generated from krampus/template-godot4
	Compare commits
	
		
			No commits in common. "1c5222fecf7b2580c850cfec4e4c53e778d0141e" and "7c9403273f54bf7e57784f56ea4c8f99f6d40edb" have entirely different histories.
		
	
	
		
			1c5222fecf
			...
			7c9403273f
		
	
		
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								assets/ui/ball_icons/basic_icon.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								assets/ui/ball_icons/basic_icon.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							@ -1,34 +0,0 @@
 | 
				
			|||||||
[remap]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
importer="texture"
 | 
					 | 
				
			||||||
type="CompressedTexture2D"
 | 
					 | 
				
			||||||
uid="uid://tancoet1lih5"
 | 
					 | 
				
			||||||
path="res://.godot/imported/basic_icon.png-bc904292cc126e1d3e1fd0eb1ba5acc2.ctex"
 | 
					 | 
				
			||||||
metadata={
 | 
					 | 
				
			||||||
"vram_texture": false
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[deps]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
source_file="res://assets/ui/ball_icons/basic_icon.png"
 | 
					 | 
				
			||||||
dest_files=["res://.godot/imported/basic_icon.png-bc904292cc126e1d3e1fd0eb1ba5acc2.ctex"]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[params]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
compress/mode=0
 | 
					 | 
				
			||||||
compress/high_quality=false
 | 
					 | 
				
			||||||
compress/lossy_quality=0.7
 | 
					 | 
				
			||||||
compress/hdr_compression=1
 | 
					 | 
				
			||||||
compress/normal_map=0
 | 
					 | 
				
			||||||
compress/channel_pack=0
 | 
					 | 
				
			||||||
mipmaps/generate=false
 | 
					 | 
				
			||||||
mipmaps/limit=-1
 | 
					 | 
				
			||||||
roughness/mode=0
 | 
					 | 
				
			||||||
roughness/src_normal=""
 | 
					 | 
				
			||||||
process/fix_alpha_border=true
 | 
					 | 
				
			||||||
process/premult_alpha=false
 | 
					 | 
				
			||||||
process/normal_map_invert_y=false
 | 
					 | 
				
			||||||
process/hdr_as_srgb=false
 | 
					 | 
				
			||||||
process/hdr_clamp_exposure=false
 | 
					 | 
				
			||||||
process/size_limit=0
 | 
					 | 
				
			||||||
detect_3d/compress_to=1
 | 
					 | 
				
			||||||
@ -182,16 +182,6 @@ pause={
 | 
				
			|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 | 
					"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 | 
				
			||||||
]
 | 
					]
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
ball_next={
 | 
					 | 
				
			||||||
"deadzone": 0.5,
 | 
					 | 
				
			||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 | 
					 | 
				
			||||||
]
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
ball_previous={
 | 
					 | 
				
			||||||
"deadzone": 0.5,
 | 
					 | 
				
			||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 | 
					 | 
				
			||||||
]
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
[layer_names]
 | 
					[layer_names]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -1,16 +1,8 @@
 | 
				
			|||||||
class_name GameBall extends RigidBody3D
 | 
					class_name GameBall extends RigidBody3D
 | 
				
			||||||
## Base class for all gfolf balls
 | 
					## Base class for all gfolf balls
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Fired as soon as this ball enters a water hazard
 | 
					 | 
				
			||||||
signal entered_water
 | 
					signal entered_water
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Types of game balls
 | 
					 | 
				
			||||||
enum Type {
 | 
					 | 
				
			||||||
	NONE,
 | 
					 | 
				
			||||||
	BASIC,
 | 
					 | 
				
			||||||
	PLASMA,
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
const TERRAIN_DAMPING_EPSILON := 1e-6
 | 
					const TERRAIN_DAMPING_EPSILON := 1e-6
 | 
				
			||||||
const IRON_DAMPING := 9999.0
 | 
					const IRON_DAMPING := 9999.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -97,7 +89,6 @@ func get_reoriented_basis() -> Basis:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _on_sleeping_state_changed() -> void:
 | 
					func _on_sleeping_state_changed() -> void:
 | 
				
			||||||
	print("SLEEPING STATE: ", sleeping)
 | 
					 | 
				
			||||||
	if sleeping:
 | 
						if sleeping:
 | 
				
			||||||
		# Trigger to reassign on wake
 | 
							# Trigger to reassign on wake
 | 
				
			||||||
		_awake = false
 | 
							_awake = false
 | 
				
			||||||
 | 
				
			|||||||
@ -8,9 +8,9 @@ func _on_body_entered(_body: Node) -> void:
 | 
				
			|||||||
	print_debug("Plasma ball stuck to ", _body)
 | 
						print_debug("Plasma ball stuck to ", _body)
 | 
				
			||||||
	# Freeze physics as soon as we hit something
 | 
						# Freeze physics as soon as we hit something
 | 
				
			||||||
	freeze = true
 | 
						freeze = true
 | 
				
			||||||
 | 
						sleeping = true
 | 
				
			||||||
	manual_sleep_timer.start()
 | 
						manual_sleep_timer.start()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _fire_sleep_signal() -> void:
 | 
					func _fire_sleep_signal() -> void:
 | 
				
			||||||
	sleeping = true
 | 
					 | 
				
			||||||
	sleeping_state_changed.emit()
 | 
						sleeping_state_changed.emit()
 | 
				
			||||||
 | 
				
			|||||||
@ -8,14 +8,9 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
[resource]
 | 
					[resource]
 | 
				
			||||||
script = ExtResource("4_8ybyj")
 | 
					script = ExtResource("4_8ybyj")
 | 
				
			||||||
life = 100.0
 | 
					 | 
				
			||||||
name = "DEBUG Gfolfer"
 | 
					name = "DEBUG Gfolfer"
 | 
				
			||||||
color = Color(1, 0.439216, 0.439216, 1)
 | 
					life = 100.0
 | 
				
			||||||
driver = ExtResource("1_sn8fd")
 | 
					driver = ExtResource("1_sn8fd")
 | 
				
			||||||
iron = ExtResource("2_piku2")
 | 
					iron = ExtResource("2_piku2")
 | 
				
			||||||
wedge = ExtResource("5_wm4ae")
 | 
					wedge = ExtResource("5_wm4ae")
 | 
				
			||||||
putter = ExtResource("3_tytwr")
 | 
					putter = ExtResource("3_tytwr")
 | 
				
			||||||
_balls = {
 | 
					 | 
				
			||||||
1: -1,
 | 
					 | 
				
			||||||
2: 5
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
				
			|||||||
@ -1,42 +0,0 @@
 | 
				
			|||||||
class_name BallPoint extends Node3D
 | 
					 | 
				
			||||||
## Ball spawn point & origin. I.E. the "tee".
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Emitted when a new ball is placed.
 | 
					 | 
				
			||||||
signal ball_changed(ball: GameBall)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Scenes for each type of ball.
 | 
					 | 
				
			||||||
const SCENE_MAP: Dictionary = {
 | 
					 | 
				
			||||||
	GameBall.Type.BASIC: preload("res://src/equipment/balls/physics_ball/physics_ball.tscn"),
 | 
					 | 
				
			||||||
	GameBall.Type.PLASMA: preload("res://src/equipment/balls/plasma_ball/plasma_ball.tscn"),
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@export var ball: GameBall:
 | 
					 | 
				
			||||||
	set(value):
 | 
					 | 
				
			||||||
		ball = value
 | 
					 | 
				
			||||||
		ball_changed.emit(ball)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Get a new instance of a ball of the given type.
 | 
					 | 
				
