generated from krampus/template-godot4
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1c5222fecf
...
7c9403273f
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assets/ui/ball_icons/basic_icon.png (Stored with Git LFS)
BIN
assets/ui/ball_icons/basic_icon.png (Stored with Git LFS)
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@ -1,34 +0,0 @@
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[remap]
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||||||
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||||||
importer="texture"
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|
||||||
type="CompressedTexture2D"
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|
||||||
uid="uid://tancoet1lih5"
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|
||||||
path="res://.godot/imported/basic_icon.png-bc904292cc126e1d3e1fd0eb1ba5acc2.ctex"
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|
||||||
metadata={
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|
||||||
"vram_texture": false
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|
||||||
}
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|
||||||
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|
||||||
[deps]
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|
||||||
|
|
||||||
source_file="res://assets/ui/ball_icons/basic_icon.png"
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|
||||||
dest_files=["res://.godot/imported/basic_icon.png-bc904292cc126e1d3e1fd0eb1ba5acc2.ctex"]
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|
||||||
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|
||||||
[params]
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|
||||||
|
|
||||||
compress/mode=0
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|
||||||
compress/high_quality=false
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|
||||||
compress/lossy_quality=0.7
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|
||||||
compress/hdr_compression=1
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|
||||||
compress/normal_map=0
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|
||||||
compress/channel_pack=0
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|
||||||
mipmaps/generate=false
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|
||||||
mipmaps/limit=-1
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||||||
roughness/mode=0
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|
||||||
roughness/src_normal=""
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|
||||||
process/fix_alpha_border=true
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|
||||||
process/premult_alpha=false
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|
||||||
process/normal_map_invert_y=false
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||||||
process/hdr_as_srgb=false
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||||||
process/hdr_clamp_exposure=false
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||||||
process/size_limit=0
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||||||
detect_3d/compress_to=1
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@ -182,16 +182,6 @@ pause={
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||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
]
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]
|
||||||
}
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}
|
||||||
ball_next={
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|
||||||
"deadzone": 0.5,
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||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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|
||||||
]
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||||||
}
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||||||
ball_previous={
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||||||
"deadzone": 0.5,
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||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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|
||||||
]
|
|
||||||
}
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||||||
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|
||||||
[layer_names]
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[layer_names]
|
||||||
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||||||
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@ -1,16 +1,8 @@
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class_name GameBall extends RigidBody3D
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class_name GameBall extends RigidBody3D
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## Base class for all gfolf balls
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## Base class for all gfolf balls
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## Fired as soon as this ball enters a water hazard
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signal entered_water
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signal entered_water
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## Types of game balls
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enum Type {
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NONE,
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BASIC,
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||||||
PLASMA,
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|
||||||
}
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||||||
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|
||||||
const TERRAIN_DAMPING_EPSILON := 1e-6
|
const TERRAIN_DAMPING_EPSILON := 1e-6
|
||||||
const IRON_DAMPING := 9999.0
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const IRON_DAMPING := 9999.0
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||||||
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||||||
|
@ -97,7 +89,6 @@ func get_reoriented_basis() -> Basis:
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||||||
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||||||
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|
||||||
func _on_sleeping_state_changed() -> void:
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func _on_sleeping_state_changed() -> void:
|
||||||
print("SLEEPING STATE: ", sleeping)
|
|
||||||
if sleeping:
|
if sleeping:
|
||||||
# Trigger to reassign on wake
|
# Trigger to reassign on wake
|
||||||
_awake = false
|
_awake = false
|
||||||
|
|
|
@ -8,9 +8,9 @@ func _on_body_entered(_body: Node) -> void:
|
||||||
print_debug("Plasma ball stuck to ", _body)
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print_debug("Plasma ball stuck to ", _body)
|
||||||
# Freeze physics as soon as we hit something
|
# Freeze physics as soon as we hit something
|
||||||
freeze = true
|
freeze = true
|
||||||
|
sleeping = true
|
||||||
manual_sleep_timer.start()
|
manual_sleep_timer.start()
|
||||||
|
|
||||||
|
|
||||||
func _fire_sleep_signal() -> void:
|
func _fire_sleep_signal() -> void:
|
||||||
sleeping = true
|
|
||||||
sleeping_state_changed.emit()
|
sleeping_state_changed.emit()
|
||||||
|
|
|
@ -8,14 +8,9 @@
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource("4_8ybyj")
|
script = ExtResource("4_8ybyj")
|
||||||
life = 100.0
|
|
||||||
name = "DEBUG Gfolfer"
|
name = "DEBUG Gfolfer"
|
||||||
color = Color(1, 0.439216, 0.439216, 1)
|
life = 100.0
|
||||||
driver = ExtResource("1_sn8fd")
|
driver = ExtResource("1_sn8fd")
|
||||||
iron = ExtResource("2_piku2")
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iron = ExtResource("2_piku2")
|
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wedge = ExtResource("5_wm4ae")
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wedge = ExtResource("5_wm4ae")
|
||||||
putter = ExtResource("3_tytwr")
|
putter = ExtResource("3_tytwr")
