generated from krampus/template-godot4
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f75af2196d
Author | SHA1 | Date |
---|---|---|
Rob Kelly | f75af2196d | |
Rob Kelly | dff8065f95 | |
Rob Kelly | b780bb5a2c |
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@ -3,7 +3,6 @@
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# Godot-specific ignores
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.import/
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override.cfg
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export.cfg
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export_presets.cfg
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@ -1,4 +1,6 @@
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keys,en
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UI_UNSET,unset
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UI_LISTEN,listening...
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ACTION_camera_forward,"Forward (free camera)"
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ACTION_camera_back,"Backward (free camera)"
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ACTION_camera_left,"Left (free camera)"
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@ -13,6 +13,7 @@ config_version=5
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config/name="GFOLF 2"
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config/description="GFOLF: Combat Golf Action"
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run/main_scene="res://src/game/game.tscn"
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config/project_settings_override="user://settings.godot"
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config/features=PackedStringArray("4.3", "Forward Plus")
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run/max_fps=60
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@ -20,6 +21,7 @@ run/max_fps=60
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ClubCatalog="*res://src/equipment/clubs/club_catalog.tscn"
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GameSettings="*res://src/game/game_settings.gd"
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BindingLoader="*res://src/game/binding_loader.gd"
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[debug]
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@ -163,6 +165,31 @@ select_putter={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":53,"key_label":0,"unicode":53,"location":0,"echo":false,"script":null)
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]
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}
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club_next={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(105, 13),"global_position":Vector2(114, 59),"factor":1.0,"button_index":8,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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club_previous={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(277, 2),"global_position":Vector2(286, 48),"factor":1.0,"button_index":9,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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ball_next={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ball_previous={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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pause={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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debug_1={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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@ -183,30 +210,9 @@ debug_4={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194335,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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pause={
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debug_5={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ball_next={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ball_previous={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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club_next={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(105, 13),"global_position":Vector2(114, 59),"factor":1.0,"button_index":8,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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club_previous={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(277, 2),"global_position":Vector2(286, 48),"factor":1.0,"button_index":9,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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"events": []
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}
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[internationalization]
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@ -0,0 +1,35 @@
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class_name BindingLoaderType extends Node
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## Handles persisting action input bindings.
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const BINDINGS_FILE := "user://bindings.tres"
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func _ready() -> void:
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# Map may not be defined if no keybinds have been written
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if FileAccess.file_exists(BINDINGS_FILE):
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print_debug("Reading keybinds from ", BINDINGS_FILE)
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var map: BindingMap = load(BINDINGS_FILE) as BindingMap
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# Overwrite InputMap with loaded bindings
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for action: StringName in map.bindings.keys():
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# Clear existing bindings
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InputMap.action_erase_events(action)
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# Apply loaded binding
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var event: InputEvent = map.bindings[action]
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if event:
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InputMap.action_add_event(action, event)
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func write() -> void:
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# Build map from input actions
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var map: BindingMap = BindingMap.new()
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for action: StringName in InputMap.get_actions():
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var events := InputMap.action_get_events(action)
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if events:
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map.bindings[action] = events[0]
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else:
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map.bindings[action] = null
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# Write to disk
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print_debug("Writing keybinds to ", BINDINGS_FILE)
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ResourceSaver.save(map, BINDINGS_FILE)
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@ -1,6 +1,8 @@
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class_name GameSettingsType extends Node
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## Container for project settings, for quick runtime access.
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var settings_file: String
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var free_camera_speed: float
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var x_sensitivity: float
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var y_sensitivity: float
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@ -16,6 +18,8 @@ func _init() -> void:
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func _read_settings() -> void:
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settings_file = ProjectSettings.get_setting("application/config/project_settings_override")
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free_camera_speed = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed")
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x_sensitivity = ProjectSettings.get_setting("game/config/controls/camera/x_axis_sensitivity")
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y_sensitivity = ProjectSettings.get_setting("game/config/controls/camera/y_axis_sensitivity")
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@ -80,6 +80,11 @@ HeaderMedium/font_sizes/font_size = 24
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HeaderSmall/font_sizes/font_size = 20
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HeaderXLarge/base_type = &"Label"
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HeaderXLarge/font_sizes/font_size = 36
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InputBindButton/base_type = &"UIButton"
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InputBindButton/colors/font_color = Color(1, 1, 0.870588, 1)
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InputBindButton/constants/outline_size = 8
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InputBindButton/font_sizes/font_size = 32
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InputBindButton/fonts/font = ExtResource("2_8kux8")
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InputPrompt/base_type = &"Label"
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InputPrompt/colors/font_color = Color(1, 1, 0.870588, 1)
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InputPrompt/constants/outline_size = 8
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@ -2,12 +2,21 @@ class_name ControlBinding extends CheckerContainer
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## Input for rebinding an action.