			||||||
## Returns null if the type can't be instantiated (e.g. NONE type)
 | 
					 | 
				
			||||||
func get_instance(type: GameBall.Type) -> GameBall:
 | 
					 | 
				
			||||||
	if type in SCENE_MAP:
 | 
					 | 
				
			||||||
		var scene: PackedScene = SCENE_MAP.get(type)
 | 
					 | 
				
			||||||
		return scene.instantiate() as GameBall
 | 
					 | 
				
			||||||
	return null
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Clear any existing ball, instantiate a new one of the given type, and place it at the ball point.
 | 
					 | 
				
			||||||
func spawn_ball(type: GameBall.Type) -> void:
 | 
					 | 
				
			||||||
	# Clear existing ball
 | 
					 | 
				
			||||||
	if is_instance_valid(ball):
 | 
					 | 
				
			||||||
		ball.queue_free()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	ball = get_instance(type)
 | 
					 | 
				
			||||||
	if is_instance_valid(ball):
 | 
					 | 
				
			||||||
		add_child(ball)
 | 
					 | 
				
			||||||
		snap()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Snap the ball back to the ball point.
 | 
					 | 
				
			||||||
func snap() -> void:
 | 
					 | 
				
			||||||
	ball.global_transform = global_transform
 | 
					 | 
				
			||||||
@ -3,12 +3,13 @@ extends Area3D
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
signal ball_collision(ball: GameBall)
 | 
					signal ball_collision(ball: GameBall)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					@export var ignored_balls: Array[GameBall] = []
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@onready var shot_setup: ShotSetup = $".."
 | 
					@onready var shot_setup: ShotSetup = $".."
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _on_ball_entered(ball: GameBall) -> void:
 | 
					func _on_ball_entered(ball: GameBall) -> void:
 | 
				
			||||||
	# TODO generalize this in the future if we have multiple players on teams
 | 
						if not ball in ignored_balls:
 | 
				
			||||||
	if ball != shot_setup.game_ball:
 | 
					 | 
				
			||||||
		ball_collision.emit(ball)
 | 
							ball_collision.emit(ball)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -41,9 +41,6 @@ const WATER_DAMAGE := 10.0
 | 
				
			|||||||
## Initially-selected club
 | 
					## Initially-selected club
 | 
				
			||||||
@export var initial_club: Club.Type = Club.Type.DRIVER
 | 
					@export var initial_club: Club.Type = Club.Type.DRIVER
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Initially-selected ball type
 | 
					 | 
				
			||||||
@export var initial_ball: GameBall.Type = GameBall.Type.BASIC
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@export_category("Shot Parameters")
 | 
					@export_category("Shot Parameters")
 | 
				
			||||||
@export var base_power := 2.5
 | 
					@export var base_power := 2.5
 | 
				
			||||||
@export var base_curve := 0.0
 | 
					@export var base_curve := 0.0
 | 
				
			||||||
@ -89,13 +86,6 @@ var club: Club.Type:
 | 
				
			|||||||
			_on_club_change(value)
 | 
								_on_club_change(value)
 | 
				
			||||||
		club = value
 | 
							club = value
 | 
				
			||||||
 | 
					
 | 
				
			||||||
var ball_type: GameBall.Type:
 | 
					 | 
				
			||||||
	set(value):
 | 
					 | 
				
			||||||
		if value != ball_type:
 | 
					 | 
				
			||||||
			hud.ball_selector.value = value
 | 
					 | 
				
			||||||
			ball_point.spawn_ball(value)
 | 
					 | 
				
			||||||
		ball_type = value
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
var shot_ref: Node3D
 | 
					var shot_ref: Node3D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
var shot_power: float:
 | 
					var shot_power: float:
 | 
				
			||||||
@ -110,10 +100,6 @@ var shot_curve: float:
 | 
				
			|||||||
	get:
 | 
						get:
 | 
				
			||||||
		return hud.power_bar.value
 | 
							return hud.power_bar.value
 | 
				
			||||||
 | 
					
 | 
				
			||||||
var game_ball: GameBall:
 | 
					 | 
				
			||||||
	get:
 | 
					 | 
				
			||||||
		return ball_point.ball
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
var _free_camera: FreeCamera
 | 
					var _free_camera: FreeCamera
 | 
				
			||||||
var _returning_free_camera := false
 | 
					var _returning_free_camera := false
 | 
				
			||||||
var _restart_queued := false
 | 
					var _restart_queued := false
 | 
				
			||||||
@ -137,7 +123,9 @@ var _tracking_camera: OrbitalCamera
 | 
				
			|||||||
@onready var arrow_animation: AnimationPlayer = %ArrowAnimation
 | 
					@onready var arrow_animation: AnimationPlayer = %ArrowAnimation
 | 
				
			||||||
@onready var shot_projection: ProjectileArc = %ShotProjection
 | 
					@onready var shot_projection: ProjectileArc = %ShotProjection
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@onready var ball_point: BallPoint = %BallPoint
 | 
					@onready var ball_point: Node3D = %BallPoint
 | 
				
			||||||
 | 
					# @onready var game_ball: GameBall = %PhysicsBall
 | 
				
			||||||
 | 
					@onready var game_ball: GameBall = %PlasmaBall
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@onready var drive_ref: RayCast3D = %DriveRef
 | 
					@onready var drive_ref: RayCast3D = %DriveRef
 | 
				
			||||||
@onready var drive_arrow: Node3D = %DriveArrow
 | 
					@onready var drive_arrow: Node3D = %DriveArrow
 | 
				
			||||||
@ -150,6 +138,8 @@ var _tracking_camera: OrbitalCamera
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
@onready var ball_return_timer: Timer = %BallReturnTimer
 | 
					@onready var ball_return_timer: Timer = %BallReturnTimer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					@onready var ball_impulse_debug: Node3D = %BallImpulseDebug
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@onready var camera_distance := zoom.position.z:
 | 
					@onready var camera_distance := zoom.position.z:
 | 
				
			||||||
	set = _set_camera_distance
 | 
						set = _set_camera_distance
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -165,7 +155,6 @@ func _ready() -> void:
 | 
				
			|||||||
	# Create & set up HUD
 | 
						# Create & set up HUD
 | 
				
			||||||
	hud = ShotHUD.create(player)
 | 
						hud = ShotHUD.create(player)
 | 
				
			||||||
	world.ui.add_player_hud(hud)
 | 
						world.ui.add_player_hud(hud)
 | 
				
			||||||
	ball_type = initial_ball
 | 
					 | 
				
			||||||
	club = initial_club
 | 
						club = initial_club
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -234,20 +223,16 @@ func take_shot() -> void:
 | 
				
			|||||||
	var impulse := get_shot_impulse(shot_power)
 | 
						var impulse := get_shot_impulse(shot_power)
 | 
				
			||||||
	print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s")
 | 
						print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if game_ball:
 | 
						ball_impulse_debug.transform = (
 | 
				
			||||||
 | 
							Transform3D.IDENTITY.scaled(Vector3.ONE * impulse.length()).looking_at(impulse)
 | 
				
			||||||
 | 
						)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	game_ball.freeze = false
 | 
						game_ball.freeze = false
 | 
				
			||||||
	game_ball.apply_central_impulse(impulse)
 | 
						game_ball.apply_central_impulse(impulse)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	# Use a ball if a limited type is selected
 | 
					 | 
				
			||||||
	if player.get_balls(ball_type) > 0:
 | 
					 | 
				
			||||||
		player.mutate_balls(ball_type, -1)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Make the shot projection widget visible, with animated transition
 | 
					## Make the shot projection widget visible, with animated transition
 | 
				