|
||||||
_balls = {
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|
||||||
1: -1,
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|
||||||
2: 5
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|
||||||
}
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|
||||||
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|
@ -1,42 +0,0 @@
|
||||||
class_name BallPoint extends Node3D
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|
||||||
## Ball spawn point & origin. I.E. the "tee".
|
|
||||||
|
|
||||||
## Emitted when a new ball is placed.
|
|
||||||
signal ball_changed(ball: GameBall)
|
|
||||||
|
|
||||||
## Scenes for each type of ball.
|
|
||||||
const SCENE_MAP: Dictionary = {
|
|
||||||
GameBall.Type.BASIC: preload("res://src/equipment/balls/physics_ball/physics_ball.tscn"),
|
|
||||||
GameBall.Type.PLASMA: preload("res://src/equipment/balls/plasma_ball/plasma_ball.tscn"),
|
|
||||||
}
|
|
||||||
|
|
||||||
@export var ball: GameBall:
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|
||||||
set(value):
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|
||||||
ball = value
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|
||||||
ball_changed.emit(ball)
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|
||||||
|
|
||||||
|
|
||||||
## Get a new instance of a ball of the given type.
|
|
||||||
## Returns null if the type can't be instantiated (e.g. NONE type)
|
|
||||||
func get_instance(type: GameBall.Type) -> GameBall:
|
|
||||||
if type in SCENE_MAP:
|
|
||||||
var scene: PackedScene = SCENE_MAP.get(type)
|
|
||||||
return scene.instantiate() as GameBall
|
|
||||||
return null
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|
||||||
|
|
||||||
|
|
||||||
## Clear any existing ball, instantiate a new one of the given type, and place it at the ball point.
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|
||||||
func spawn_ball(type: GameBall.Type) -> void:
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|
||||||
# Clear existing ball
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|
||||||
if is_instance_valid(ball):
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|
||||||
ball.queue_free()
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|
||||||
|
|
||||||
ball = get_instance(type)
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|
||||||
if is_instance_valid(ball):
|
|
||||||
add_child(ball)
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|
||||||
snap()
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|
||||||
|
|
||||||
|
|
||||||
## Snap the ball back to the ball point.
|
|
||||||
func snap() -> void:
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|
||||||
ball.global_transform = global_transform
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|
|
@ -3,12 +3,13 @@ extends Area3D
|
||||||
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|
||||||
signal ball_collision(ball: GameBall)
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signal ball_collision(ball: GameBall)
|
||||||
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|
||||||
|
@export var ignored_balls: Array[GameBall] = []
|
||||||
|
|
||||||
@onready var shot_setup: ShotSetup = $".."
|
@onready var shot_setup: ShotSetup = $".."