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const ACTION_KEY_FMT := "ACTION_{0}"
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const LISTENING_TEXT := "UI_LISTEN"
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const SCENE := preload("res://src/ui/menus/settings_menu/control_binding/control_binding.tscn")
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const MOTION_THRESHOLD := 0.5
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@export var key: StringName
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var listening: bool = false:
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set(value):
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if button:
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button.disabled = value
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listening = value
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@onready var action: Label = %Action
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@onready var binding: Label = %Binding
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@onready var button: Button = %Button
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func _ready() -> void:
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@ -21,10 +30,73 @@ func _ready() -> void:
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action.text = loc_action if loc_action else key
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# Set the binding label
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_set_label_from_binding()
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func _set_label_from_binding() -> void:
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var actions := InputMap.action_get_events(key)
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if actions:
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var primary := actions[0]
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binding.text = PromptMap.from_event(primary)
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button.text = PromptMap.from_event(primary)
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if button.text == PromptMap.UNKNOWN_INPUT_SYMBOL:
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print_debug("No mapping for input event: ", primary)
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# Special case: Can't rebind things bound to ESC
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if primary is InputEventKey and (primary as InputEventKey).physical_keycode == KEY_ESCAPE:
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button.disabled = true
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func _input(event: InputEvent) -> void:
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if not listening:
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return
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if event is InputEventKey:
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var key_event: InputEventKey = event
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if (
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key_event.physical_keycode in [KEY_CTRL, KEY_ALT, KEY_SHIFT, KEY_META]
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and key_event.pressed
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):
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# Ignore modifier key until release
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return
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if key_event.physical_keycode == KEY_ESCAPE:
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get_viewport().set_input_as_handled()
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cancel_rebinding()
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return
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if event is InputEventJoypadMotion:
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var motion_event: InputEventJoypadMotion = event
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if abs(motion_event.axis_value) < MOTION_THRESHOLD:
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# Ignore axis motion unless it's over our threshold
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return
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if (
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event is InputEventKey
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or event is InputEventMouseButton
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or event is InputEventJoypadButton
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or event is InputEventJoypadMotion
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):
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get_viewport().set_input_as_handled()
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rebind(event)
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func start_listening() -> void:
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button.text = LISTENING_TEXT
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listening = true
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func cancel_rebinding() -> void:
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_set_label_from_binding()
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listening = false
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func rebind(event: InputEvent) -> void:
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# Clear previous binding
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InputMap.action_erase_events(key)
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# Add new binding
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InputMap.action_add_event(key, event)
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# Update label
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_set_label_from_binding()
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listening = false
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static func create(_key: StringName) -> ControlBinding:
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@ -28,21 +28,7 @@ text = "Action"
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unique_name_in_owner = true
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custom_minimum_size = Vector2(300, 42)
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layout_mode = 2
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theme_type_variation = &"InputBindButton"
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text = "UI_UNSET"
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[node name="Binding" type="Label" parent="MarginContainer/HBoxContainer/Button"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -13.0
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offset_top = -19.5
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offset_right = 13.0
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offset_bottom = 19.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_type_variation = &"InputPrompt"
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text = "unset"
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horizontal_alignment = 1
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[connection signal="pressed" from="MarginContainer/HBoxContainer/Button" to="." method="start_listening"]
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@ -2,7 +2,6 @@ extends MarginContainer
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## Menu allowing the user to adjust game configuration.
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const SETTINGS_GROUP := "Settings"
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const SETTINGS_FILE := "override.cfg"
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@onready var control_binding_list: VBoxContainer = %ControlBindingList
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@ -18,7 +17,6 @@ func _get_settings_elements() -> Array[Setting]:
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func populate_control_bindings() -> void:
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InputMap.get
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for action: StringName in InputMap.get_actions():
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if not action.begins_with("ui_"):
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control_binding_list.add_child(ControlBinding.create(action))
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@ -37,7 +35,9 @@ func apply() -> void:
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## Write all applied settings to disk.
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func save_settings() -> void:
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ProjectSettings.save_custom(SETTINGS_FILE)
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print_debug("Writing settings to ", Game.settings.settings_file)
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ProjectSettings.save_custom(Game.settings.settings_file)
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BindingLoader.write()
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## Apply settings and close menu.
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@ -0,0 +1,4 @@
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class_name BindingMap extends Resource
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## Serializable action input map. Used by `BindingLoader`.
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@export var bindings: Dictionary
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@ -96,10 +96,10 @@ const MOUSE := {
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MOUSE_BUTTON_LEFT: PromptFont.MOUSE_1,
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MOUSE_BUTTON_RIGHT: PromptFont.MOUSE_2,
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MOUSE_BUTTON_MIDDLE: PromptFont.MOUSE_3,
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MOUSE_BUTTON_XBUTTON1: PromptFont.MOUSE_4,
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MOUSE_BUTTON_XBUTTON2: PromptFont.MOUSE_5,
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# PromptFont.MOUSE_6,
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# PromptFont.MOUSE_7,
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MOUSE_BUTTON_WHEEL_LEFT: PromptFont.MOUSE_4,
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MOUSE_BUTTON_WHEEL_RIGHT: PromptFont.MOUSE_5,
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MOUSE_BUTTON_XBUTTON1: PromptFont.MOUSE_6,
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MOUSE_BUTTON_XBUTTON2: PromptFont.MOUSE_7,
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# PromptFont.MOUSE_8,
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MOUSE_BUTTON_WHEEL_UP: PromptFont.MOUSE_SCROLL_UP,
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MOUSE_BUTTON_WHEEL_DOWN: PromptFont.MOUSE_SCROLL_DOWN
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