			||||||
func _show_shot_projection() -> void:
 | 
					func _show_shot_projection() -> void:
 | 
				
			||||||
	if not game_ball:
 | 
					 | 
				
			||||||
		return
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	shot_projection.initial_speed = 1
 | 
						shot_projection.initial_speed = 1
 | 
				
			||||||
	shot_projection.basis = shot_ref.basis.orthonormalized()
 | 
						shot_projection.basis = shot_ref.basis.orthonormalized()
 | 
				
			||||||
	var shot_speed := get_shot_impulse(1.0).length() / game_ball.mass
 | 
						var shot_speed := get_shot_impulse(1.0).length() / game_ball.mass
 | 
				
			||||||
@ -287,9 +272,6 @@ func return_free_cam() -> void:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func return_ball() -> void:
 | 
					func return_ball() -> void:
 | 
				
			||||||
	if not game_ball:
 | 
					 | 
				
			||||||
		return
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	game_ball.freeze = true
 | 
						game_ball.freeze = true
 | 
				
			||||||
	var tween := get_tree().create_tween()
 | 
						var tween := get_tree().create_tween()
 | 
				
			||||||
	(
 | 
						(
 | 
				
			||||||
@ -306,9 +288,6 @@ func return_ball() -> void:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func travel_to_ball() -> void:
 | 
					func travel_to_ball() -> void:
 | 
				
			||||||
	if not game_ball:
 | 
					 | 
				
			||||||
		return
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	game_ball.freeze = true
 | 
						game_ball.freeze = true
 | 
				
			||||||
	global_position = game_ball.global_position
 | 
						global_position = game_ball.global_position
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -317,14 +296,12 @@ func travel_to_ball() -> void:
 | 
				
			|||||||
	direction.rotation.y = 0
 | 
						direction.rotation.y = 0
 | 
				
			||||||
	_target_rotation.y = 0
 | 
						_target_rotation.y = 0
 | 
				
			||||||
	global_basis = game_ball.get_reoriented_basis()
 | 
						global_basis = game_ball.get_reoriented_basis()
 | 
				
			||||||
 | 
						print_debug("REORIENTED BASIS: ", global_basis)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	ball_point.snap()
 | 
						game_ball.global_transform = ball_point.global_transform
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func start_shot_track() -> void:
 | 
					func start_shot_track() -> void:
 | 
				
			||||||
	if not game_ball:
 | 
					 | 
				
			||||||
		return
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	if phase == Phase.SHOT:
 | 
						if phase == Phase.SHOT:
 | 
				
			||||||
		_tracking_camera = OrbitalCamera.create(game_ball)
 | 
							_tracking_camera = OrbitalCamera.create(game_ball)
 | 
				
			||||||
		_tracking_camera.rotation.y = randf_range(0.0, TAU)
 | 
							_tracking_camera.rotation.y = randf_range(0.0, TAU)
 | 
				
			||||||
@ -354,7 +331,6 @@ func _on_club_change(new_club_type: Club.Type) -> void:
 | 
				
			|||||||
	wedge_arrow.hide()
 | 
						wedge_arrow.hide()
 | 
				
			||||||
	iron_arrow.hide()
 | 
						iron_arrow.hide()
 | 
				
			||||||
	putt_arrow.hide()
 | 
						putt_arrow.hide()
 | 
				
			||||||
	if game_ball:
 | 
					 | 
				
			||||||
	game_ball.iron_ball = false
 | 
						game_ball.iron_ball = false
 | 
				
			||||||
	hud.club_selector.value = new_club_type
 | 
						hud.club_selector.value = new_club_type
 | 
				
			||||||
	# TODO club change animation
 | 
						# TODO club change animation
 | 
				
			||||||
@ -372,7 +348,6 @@ func _on_club_change(new_club_type: Club.Type) -> void:
 | 
				
			|||||||
		Club.Type.IRON:
 | 
							Club.Type.IRON:
 | 
				
			||||||
			shot_ref = iron_ref
 | 
								shot_ref = iron_ref
 | 
				
			||||||
			iron_arrow.show()
 | 
								iron_arrow.show()
 | 
				
			||||||
			if game_ball:
 | 
					 | 
				
			||||||
			game_ball.iron_ball = true
 | 
								game_ball.iron_ball = true
 | 
				
			||||||
		Club.Type.SPECIAL:
 | 
							Club.Type.SPECIAL:
 | 
				
			||||||
			# TODO figure this out
 | 
								# TODO figure this out
 | 
				
			||||||
@ -383,6 +358,7 @@ func _on_club_change(new_club_type: Club.Type) -> void:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
## Called immediately before `phase` is mutated.
 | 
					## Called immediately before `phase` is mutated.
 | 
				
			||||||
func _on_phase_change(new_phase: Phase) -> void:
 | 
					func _on_phase_change(new_phase: Phase) -> void:
 | 
				
			||||||
 | 
						print_debug("Player ", player.name, ": change to ", Phase.keys()[new_phase])
 | 
				
			||||||
	match new_phase:
 | 
						match new_phase:
 | 
				
			||||||
		Phase.AIM:
 | 
							Phase.AIM:
 | 
				
			||||||
			hud.show_hud()
 | 
								hud.show_hud()
 | 
				
			||||||
@ -424,18 +400,7 @@ func _on_phase_change(new_phase: Phase) -> void:
 | 
				
			|||||||
			finished.emit(self)
 | 
								finished.emit(self)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _on_game_ball_changed(ball: GameBall) -> void:
 | 
					 | 
				
			||||||
	if ball:
 | 
					 | 
				
			||||||
		ball.iron_ball = (club == Club.Type.IRON)
 | 
					 | 
				
			||||||
		ball.entered_water.connect(_on_ball_entered_water)
 | 
					 | 
				
			||||||
		ball.sleeping_state_changed.connect(_on_ball_sleeping_state_changed)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
func _process(delta: float) -> void:
 | 
					func _process(delta: float) -> void:
 | 
				
			||||||
	# REMOVEME
 | 
					 | 
				
			||||||
	if Input.is_action_just_pressed("ui_menu"):
 | 
					 | 
				
			||||||
		print("Debugging...")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	## Visual updates
 | 
						## Visual updates
 | 
				
			||||||
	# Rotation
 | 
						# Rotation
 | 
				
			||||||
	direction.rotation.y = lerp_angle(
 | 
						direction.rotation.y = lerp_angle(
 | 
				
			||||||
@ -491,12 +456,6 @@ func _process(delta: float) -> void:
 | 
				
			|||||||
			if Input.is_action_just_pressed("select_putter"):
 | 
								if Input.is_action_just_pressed("select_putter"):
 | 
				
			||||||
				club = Club.Type.PUTTER
 | 
									club = Club.Type.PUTTER
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			# Ball select
 | 
					 | 
				
			||||||
			if Input.is_action_just_pressed("ball_next"):
 | 
					 | 
				
			||||||
				ball_type = player.next_ball(ball_type)
 | 
					 | 
				
			||||||
			if Input.is_action_just_pressed("ball_previous"):
 | 
					 | 
				
			||||||
				ball_type = player.prev_ball(ball_type)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			# Switch to free cam
 | 
								# Switch to free cam
 | 
				
			||||||
			if (
 | 
								if (
 | 
				
			||||||
				Input.is_action_just_pressed("camera_back")
 | 
									Input.is_action_just_pressed("camera_back")
 | 
				
			||||||
@ -508,10 +467,7 @@ func _process(delta: float) -> void:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
			# Advance to next phase
 | 
								# Advance to next phase
 | 
				
			||||||
			if Input.is_action_just_pressed("shot_accept"):
 | 
								if Input.is_action_just_pressed("shot_accept"):
 | 
				