|
||||||
|
|
||||||
|
|
||||||
func _on_ball_entered(ball: GameBall) -> void:
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func _on_ball_entered(ball: GameBall) -> void:
|
||||||
# TODO generalize this in the future if we have multiple players on teams
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if not ball in ignored_balls:
|
||||||
if ball != shot_setup.game_ball:
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|
||||||
ball_collision.emit(ball)
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ball_collision.emit(ball)
|
||||||
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|
||||||
|
|
||||||
|
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|
@ -41,9 +41,6 @@ const WATER_DAMAGE := 10.0
|
||||||
## Initially-selected club
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## Initially-selected club
|
||||||
@export var initial_club: Club.Type = Club.Type.DRIVER
|
@export var initial_club: Club.Type = Club.Type.DRIVER
|
||||||
|
|
||||||
## Initially-selected ball type
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|
||||||
@export var initial_ball: GameBall.Type = GameBall.Type.BASIC
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|
||||||
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|
||||||
@export_category("Shot Parameters")
|
@export_category("Shot Parameters")
|
||||||
@export var base_power := 2.5
|
@export var base_power := 2.5
|
||||||
@export var base_curve := 0.0
|
@export var base_curve := 0.0
|
||||||
|
@ -89,13 +86,6 @@ var club: Club.Type:
|
||||||
_on_club_change(value)
|
_on_club_change(value)
|
||||||
club = value
|
club = value
|
||||||
|
|
||||||
var ball_type: GameBall.Type:
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|
||||||
set(value):
|
|
||||||
if value != ball_type:
|
|
||||||
hud.ball_selector.value = value
|
|
||||||
ball_point.spawn_ball(value)
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|
||||||
ball_type = value
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|
||||||
|
|
||||||
var shot_ref: Node3D
|
var shot_ref: Node3D
|
||||||
|
|
||||||
var shot_power: float:
|
var shot_power: float:
|
||||||
|
@ -110,10 +100,6 @@ var shot_curve: float:
|
||||||
get:
|
get:
|
||||||
return hud.power_bar.value
|
return hud.power_bar.value
|
||||||
|
|
||||||
var game_ball: GameBall:
|
|
||||||
get:
|
|
||||||
return ball_point.ball
|
|
||||||
|
|
||||||
var _free_camera: FreeCamera
|
var _free_camera: FreeCamera
|
||||||
var _returning_free_camera := false
|
var _returning_free_camera := false
|
||||||
var _restart_queued := false
|
var _restart_queued := false
|
||||||
|
@ -137,7 +123,9 @@ var _tracking_camera: OrbitalCamera
|
||||||
@onready var arrow_animation: AnimationPlayer = %ArrowAnimation
|
@onready var arrow_animation: AnimationPlayer = %ArrowAnimation
|
||||||
@onready var shot_projection: ProjectileArc = %ShotProjection
|
@onready var shot_projection: ProjectileArc = %ShotProjection
|
||||||
|
|
||||||
@onready var ball_point: BallPoint = %BallPoint
|
@onready var ball_point: Node3D = %BallPoint
|
||||||
|
# @onready var game_ball: GameBall = %PhysicsBall
|
||||||
|
@onready var game_ball: GameBall = %PlasmaBall
|
||||||
|
|
||||||
@onready var drive_ref: RayCast3D = %DriveRef
|
@onready var drive_ref: RayCast3D = %DriveRef
|
||||||
@onready var drive_arrow: Node3D = %DriveArrow
|
@onready var drive_arrow: Node3D = %DriveArrow
|
||||||
|
@ -150,6 +138,8 @@ var _tracking_camera: OrbitalCamera
|
||||||
|
|
||||||
@onready var ball_return_timer: Timer = %BallReturnTimer
|
@onready var ball_return_timer: Timer = %BallReturnTimer
|
||||||
|
|
||||||
|
@onready var ball_impulse_debug: Node3D = %BallImpulseDebug
|
||||||
|
|
||||||
@onready var camera_distance := zoom.position.z:
|
@onready var camera_distance := zoom.position.z:
|
||||||
set = _set_camera_distance
|
set = _set_camera_distance
|
||||||
|
|
||||||
|
@ -165,7 +155,6 @@ func _ready() -> void:
|
||||||
# Create & set up HUD
|
# Create & set up HUD
|
||||||
hud = ShotHUD.create(player)
|
hud = ShotHUD.create(player)
|
||||||
world.ui.add_player_hud(hud)
|
world.ui.add_player_hud(hud)
|
||||||
ball_type = initial_ball
|
|
||||||
club = initial_club
|
club = initial_club
|
||||||
|
|
||||||
|
|
||||||
|
@ -234,20 +223,16 @@ func take_shot() -> void:
|
||||||
var impulse := get_shot_impulse(shot_power)
|
var impulse := get_shot_impulse(shot_power)
|
||||||
print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s")
|
print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s")
|
||||||
|
|
||||||
if game_ball:
|
ball_impulse_debug.transform = (
|
||||||
game_ball.freeze = false
|
Transform3D.IDENTITY.scaled(Vector3.ONE * impulse.length()).looking_at(impulse)
|
||||||
game_ball.apply_central_impulse(impulse)
|
)
|
||||||
|
|
||||||
# Use a ball if a limited type is selected
|
game_ball.freeze = false
|
||||||
if player.get_balls(ball_type) > 0:
|
game_ball.apply_central_impulse(impulse)
|
||||||
player.mutate_balls(ball_type, -1)
|
|
||||||
|
|
||||||
|
|
||||||
## Make the shot projection widget visible, with animated transition
|
## Make the shot projection widget visible, with animated transition
|
||||||
func _show_shot_projection() -> void:
|
func _show_shot_projection() -> void:
|
||||||
if not game_ball:
|
|
||||||
return
|
|
||||||
|
|
||||||
shot_projection.initial_speed = 1
|
shot_projection.initial_speed = 1
|
||||||
shot_projection.basis = shot_ref.basis.orthonormalized()
|
shot_projection.basis = shot_ref.basis.orthonormalized()
|
||||||
var shot_speed := get_shot_impulse(1.0).length() / game_ball.mass
|
var shot_speed := get_shot_impulse(1.0).length() / game_ball.mass
|
||||||
|
@ -287,9 +272,6 @@ func return_free_cam() -> void:
|
||||||
|
|
||||||
|
|
||||||
func return_ball() -> void:
|
func return_ball() -> void:
|
||||||
if not game_ball:
|
|
||||||
return
|
|
||||||
|
|
||||||
game_ball.freeze = true
|
game_ball.freeze = true
|
||||||
var tween := get_tree().create_tween()
|
var tween := get_tree().create_tween()
|
||||||
(
|
(
|
||||||
|
@ -306,9 +288,6 @@ func return_ball() -> void:
|
||||||
|
|
||||||
|
|
||||||
func travel_to_ball() -> void:
|
func travel_to_ball() -> void:
|
||||||
if not game_ball:
|
|
||||||
return
|
|
||||||
|
|
||||||
game_ball.freeze = true
|
game_ball.freeze = true
|
||||||
global_position = game_ball.global_position
|
global_position = game_ball.global_position
|
||||||
|
|
||||||
|
@ -317,14 +296,12 @@ func travel_to_ball() -> void:
|
||||||
direction.rotation.y = 0
|
direction.rotation.y = 0
|
||||||
_target_rotation.y = 0
|
_target_rotation.y = 0
|
||||||
global_basis = game_ball.get_reoriented_basis()
|
global_basis = game_ball.get_reoriented_basis()
|
||||||
|
print_debug("REORIENTED BASIS: ", global_basis)
|
||||||
|
|
||||||
ball_point.snap()
|
game_ball.global_transform = ball_point.global_transform
|
||||||
|
|
||||||
|
|
||||||
func start_shot_track() -> void:
|
func start_shot_track() -> void:
|
||||||
if not game_ball:
|
|
||||||
return
|
|
||||||
|
|
||||||
if phase == Phase.SHOT:
|
if phase == Phase.SHOT:
|
||||||
_tracking_camera = OrbitalCamera.create(game_ball)
|
_tracking_camera = OrbitalCamera.create(game_ball)
|
||||||
_tracking_camera.rotation.y = randf_range(0.0, TAU)
|
_tracking_camera.rotation.y = randf_range(0.0, TAU)
|
||||||
|
@ -354,8 +331,7 @@ func _on_club_change(new_club_type: Club.Type) -> void:
|
||||||
wedge_arrow.hide()
|
wedge_arrow.hide()
|
||||||
iron_arrow.hide()
|
iron_arrow.hide()
|
||||||
putt_arrow.hide()
|
putt_arrow.hide()
|
||||||
if game_ball:
|
game_ball.iron_ball = false
|
||||||
game_ball.iron_ball = false
|
|
||||||
hud.club_selector.value = new_club_type
|
hud.club_selector.value = new_club_type
|
||||||
# TODO club change animation
|
# TODO club change animation
|
||||||
character.hold_right(new_club.get_model())
|
character.hold_right(new_club.get_model())
|
||||||
|
@ -372,8 +348,7 @@ func _on_club_change(new_club_type: Club.Type) -> void:
|
||||||
Club.Type.IRON:
|
Club.Type.IRON:
|
||||||
shot_ref = iron_ref
|
shot_ref = iron_ref
|
||||||
iron_arrow.show()
|
iron_arrow.show()
|
||||||
if game_ball:
|
game_ball.iron_ball = true
|
||||||
game_ball.iron_ball = true
|
|
||||||
Club.Type.SPECIAL:
|
Club.Type.SPECIAL:
|
||||||
# TODO figure this out
|
# TODO figure this out
|
||||||
shot_ref = drive_ref
|
shot_ref = drive_ref
|
||||||
|
@ -383,6 +358,7 @@ func _on_club_change(new_club_type: Club.Type) -> void:
|
||||||
|
|
||||||
## Called immediately before `phase` is mutated.
|
## Called immediately before `phase` is mutated.
|
||||||
func _on_phase_change(new_phase: Phase) -> void:
|
func _on_phase_change(new_phase: Phase) -> void:
|
||||||
|
print_debug("Player ", player.name, ": change to ", Phase.keys()[new_phase])
|
||||||
match new_phase:
|
match new_phase:
|
||||||
Phase.AIM:
|
Phase.AIM:
|
||||||
hud.show_hud()
|
hud.show_hud()
|
||||||
|
@ -424,18 +400,7 @@ func _on_phase_change(new_phase: Phase) -> void:
|
||||||
finished.emit(self)
|
finished.emit(self)
|
||||||
|
|
||||||
|
|
||||||
func _on_game_ball_changed(ball: GameBall) -> void:
|
|
||||||
if ball:
|
|
||||||
ball.iron_ball = (club == Club.Type.IRON)
|
|
||||||
ball.entered_water.connect(_on_ball_entered_water)
|
|
||||||
ball.sleeping_state_changed.connect(_on_ball_sleeping_state_changed)
|
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
# REMOVEME
|
|
||||||
if Input.is_action_just_pressed("ui_menu"):
|
|
||||||
print("Debugging...")
|
|
||||||
|
|
||||||
## Visual updates
|
## Visual updates
|
||||||
# Rotation
|
# Rotation
|
||||||
direction.rotation.y = lerp_angle(
|
direction.rotation.y = lerp_angle(
|
||||||
|
@ -491,12 +456,6 @@ func _process(delta: float) -> void:
|
||||||
if Input.is_action_just_pressed("select_putter"):
|
if Input.is_action_just_pressed("select_putter"):
|
||||||
club = Club.Type.PUTTER
|
club = Club.Type.PUTTER
|
||||||
|
|
||||||
# Ball select
|
|
||||||
if Input.is_action_just_pressed("ball_next"):
|
|
||||||
ball_type = player.next_ball(ball_type)
|
|
||||||
if Input.is_action_just_pressed("ball_previous"):
|
|
||||||
ball_type = player.prev_ball(ball_type)
|
|
||||||
|
|
||||||
# Switch to free cam
|
# Switch to free cam
|
||||||
if (
|
if (
|
||||||
Input.is_action_just_pressed("camera_back")
|
Input.is_action_just_pressed("camera_back")
|
||||||
|
@ -508,10 +467,7 @@ func _process(delta: float) -> void:
|
||||||
|
|
||||||
# Advance to next phase
|
# Advance to next phase
|
||||||
if Input.is_action_just_pressed("shot_accept"):
|
if Input.is_action_just_pressed("shot_accept"):
|
||||||
if player.get_balls(ball_type) != 0:
|
phase = Phase.POWER_ADJUST
|
||||||
# Check that player has enough of the selected ball (<0 means unlimited)
|
|
||||||
phase = Phase.POWER_ADJUST
|
|
||||||
# TODO play UI bonk if player doesn't have balls (lmao)
|
|
||||||
Phase.POWER_ADJUST:
|
Phase.POWER_ADJUST:
|
||||||
if Input.is_action_just_pressed("shot_accept"):
|
if Input.is_action_just_pressed("shot_accept"):
|
||||||
# TODO set power gauge parameters if needed
|
# TODO set power gauge parameters if needed
|
||||||
|
|
|
@ -1,13 +1,22 @@
|
||||||
[gd_scene load_steps=17 format=3 uid="uid://cy7t2tc4y3b4"]
|
[gd_scene load_steps=19 format=3 uid="uid://cy7t2tc4y3b4"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"]
|
[ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"]
|
||||||
[ext_resource type="Script" path="res://src/player/shot_setup/ball_point.gd" id="2_e6i3g"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/3d/arrow/arrow.tscn" id="2_s70wl"]
|
[ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/3d/arrow/arrow.tscn" id="2_s70wl"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dcqxlbsrubapk" path="res://src/equipment/balls/plasma_ball/plasma_ball.tscn" id="3_8dte7"]
|
||||||
[ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="3_e4aur"]