			||||||
				if player.get_balls(ball_type) != 0:
 | 
					 | 
				
			||||||
					# Check that player has enough of the selected ball (<0 means unlimited)
 | 
					 | 
				
			||||||
				phase = Phase.POWER_ADJUST
 | 
									phase = Phase.POWER_ADJUST
 | 
				
			||||||
				# TODO play UI bonk if player doesn't have balls (lmao)
 | 
					 | 
				
			||||||
		Phase.POWER_ADJUST:
 | 
							Phase.POWER_ADJUST:
 | 
				
			||||||
			if Input.is_action_just_pressed("shot_accept"):
 | 
								if Input.is_action_just_pressed("shot_accept"):
 | 
				
			||||||
				# TODO set power gauge parameters if needed
 | 
									# TODO set power gauge parameters if needed
 | 
				
			||||||
 | 
				
			|||||||
@ -1,13 +1,22 @@
 | 
				
			|||||||
[gd_scene load_steps=17 format=3 uid="uid://cy7t2tc4y3b4"]
 | 
					[gd_scene load_steps=19 format=3 uid="uid://cy7t2tc4y3b4"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"]
 | 
					[ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"]
 | 
				
			||||||
[ext_resource type="Script" path="res://src/player/shot_setup/ball_point.gd" id="2_e6i3g"]
 | 
					 | 
				
			||||||
[ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/3d/arrow/arrow.tscn" id="2_s70wl"]
 | 
					[ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/3d/arrow/arrow.tscn" id="2_s70wl"]
 | 
				
			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://dcqxlbsrubapk" path="res://src/equipment/balls/plasma_ball/plasma_ball.tscn" id="3_8dte7"]
 | 
				
			||||||
[ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="3_e4aur"]
 | 
					[ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="3_e4aur"]
 | 
				
			||||||
[ext_resource type="PackedScene" uid="uid://fht6j87o8ecr" path="res://src/ui/3d/projectile_arc/projectile_arc.tscn" id="4_ry2ho"]
 | 
					[ext_resource type="PackedScene" uid="uid://fht6j87o8ecr" path="res://src/ui/3d/projectile_arc/projectile_arc.tscn" id="4_ry2ho"]
 | 
				
			||||||
[ext_resource type="PackedScene" uid="uid://dbdul15c4oblg" path="res://src/ui/3d/projected_target.tscn" id="6_mynqj"]
 | 
					[ext_resource type="PackedScene" uid="uid://dbdul15c4oblg" path="res://src/ui/3d/projected_target.tscn" id="6_mynqj"]
 | 
				
			||||||
[ext_resource type="Script" path="res://src/player/shot_setup/hitbox.gd" id="7_uh8kn"]
 | 
					[ext_resource type="Script" path="res://src/player/shot_setup/hitbox.gd" id="7_uh8kn"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lnol1"]
 | 
				
			||||||
 | 
					albedo_color = Color(0, 0.537255, 1, 1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="CylinderMesh" id="CylinderMesh_ql2ui"]
 | 
				
			||||||
 | 
					material = SubResource("StandardMaterial3D_lnol1")
 | 
				
			||||||
 | 
					top_radius = 0.02
 | 
				
			||||||
 | 
					bottom_radius = 0.02
 | 
				
			||||||
 | 
					height = 1.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="Animation" id="Animation_ug2a7"]
 | 
					[sub_resource type="Animation" id="Animation_ug2a7"]
 | 
				
			||||||
length = 0.001
 | 
					length = 0.001
 | 
				
			||||||
tracks/0/type = "value"
 | 
					tracks/0/type = "value"
 | 
				
			||||||
@ -204,7 +213,18 @@ script = ExtResource("1_r6ei4")
 | 
				
			|||||||
[node name="BallPoint" type="Node3D" parent="."]
 | 
					[node name="BallPoint" type="Node3D" parent="."]
 | 
				
			||||||
unique_name_in_owner = true
 | 
					unique_name_in_owner = true
 | 
				
			||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0)
 | 
					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0)
 | 
				
			||||||
script = ExtResource("2_e6i3g")
 | 
					
 | 
				
			||||||
 | 
					[node name="PlasmaBall" parent="BallPoint" instance=ExtResource("3_8dte7")]
 | 
				
			||||||
 | 
					unique_name_in_owner = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="BallImpulseDebug" type="Node3D" parent="BallPoint"]
 | 
				
			||||||
 | 
					unique_name_in_owner = true
 | 
				
			||||||
 | 
					visible = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="MeshInstance3D" type="MeshInstance3D" parent="BallPoint/BallImpulseDebug"]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.5)
 | 
				
			||||||
 | 
					mesh = SubResource("CylinderMesh_ql2ui")
 | 
				
			||||||
 | 
					skeleton = NodePath("../..")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="PlayerPivot" type="Node3D" parent="."]
 | 
					[node name="PlayerPivot" type="Node3D" parent="."]
 | 
				
			||||||
unique_name_in_owner = true
 | 
					unique_name_in_owner = true
 | 
				
			||||||
@ -323,13 +343,14 @@ visible = false
 | 
				
			|||||||
transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1)
 | 
					transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1)
 | 
				
			||||||
loop_animation = 1
 | 
					loop_animation = 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="ShotProjection" parent="ArrowPivot" instance=ExtResource("4_ry2ho")]
 | 
					[node name="ShotProjection" parent="ArrowPivot" node_paths=PackedStringArray("excluded_bodies") instance=ExtResource("4_ry2ho")]
 | 
				
			||||||
unique_name_in_owner = true
 | 
					unique_name_in_owner = true
 | 
				
			||||||
transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0)
 | 
					transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0)
 | 
				
			||||||
visible = false
 | 
					visible = false
 | 
				
			||||||
initial_speed = 50.0
 | 
					initial_speed = 50.0
 | 
				
			||||||
time_step = 0.01
 | 
					time_step = 0.01
 | 
				
			||||||
max_steps = 800
 | 
					max_steps = 800
 | 
				
			||||||
 | 
					excluded_bodies = [NodePath("../../BallPoint/PlasmaBall")]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")]
 | 
					[node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -344,13 +365,15 @@ libraries = {
 | 
				
			|||||||
unique_name_in_owner = true
 | 
					unique_name_in_owner = true
 | 
				
			||||||
one_shot = true
 | 
					one_shot = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="Hitbox" type="Area3D" parent="."]
 | 
					[node name="Hitbox" type="Area3D" parent="." node_paths=PackedStringArray("ignored_balls")]
 | 
				
			||||||
script = ExtResource("7_uh8kn")
 | 
					script = ExtResource("7_uh8kn")
 | 
				
			||||||
 | 
					ignored_balls = [NodePath("../BallPoint/PlasmaBall")]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
 | 
					[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
 | 
				
			||||||
shape = SubResource("SphereShape3D_xvvdi")
 | 
					shape = SubResource("SphereShape3D_xvvdi")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[connection signal="ball_changed" from="BallPoint" to="." method="_on_game_ball_changed"]
 | 
					[connection signal="entered_water" from="BallPoint/PlasmaBall" to="." method="_on_ball_entered_water"]
 | 
				
			||||||
 | 
					[connection signal="sleeping_state_changed" from="BallPoint/PlasmaBall" to="." method="_on_ball_sleeping_state_changed"]
 | 
				
			||||||
[connection signal="timeout" from="BallReturnTimer" to="." method="_on_ball_return_timer_timeout"]
 | 
					[connection signal="timeout" from="BallReturnTimer" to="." method="_on_ball_return_timer_timeout"]
 | 
				