|
[ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="3_e4aur"]
|
||||||
[ext_resource type="PackedScene" uid="uid://fht6j87o8ecr" path="res://src/ui/3d/projectile_arc/projectile_arc.tscn" id="4_ry2ho"]
|
[ext_resource type="PackedScene" uid="uid://fht6j87o8ecr" path="res://src/ui/3d/projectile_arc/projectile_arc.tscn" id="4_ry2ho"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dbdul15c4oblg" path="res://src/ui/3d/projected_target.tscn" id="6_mynqj"]
|
[ext_resource type="PackedScene" uid="uid://dbdul15c4oblg" path="res://src/ui/3d/projected_target.tscn" id="6_mynqj"]
|
||||||
[ext_resource type="Script" path="res://src/player/shot_setup/hitbox.gd" id="7_uh8kn"]
|
[ext_resource type="Script" path="res://src/player/shot_setup/hitbox.gd" id="7_uh8kn"]
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lnol1"]
|
||||||
|
albedo_color = Color(0, 0.537255, 1, 1)
|
||||||
|
|
||||||
|
[sub_resource type="CylinderMesh" id="CylinderMesh_ql2ui"]
|
||||||
|
material = SubResource("StandardMaterial3D_lnol1")
|
||||||
|
top_radius = 0.02
|
||||||
|
bottom_radius = 0.02
|
||||||
|
height = 1.0
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_ug2a7"]
|
[sub_resource type="Animation" id="Animation_ug2a7"]
|
||||||
length = 0.001
|
length = 0.001
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
|
@ -204,7 +213,18 @@ script = ExtResource("1_r6ei4")
|
||||||
[node name="BallPoint" type="Node3D" parent="."]
|
[node name="BallPoint" type="Node3D" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0)
|
||||||
script = ExtResource("2_e6i3g")
|
|
||||||
|
[node name="PlasmaBall" parent="BallPoint" instance=ExtResource("3_8dte7")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
|
||||||
|
[node name="BallImpulseDebug" type="Node3D" parent="BallPoint"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="BallPoint/BallImpulseDebug"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.5)
|
||||||
|
mesh = SubResource("CylinderMesh_ql2ui")
|
||||||
|
skeleton = NodePath("../..")
|
||||||
|
|
||||||
[node name="PlayerPivot" type="Node3D" parent="."]
|
[node name="PlayerPivot" type="Node3D" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
@ -323,13 +343,14 @@ visible = false
|
||||||
transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1)
|
transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1)
|
||||||
loop_animation = 1
|
loop_animation = 1
|
||||||
|
|
||||||
[node name="ShotProjection" parent="ArrowPivot" instance=ExtResource("4_ry2ho")]
|
[node name="ShotProjection" parent="ArrowPivot" node_paths=PackedStringArray("excluded_bodies") instance=ExtResource("4_ry2ho")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0)
|
transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0)
|
||||||
visible = false
|
visible = false
|
||||||
initial_speed = 50.0
|
initial_speed = 50.0
|
||||||
time_step = 0.01
|
time_step = 0.01
|
||||||
max_steps = 800
|
max_steps = 800
|
||||||
|
excluded_bodies = [NodePath("../../BallPoint/PlasmaBall")]
|
||||||
|
|
||||||
[node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")]
|
[node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")]
|
||||||
|
|
||||||
|
@ -344,13 +365,15 @@ libraries = {
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
one_shot = true
|
one_shot = true
|
||||||
|
|
||||||
[node name="Hitbox" type="Area3D" parent="."]