			||||||
[connection signal="ball_collision" from="Hitbox" to="." method="_on_hitbox_ball_collision"]
 | 
					[connection signal="ball_collision" from="Hitbox" to="." method="_on_hitbox_ball_collision"]
 | 
				
			||||||
[connection signal="body_entered" from="Hitbox" to="Hitbox" method="_on_body_entered"]
 | 
					[connection signal="body_entered" from="Hitbox" to="Hitbox" method="_on_body_entered"]
 | 
				
			||||||
 | 
				
			|||||||
@ -2,7 +2,6 @@ class_name WorldPlayer extends Resource
 | 
				
			|||||||
## Container for the state of the player within the world.
 | 
					## Container for the state of the player within the world.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
signal on_life_changed(new_value: float)
 | 
					signal on_life_changed(new_value: float)
 | 
				
			||||||
signal on_balls_changed(type: GameBall.Type, new_value: int)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
@export_range(0, 100) var life: float = 100.0:
 | 
					@export_range(0, 100) var life: float = 100.0:
 | 
				
			||||||
	set(value):
 | 
						set(value):
 | 
				
			||||||
@ -22,13 +21,6 @@ signal on_balls_changed(type: GameBall.Type, new_value: int)
 | 
				
			|||||||
@export var putter: Club
 | 
					@export var putter: Club
 | 
				
			||||||
@export var special: Club
 | 
					@export var special: Club
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Count of each type of ball the player possesses.
 | 
					 | 
				
			||||||
## A count of less than zero indicates unlimited quantity.
 | 
					 | 
				
			||||||
@export var _balls := {
 | 
					 | 
				
			||||||
	GameBall.Type.BASIC: -1,
 | 
					 | 
				
			||||||
	GameBall.Type.PLASMA: -1,
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# TODO balls, pickups, etc
 | 
					# TODO balls, pickups, etc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
var shot_setup: ShotSetup:
 | 
					var shot_setup: ShotSetup:
 | 
				
			||||||
@ -56,39 +48,6 @@ func get_club(type: Club.Type) -> Club:
 | 
				
			|||||||
	return null
 | 
						return null
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Get the quantity of a ball type
 | 
					 | 
				
			||||||
func get_balls(type: GameBall.Type) -> int:
 | 
					 | 
				
			||||||
	return _balls.get(type, 0)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Set the quantity of a ball type
 | 
					 | 
				
			||||||
func set_balls(type: GameBall.Type, value: int) -> void:
 | 
					 | 
				
			||||||
	_balls[type] = value
 | 
					 | 
				
			||||||
	on_balls_changed.emit(type, value)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Change the quantity of a ball type
 | 
					 | 
				
			||||||
func mutate_balls(type: GameBall.Type, delta: int) -> void:
 | 
					 | 
				
			||||||
	_balls[type] = _balls.get(type, 0) + delta
 | 
					 | 
				
			||||||
	on_balls_changed.emit(type, _balls[type])
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Get next slotted ball type
 | 
					 | 
				
			||||||
func next_ball(type: GameBall.Type) -> GameBall.Type:
 | 
					 | 
				
			||||||
	var keys := _balls.keys()
 | 
					 | 
				
			||||||
	var i := keys.find(type)
 | 
					 | 
				
			||||||
	var j := (i + 1) % len(keys) if i >= 0 else 0
 | 
					 | 
				
			||||||
	return keys[j]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Get previous slotted ball type
 | 
					 | 
				
			||||||
func prev_ball(type: GameBall.Type) -> GameBall.Type:
 | 
					 | 
				
			||||||
	var keys := _balls.keys()
 | 
					 | 
				
			||||||
	var i := keys.find(type)
 | 
					 | 
				
			||||||
	var j := (i - 1) % len(keys) if i >= 0 else 0
 | 
					 | 
				
			||||||
	return keys[j]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Create a debug player instance
 | 
					## Create a debug player instance
 | 
				
			||||||
static func create_debug() -> WorldPlayer:
 | 
					static func create_debug() -> WorldPlayer:
 | 
				
			||||||
	var instance := WorldPlayer.new()
 | 
						var instance := WorldPlayer.new()
 | 
				
			||||||
 | 
				
			|||||||
@ -28,11 +28,6 @@ PauseMenuButton/colors/font_outline_color = Color(0, 0, 0, 1)
 | 
				
			|||||||
PauseMenuButton/constants/outline_size = 6
 | 
					PauseMenuButton/constants/outline_size = 6
 | 
				
			||||||
PauseMenuButton/font_sizes/font_size = 32
 | 
					PauseMenuButton/font_sizes/font_size = 32
 | 
				
			||||||
PauseMenuButton/fonts/font = ExtResource("2_5ty6u")
 | 
					PauseMenuButton/fonts/font = ExtResource("2_5ty6u")
 | 
				
			||||||
QuantityLabel/base_type = &"Label"
 | 
					 | 
				
			||||||
QuantityLabel/colors/font_color = Color(0.819608, 0.196078, 0.196078, 1)
 | 
					 | 
				
			||||||
QuantityLabel/colors/font_outline_color = Color(1, 0.901961, 0.509804, 1)
 | 
					 | 
				
			||||||
QuantityLabel/constants/outline_size = 6
 | 
					 | 
				
			||||||
QuantityLabel/font_sizes/font_size = 22
 | 
					 | 
				
			||||||
ShotFeedback/base_type = &"RichTextLabel"
 | 
					ShotFeedback/base_type = &"RichTextLabel"
 | 
				
			||||||
ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1)
 | 
					ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1)
 | 
				
			||||||
ShotFeedback/constants/shadow_offset_x = 6
 | 
					ShotFeedback/constants/shadow_offset_x = 6
 | 
				
			||||||
 | 
				
			|||||||
@ -1,51 +0,0 @@
 | 
				
			|||||||
@tool
 | 
					 | 
				
			||||||
class_name BallIcon extends Control
 | 
					 | 
				
			||||||
## HUD icon for a ball type
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
const BASE_MODULATE := Color.WHITE
 | 
					 | 
				
			||||||
const EMPTY_MODULATE := Color.DIM_GRAY
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@export var text: String:
 | 
					 | 
				
			||||||
	set(value):
 | 
					 | 
				
			||||||
		text = value
 | 
					 | 
				
			||||||
		if ball_label:
 | 
					 | 
				
			||||||
			ball_label.text = value
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@export var quantity: int:
 | 
					 | 
				
			||||||
	set = _set_quantity
 | 
					 | 
				
			||||||
@export var empty: bool:
 | 
					 | 
				
			||||||
	set(value):
 | 
					 | 
				
			||||||
		if value:
 | 
					 | 
				
			||||||
			quantity = 0
 | 
					 | 
				
			||||||
		elif not quantity:
 | 
					 | 
				
			||||||
			quantity = 1
 | 
					 | 
				
			||||||
	get:
 | 
					 | 
				
			||||||
		return quantity == 0
 | 
					 | 
				
			||||||
@export var unlimited: bool:
 | 
					 | 
				
			||||||
	set(value):
 | 
					 | 
				
			||||||
		quantity = -1 if value else 0
 | 
					 | 
				
			||||||
	get:
 | 
					 | 
				
			||||||
		return quantity < 0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@onready var ball_label: Label = %BallLabel
 | 
					 | 
				
			||||||
@onready var quantity_container: HBoxContainer = %QuantityContainer
 | 
					 | 
				
			||||||
@onready var quantity_label: Label = %QuantityLabel
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
func _ready() -> void:
 | 
					 | 
				
			||||||
	text = text
 | 
					 | 
				
			||||||
	quantity = quantity
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
func _set_quantity(value: int) -> void:
 | 
					 | 
				