|
[node name="Hitbox" type="Area3D" parent="." node_paths=PackedStringArray("ignored_balls")]
|
||||||
script = ExtResource("7_uh8kn")
|
script = ExtResource("7_uh8kn")
|
||||||
|
ignored_balls = [NodePath("../BallPoint/PlasmaBall")]
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
|
||||||
shape = SubResource("SphereShape3D_xvvdi")
|
shape = SubResource("SphereShape3D_xvvdi")
|
||||||
|
|
||||||
[connection signal="ball_changed" from="BallPoint" to="." method="_on_game_ball_changed"]
|
[connection signal="entered_water" from="BallPoint/PlasmaBall" to="." method="_on_ball_entered_water"]
|
||||||
|
[connection signal="sleeping_state_changed" from="BallPoint/PlasmaBall" to="." method="_on_ball_sleeping_state_changed"]
|
||||||
[connection signal="timeout" from="BallReturnTimer" to="." method="_on_ball_return_timer_timeout"]
|
[connection signal="timeout" from="BallReturnTimer" to="." method="_on_ball_return_timer_timeout"]
|
||||||
[connection signal="ball_collision" from="Hitbox" to="." method="_on_hitbox_ball_collision"]
|
[connection signal="ball_collision" from="Hitbox" to="." method="_on_hitbox_ball_collision"]
|
||||||
[connection signal="body_entered" from="Hitbox" to="Hitbox" method="_on_body_entered"]
|
[connection signal="body_entered" from="Hitbox" to="Hitbox" method="_on_body_entered"]
|
||||||
|
|
|
@ -2,7 +2,6 @@ class_name WorldPlayer extends Resource
|
||||||
## Container for the state of the player within the world.
|
## Container for the state of the player within the world.
|
||||||
|
|
||||||
signal on_life_changed(new_value: float)
|
signal on_life_changed(new_value: float)
|
||||||
signal on_balls_changed(type: GameBall.Type, new_value: int)
|
|
||||||
|
|
||||||
@export_range(0, 100) var life: float = 100.0:
|
@export_range(0, 100) var life: float = 100.0:
|
||||||
set(value):
|
set(value):
|
||||||
|
@ -22,13 +21,6 @@ signal on_balls_changed(type: GameBall.Type, new_value: int)
|
||||||
@export var putter: Club
|
@export var putter: Club
|
||||||
@export var special: Club
|
@export var special: Club
|
||||||
|
|
||||||
## Count of each type of ball the player possesses.
|
|
||||||
## A count of less than zero indicates unlimited quantity.
|
|
||||||
@export var _balls := {
|
|
||||||
GameBall.Type.BASIC: -1,
|
|
||||||
GameBall.Type.PLASMA: -1,
|
|
||||||
}
|
|
||||||
|
|
||||||
# TODO balls, pickups, etc
|
# TODO balls, pickups, etc
|
||||||
|
|
||||||
var shot_setup: ShotSetup:
|
var shot_setup: ShotSetup:
|
||||||
|
@ -56,39 +48,6 @@ func get_club(type: Club.Type) -> Club:
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
|
||||||
## Get the quantity of a ball type
|
|
||||||
func get_balls(type: GameBall.Type) -> int:
|
|
||||||
return _balls.get(type, 0)
|
|
||||||
|
|
||||||
|
|
||||||
## Set the quantity of a ball type
|
|
||||||
func set_balls(type: GameBall.Type, value: int) -> void:
|
|
||||||
_balls[type] = value
|
|
||||||
on_balls_changed.emit(type, value)
|
|
||||||
|
|
||||||
|
|
||||||
## Change the quantity of a ball type
|
|
||||||
func mutate_balls(type: GameBall.Type, delta: int) -> void:
|
|
||||||
_balls[type] = _balls.get(type, 0) + delta
|
|
||||||
on_balls_changed.emit(type, _balls[type])
|
|
||||||
|
|
||||||
|
|
||||||
## Get next slotted ball type
|
|
||||||
func next_ball(type: GameBall.Type) -> GameBall.Type:
|
|
||||||
var keys := _balls.keys()
|
|
||||||
var i := keys.find(type)
|
|
||||||
var j := (i + 1) % len(keys) if i >= 0 else 0