			||||||
	# TODO play effect on gain/loss
 | 
					 | 
				
			||||||
	quantity = value
 | 
					 | 
				
			||||||
	if not quantity_label:
 | 
					 | 
				
			||||||
		return
 | 
					 | 
				
			||||||
	quantity_label.text = str(quantity)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	# Quantity is not visible if we're empty or unlimited
 | 
					 | 
				
			||||||
	quantity_container.visible = quantity > 0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	# Grey out when empty
 | 
					 | 
				
			||||||
	ball_label.modulate = EMPTY_MODULATE if quantity == 0 else BASE_MODULATE
 | 
					 | 
				
			||||||
@ -1,68 +0,0 @@
 | 
				
			|||||||
[gd_scene load_steps=3 format=3 uid="uid://cc8a55ly7ybhy"]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[ext_resource type="Script" path="res://src/ui/shot_hud/ball_selector/ball_icon.gd" id="1_p0p8j"]
 | 
					 | 
				
			||||||
[ext_resource type="FontFile" uid="uid://b6gxwgomstkgu" path="res://assets/fonts/Geo/Geo-Italic.ttf" id="2_bu42i"]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="BallIcon" type="Control"]
 | 
					 | 
				
			||||||
custom_minimum_size = Vector2(0, 27)
 | 
					 | 
				
			||||||
layout_mode = 3
 | 
					 | 
				
			||||||
anchors_preset = 8
 | 
					 | 
				
			||||||
anchor_left = 0.5
 | 
					 | 
				
			||||||
anchor_top = 0.5
 | 
					 | 
				
			||||||
anchor_right = 0.5
 | 
					 | 
				
			||||||
anchor_bottom = 0.5
 | 
					 | 
				
			||||||
grow_horizontal = 2
 | 
					 | 
				
			||||||
grow_vertical = 2
 | 
					 | 
				
			||||||
size_flags_horizontal = 4
 | 
					 | 
				
			||||||
script = ExtResource("1_p0p8j")
 | 
					 | 
				
			||||||
quantity = -1
 | 
					 | 
				
			||||||
unlimited = true
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="BallLabel" type="Label" parent="."]
 | 
					 | 
				
			||||||
unique_name_in_owner = true
 | 
					 | 
				
			||||||
layout_mode = 1
 | 
					 | 
				
			||||||
anchors_preset = 8
 | 
					 | 
				
			||||||
anchor_left = 0.5
 | 
					 | 
				
			||||||
anchor_top = 0.5
 | 
					 | 
				
			||||||
anchor_right = 0.5
 | 
					 | 
				
			||||||
anchor_bottom = 0.5
 | 
					 | 
				
			||||||
offset_left = -46.5
 | 
					 | 
				
			||||||
offset_top = -13.5
 | 
					 | 
				
			||||||
offset_right = 46.5
 | 
					 | 
				
			||||||
offset_bottom = 13.5
 | 
					 | 
				
			||||||
grow_horizontal = 2
 | 
					 | 
				
			||||||
grow_vertical = 2
 | 
					 | 
				
			||||||
theme_override_constants/outline_size = 10
 | 
					 | 
				
			||||||
theme_override_fonts/font = ExtResource("2_bu42i")
 | 
					 | 
				
			||||||
theme_override_font_sizes/font_size = 25
 | 
					 | 
				
			||||||
horizontal_alignment = 2
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="QuantityContainer" type="HBoxContainer" parent="BallLabel"]
 | 
					 | 
				
			||||||
unique_name_in_owner = true
 | 
					 | 
				
			||||||
visible = false
 | 
					 | 
				
			||||||
layout_mode = 1
 | 
					 | 
				
			||||||
anchors_preset = -1
 | 
					 | 
				
			||||||
anchor_left = 1.0
 | 
					 | 
				
			||||||
anchor_top = 0.8
 | 
					 | 
				
			||||||
anchor_right = 1.0
 | 
					 | 
				
			||||||
anchor_bottom = 0.8
 | 
					 | 
				
			||||||
grow_horizontal = 2
 | 
					 | 
				
			||||||
grow_vertical = 2
 | 
					 | 
				
			||||||
theme_override_constants/separation = 0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="Label" type="Label" parent="BallLabel/QuantityContainer"]
 | 
					 | 
				
			||||||
layout_mode = 2
 | 
					 | 
				
			||||||
size_flags_horizontal = 8
 | 
					 | 
				
			||||||
size_flags_vertical = 8
 | 
					 | 
				
			||||||
theme_type_variation = &"QuantityLabel"
 | 
					 | 
				
			||||||
theme_override_font_sizes/font_size = 22
 | 
					 | 
				
			||||||
text = "×"
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="QuantityLabel" type="Label" parent="BallLabel/QuantityContainer"]
 | 
					 | 
				
			||||||
unique_name_in_owner = true
 | 
					 | 
				
			||||||
layout_mode = 2
 | 
					 | 
				
			||||||
size_flags_horizontal = 8
 | 
					 | 
				
			||||||
size_flags_vertical = 8
 | 
					 | 
				
			||||||
theme_type_variation = &"QuantityLabel"
 | 
					 | 
				
			||||||
theme_override_font_sizes/font_size = 22
 | 
					 | 
				
			||||||
text = "-1"
 | 
					 | 
				
			||||||
@ -1,54 +0,0 @@
 | 
				
			|||||||
@tool
 | 
					 | 
				
			||||||
class_name BallSelector extends Control
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
const TWEEN_TIME := 0.2
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
const Y_OFFSET := {
 | 
					 | 
				
			||||||
	GameBall.Type.NONE: 50,
 | 
					 | 
				
			||||||
	GameBall.Type.BASIC: 18,
 | 
					 | 
				
			||||||
	GameBall.Type.PLASMA: -14,
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@export var value: GameBall.Type:
 | 
					 | 
				
			||||||
	set = _set_value
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@onready var ball_list: VBoxContainer = %BallList
 | 
					 | 
				
			||||||
@onready var basic_icon: BallIcon = %BasicIcon
 | 
					 | 
				
			||||||
@onready var plasma_icon: BallIcon = %PlasmaIcon
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
func _ready() -> void:
 | 
					 | 
				
			||||||
	value = value
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Set ball quantities based on player's state
 | 
					 | 
				
			||||||
func set_state_for_player(player: WorldPlayer) -> void:
 | 
					 | 
				
			||||||
	basic_icon.quantity = player.get_balls(GameBall.Type.BASIC)
 | 
					 | 
				
			||||||
	plasma_icon.quantity = player.get_balls(GameBall.Type.PLASMA)
 | 
					 | 
				
			||||||
	if player.shot_setup:
 | 
					 | 
				
			||||||
		value = player.shot_setup.ball_type
 | 
					 | 
				
			||||||
	player.on_balls_changed.connect(_set_quantity)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
func _get_icon(type: GameBall.Type) -> BallIcon:
 | 
					 | 
				
			||||||
	match type:
 | 
					 | 
				
			||||||
		GameBall.Type.BASIC:
 | 
					 | 
				
			||||||
			return basic_icon
 | 
					 | 
				
			||||||
		GameBall.Type.PLASMA:
 | 
					 | 
				
			||||||
			return plasma_icon
 | 
					 | 
				
			||||||
	return null
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
func _set_value(new_value: GameBall.Type) -> void:
 | 
					 | 
				
			||||||
	if not ball_list:
 | 
					 | 
				
			||||||
		return
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	var tween := get_tree().create_tween()
 | 
					 | 
				
			||||||
	tween.tween_property(ball_list, "position:y", Y_OFFSET[new_value], TWEEN_TIME).set_trans(
 | 
					 | 
				
			||||||
		Tween.TRANS_EXPO
 | 
					 | 
				
			||||||
	)
 | 
					 | 
				
			||||||
	value = new_value
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
func _set_quantity(type: GameBall.Type, new_value: int) -> void:
 | 
					 | 
				
			||||||
	_get_icon(type).quantity = new_value
 | 
					 | 
				
			||||||
@ -1,66 +0,0 @@
 | 
				
			|||||||
[gd_scene load_steps=5 format=3 uid="uid://b0yr0w0xv8cm5"]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[ext_resource type="PackedScene" uid="uid://cc8a55ly7ybhy" path="res://src/ui/shot_hud/ball_selector/ball_icon.tscn" id="1_1v8xg"]
 | 
					 | 
				
			||||||
[ext_resource type="Script" path="res://src/ui/shot_hud/ball_selector/ball_selector.gd" id="1_b7gkp"]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[sub_resource type="Gradient" id="Gradient_3vqut"]
 | 
					 | 
				
			||||||
interpolation_mode = 2
 | 
					 | 
				
			||||||
offsets = PackedFloat32Array(0, 0.382, 0.618, 1)
 | 
					 | 
				
			||||||
colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_tm61r"]
 | 
					 | 
				
			||||||
gradient = SubResource("Gradient_3vqut")
 | 
					 | 
				
			||||||
fill_to = Vector2(0, 1)
 | 
					 | 
				
			||||||
metadata/_snap_enabled = true
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="BallSelector" type="Control"]
 | 
					 | 
				
			||||||
custom_minimum_size = Vector2(120, 27)
 | 
					 | 
				
			||||||
layout_mode = 3
 | 
					 | 
				
			||||||
anchors_preset = 8
 | 
					 | 
				
			||||||
anchor_left = 0.5
 | 
					 | 
				
			||||||
anchor_top = 0.5
 | 
					 | 
				
			||||||
anchor_right = 0.5
 | 
					 | 
				
			||||||
anchor_bottom = 0.5
 | 
					 | 
				
			||||||
offset_left = -60.0
 | 
					 | 
				
			||||||
offset_top = -13.5
 | 
					 | 
				
			||||||
offset_right = 60.0
 | 
					 | 
				
			||||||
offset_bottom = 13.5
 | 
					 | 
				
			||||||
grow_horizontal = 2
 | 
					 | 
				
			||||||
grow_vertical = 2
 | 
					 | 
				
			||||||
script = ExtResource("1_b7gkp")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="GradientMask" type="TextureRect" parent="."]
 | 
					 | 
				
			||||||
clip_children = 1
 | 
					 | 
				
			||||||
custom_minimum_size = Vector2(120, 32)
 | 
					 | 
				
			||||||
layout_mode = 1
 | 
					 | 
				
			||||||
anchors_preset = 15
 | 
					 | 
				
			||||||
anchor_right = 1.0
 | 
					 | 
				
			||||||
anchor_bottom = 1.0
 | 
					 | 
				
			||||||
grow_horizontal = 2
 | 
					 | 
				
			||||||
grow_vertical = 2
 | 
					 | 
				
			||||||
texture = SubResource("GradientTexture2D_tm61r")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="BallList" type="VBoxContainer" parent="GradientMask"]
 | 
					 | 
				
			||||||
unique_name_in_owner = true
 | 
					 | 
				
			||||||
custom_minimum_size = Vector2(120, 0)
 | 
					 | 
				
			||||||
layout_mode = 1
 | 
					 | 
				
			||||||
anchors_preset = 15
 | 
					 | 
				
			||||||
anchor_right = 1.0
 | 
					 | 
				
			||||||
anchor_bottom = 1.0
 | 
					 | 
				
			||||||
offset_top = 50.0
 | 
					 | 
				
			||||||
offset_bottom = 50.0
 | 
					 | 
				
			||||||
grow_horizontal = 2
 | 
					 | 
				
			||||||
grow_vertical = 2
 | 
					 | 
				
			||||||
theme_override_constants/separation = 5
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="BasicIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
 | 
					 | 
				
			||||||
unique_name_in_owner = true
 | 
					 | 
				
			||||||
custom_minimum_size = Vector2(120, 27)
 | 
					 | 
				
			||||||
layout_mode = 2
 | 
					 | 
				
			||||||
text = "BASIC"
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="PlasmaIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
 | 
					 | 
				
			||||||
unique_name_in_owner = true
 | 
					 | 
				
			||||||
custom_minimum_size = Vector2(120, 27)
 | 
					 | 
				
			||||||
layout_mode = 2
 | 
					 | 
				
			||||||
text = "PLASMA"
 | 
					 | 
				
			||||||
@ -13,7 +13,6 @@ var player: WorldPlayer
 | 
				
			|||||||
@onready var life_bar: TextureProgressBar = %LifeBar
 | 
					@onready var life_bar: TextureProgressBar = %LifeBar
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@onready var club_selector: ClubSelector = %ClubSelector
 | 
					@onready var club_selector: ClubSelector = %ClubSelector
 | 
				
			||||||
@onready var ball_selector: BallSelector = %BallSelector
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
@onready var _curve_animation: AnimationPlayer = %CurveAnimation
 | 
					@onready var _curve_animation: AnimationPlayer = %CurveAnimation
 | 
				
			||||||
@onready var _power_animation: AnimationPlayer = %PowerAnimation
 | 
					@onready var _power_animation: AnimationPlayer = %PowerAnimation
 | 
				
			||||||
@ -33,7 +32,6 @@ static var scene: PackedScene = preload("res://src/ui/shot_hud/shot_hud.tscn")
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
func _ready() -> void:
 | 
					func _ready() -> void:
 | 
				
			||||||
	club_selector.set_state_for_player(player)
 | 
						club_selector.set_state_for_player(player)
 | 
				
			||||||
	ball_selector.set_state_for_player(player)
 | 
					 | 
				
			||||||
	_player_name.text = player.name
 | 
						_player_name.text = player.name
 | 
				
			||||||
	life_bar.value = player.life
 | 
						life_bar.value = player.life
 | 
				
			||||||
	life_bar.tint_progress = player.color
 | 
						life_bar.tint_progress = player.color
 | 
				
			||||||
 | 
				
			|||||||
@ -1,4 +1,4 @@
 | 
				
			|||||||
[gd_scene load_steps=34 format=3 uid="uid://c4ifdiohng830"]
 | 
					[gd_scene load_steps=32 format=3 uid="uid://c4ifdiohng830"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"]
 | 
					[ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"]
 | 
				
			||||||
[ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"]
 | 
					[ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"]
 | 
				
			||||||
@ -7,9 +7,7 @@
 | 
				
			|||||||
[ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"]
 | 
					[ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"]
 | 
				
			||||||
[ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"]
 | 
					[ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"]
 | 
				
			||||||
[ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"]
 | 
					[ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"]
 | 
				
			||||||
[ext_resource type="PackedScene" uid="uid://b0yr0w0xv8cm5" path="res://src/ui/shot_hud/ball_selector/ball_selector.tscn" id="8_b2302"]
 | 
					 | 
				
			||||||
[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"]
 | 
					[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"]
 | 
				
			||||||
[ext_resource type="Texture2D" uid="uid://tancoet1lih5" path="res://assets/ui/ball_icons/basic_icon.png" id="8_tt8i3"]
 | 
					 | 
				
			||||||
[ext_resource type="PackedScene" uid="uid://dmciuk3pbjsae" path="res://src/ui/shot_hud/life_bar/life_bar.tscn" id="9_w1fiw"]
 | 
					[ext_resource type="PackedScene" uid="uid://dmciuk3pbjsae" path="res://src/ui/shot_hud/life_bar/life_bar.tscn" id="9_w1fiw"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="Animation" id="Animation_3xds6"]
 | 
					[sub_resource type="Animation" id="Animation_3xds6"]
 | 
				
			||||||
@ -492,35 +490,6 @@ tracks/1/keys = {
 | 
				
			|||||||
"values": [false]
 | 
					"values": [false]
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="Animation" id="Animation_jugqx"]
 | 
					 | 
				
			||||||
resource_name = "peek"
 | 
					 | 
				
			||||||
length = 2.4
 | 
					 | 
				
			||||||
step = 0.02
 | 
					 | 
				
			||||||
tracks/0/type = "value"
 | 
					 | 
				
			||||||
tracks/0/imported = false
 | 
					 | 
				
			||||||
tracks/0/enabled = true
 | 
					 | 
				
			||||||
tracks/0/path = NodePath("SouthWest:position")
 | 
					 | 
				
			||||||
tracks/0/interp = 1
 | 
					 | 
				
			||||||
tracks/0/loop_wrap = true
 | 
					 | 
				
			||||||
tracks/0/keys = {
 | 
					 | 
				
			||||||
"times": PackedFloat32Array(0, 0.1, 2.3, 2.4),
 | 
					 | 
				
			||||||
"transitions": PackedFloat32Array(1.618, 1, 1.618, 1),
 | 
					 | 
				
			||||||
"update": 0,
 | 
					 | 
				
			||||||
"values": [Vector2(0, 1100), Vector2(0, 982), Vector2(0, 982), Vector2(0, 1100)]
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
tracks/1/type = "value"
 | 
					 | 
				
			||||||
tracks/1/imported = false
 | 
					 | 
				
			||||||
tracks/1/enabled = true
 | 
					 | 
				
			||||||
tracks/1/path = NodePath("SouthWest:visible")
 | 
					 | 
				
			||||||
tracks/1/interp = 1
 | 
					 | 
				
			||||||
tracks/1/loop_wrap = true
 | 
					 | 
				
			||||||
tracks/1/keys = {
 | 
					 | 
				
			||||||
"times": PackedFloat32Array(0, 2.4),
 | 
					 | 
				
			||||||
"transitions": PackedFloat32Array(1, 1),
 | 
					 | 
				
			||||||
"update": 1,
 | 
					 | 
				
			||||||
"values": [true, false]
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[sub_resource type="Animation" id="Animation_nicro"]
 | 
					[sub_resource type="Animation" id="Animation_nicro"]
 | 
				
			||||||
resource_name = "show_life_bar"
 | 
					resource_name = "show_life_bar"
 | 
				
			||||||
length = 0.4
 | 
					length = 0.4
 | 
				
			||||||
@ -550,6 +519,35 @@ tracks/1/keys = {
 | 
				
			|||||||
"values": [true]
 | 
					"values": [true]
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="Animation" id="Animation_jugqx"]
 | 
				
			||||||
 | 
					resource_name = "peek"
 | 
				
			||||||
 | 
					length = 2.4
 | 
				
			||||||
 | 
					step = 0.02
 | 
				
			||||||
 | 
					tracks/0/type = "value"
 | 
				
			||||||
 | 
					tracks/0/imported = false
 | 
				
			||||||
 | 
					tracks/0/enabled = true
 | 
				
			||||||
 | 
					tracks/0/path = NodePath("SouthWest:position")
 | 
				
			||||||
 | 
					tracks/0/interp = 1
 | 
				
			||||||
 | 
					tracks/0/loop_wrap = true
 | 
				
			||||||
 | 
					tracks/0/keys = {
 | 
				
			||||||
 | 
					"times": PackedFloat32Array(0, 0.1, 2.3, 2.4),
 | 
				
			||||||
 | 
					"transitions": PackedFloat32Array(1.618, 1, 1.618, 1),
 | 
				
			||||||
 | 
					"update": 0,
 | 
				
			||||||
 | 
					"values": [Vector2(0, 1100), Vector2(0, 982), Vector2(0, 982), Vector2(0, 1100)]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					tracks/1/type = "value"
 | 
				
			||||||
 | 
					tracks/1/imported = false
 | 
				
			||||||
 | 
					tracks/1/enabled = true
 | 
				
			||||||
 | 
					tracks/1/path = NodePath("SouthWest:visible")
 | 
				
			||||||
 | 
					tracks/1/interp = 1
 | 
				
			||||||
 | 
					tracks/1/loop_wrap = true
 | 
				
			||||||
 | 
					tracks/1/keys = {
 | 
				
			||||||
 | 
					"times": PackedFloat32Array(0, 2.4),
 | 
				
			||||||
 | 
					"transitions": PackedFloat32Array(1, 1),
 | 
				
			||||||
 | 
					"update": 1,
 | 
				
			||||||
 | 
					"values": [true, false]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"]
 | 
					[sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"]
 | 
				
			||||||
_data = {
 | 
					_data = {
 | 
				
			||||||
"RESET": SubResource("Animation_3cn2c"),
 | 
					"RESET": SubResource("Animation_3cn2c"),
 | 
				
			||||||
@ -758,30 +756,15 @@ libraries = {
 | 
				
			|||||||
"": SubResource("AnimationLibrary_5nauw")
 | 
					"": SubResource("AnimationLibrary_5nauw")
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="TextureRect" type="TextureRect" parent="ClubSelector"]
 | 
					 | 
				
			||||||
texture_filter = 1
 | 
					 | 
				
			||||||
layout_mode = 0
 | 
					 | 
				
			||||||
offset_right = 128.0
 | 
					 | 
				
			||||||
offset_bottom = 128.0
 | 
					 | 
				
			||||||
texture = ExtResource("8_tt8i3")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="BallSelector" parent="ClubSelector/TextureRect" instance=ExtResource("8_b2302")]
 | 
					 | 
				
			||||||
unique_name_in_owner = true
 | 
					 | 
				
			||||||
layout_mode = 1
 | 
					 | 
				
			||||||
anchors_preset = -1
 | 
					 | 
				
			||||||
anchor_left = 0.7
 | 
					 | 
				
			||||||
anchor_right = 0.7
 | 
					 | 
				
			||||||
offset_right = 108.0
 | 
					 | 
				
			||||||
grow_horizontal = 1
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[node name="SouthWest" type="MarginContainer" parent="."]
 | 
					[node name="SouthWest" type="MarginContainer" parent="."]
 | 
				
			||||||
layout_mode = 1
 | 
					layout_mode = 1
 | 
				
			||||||
anchors_preset = -1
 | 
					anchors_preset = -1
 | 
				
			||||||
anchor_top = 1.0
 | 
					anchor_top = 1.0
 | 
				
			||||||
anchor_right = 0.333
 | 
					anchor_right = 0.333
 | 
				
			||||||
anchor_bottom = 1.0
 | 
					anchor_bottom = 1.0
 | 
				
			||||||
offset_top = -98.0
 | 
					offset_top = 20.0
 | 
				
			||||||
offset_right = 40.0
 | 
					offset_right = 40.0
 | 
				
			||||||
 | 
					offset_bottom = 118.0
 | 
				
			||||||
grow_vertical = 0
 | 
					grow_vertical = 0
 | 
				
			||||||
theme_override_constants/margin_left = 16
 | 
					theme_override_constants/margin_left = 16
 | 
				
			||||||
theme_override_constants/margin_bottom = 16
 | 
					theme_override_constants/margin_bottom = 16
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user