|
|
||||||
return keys[j]
|
|
||||||
|
|
||||||
|
|
||||||
## Get previous slotted ball type
|
|
||||||
func prev_ball(type: GameBall.Type) -> GameBall.Type:
|
|
||||||
var keys := _balls.keys()
|
|
||||||
var i := keys.find(type)
|
|
||||||
var j := (i - 1) % len(keys) if i >= 0 else 0
|
|
||||||
return keys[j]
|
|
||||||
|
|
||||||
|
|
||||||
## Create a debug player instance
|
## Create a debug player instance
|
||||||
static func create_debug() -> WorldPlayer:
|
static func create_debug() -> WorldPlayer:
|
||||||
var instance := WorldPlayer.new()
|
var instance := WorldPlayer.new()
|
||||||
|
|
|
@ -28,11 +28,6 @@ PauseMenuButton/colors/font_outline_color = Color(0, 0, 0, 1)
|
||||||
PauseMenuButton/constants/outline_size = 6
|
PauseMenuButton/constants/outline_size = 6
|
||||||
PauseMenuButton/font_sizes/font_size = 32
|
PauseMenuButton/font_sizes/font_size = 32
|
||||||
PauseMenuButton/fonts/font = ExtResource("2_5ty6u")
|
PauseMenuButton/fonts/font = ExtResource("2_5ty6u")
|
||||||
QuantityLabel/base_type = &"Label"
|
|
||||||
QuantityLabel/colors/font_color = Color(0.819608, 0.196078, 0.196078, 1)
|
|
||||||
QuantityLabel/colors/font_outline_color = Color(1, 0.901961, 0.509804, 1)
|
|
||||||
QuantityLabel/constants/outline_size = 6
|
|
||||||
QuantityLabel/font_sizes/font_size = 22
|
|
||||||
ShotFeedback/base_type = &"RichTextLabel"
|
ShotFeedback/base_type = &"RichTextLabel"
|
||||||
ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1)
|
ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||||
ShotFeedback/constants/shadow_offset_x = 6
|
ShotFeedback/constants/shadow_offset_x = 6
|
||||||
|
|
|
@ -1,51 +0,0 @@
|
||||||
@tool
|
|
||||||
class_name BallIcon extends Control
|
|
||||||
## HUD icon for a ball type
|
|
||||||
|
|
||||||
const BASE_MODULATE := Color.WHITE
|
|
||||||
const EMPTY_MODULATE := Color.DIM_GRAY
|
|
||||||
|
|
||||||
@export var text: String:
|
|
||||||
set(value):
|
|
||||||
text = value
|
|
||||||
if ball_label:
|
|
||||||
ball_label.text = value
|
|
||||||
|
|
||||||
@export var quantity: int:
|
|
||||||
set = _set_quantity
|
|
||||||
@export var empty: bool:
|
|
||||||
set(value):
|
|
||||||
if value:
|
|
||||||
quantity = 0
|
|
||||||
elif not quantity:
|
|
||||||
quantity = 1
|
|
||||||
get:
|
|
||||||
return quantity == 0
|
|
||||||
@export var unlimited: bool:
|
|
||||||
set(value):
|
|
||||||
quantity = -1 if value else 0
|
|
||||||
get:
|
|
||||||
return quantity < 0
|
|
||||||
|
|
||||||
@onready var ball_label: Label = %BallLabel
|
|
||||||
@onready var quantity_container: HBoxContainer = %QuantityContainer
|
|
||||||
@onready var quantity_label: Label = %QuantityLabel
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
text = text
|
|
||||||
quantity = quantity
|
|
||||||
|
|
||||||
|
|
||||||
func _set_quantity(value: int) -> void:
|
|
||||||
# TODO play effect on gain/loss
|
|
||||||
quantity = value
|
|
||||||
if not quantity_label:
|
|
||||||
return
|
|
||||||
quantity_label.text = str(quantity)
|
|
||||||
|
|
||||||
# Quantity is not visible if we're empty or unlimited
|
|
||||||
quantity_container.visible = quantity > 0
|
|
||||||
|
|
||||||
# Grey out when empty
|
|
||||||
ball_label.modulate = EMPTY_MODULATE if quantity == 0 else BASE_MODULATE
|
|
|
@ -1,68 +0,0 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://cc8a55ly7ybhy"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://src/ui/shot_hud/ball_selector/ball_icon.gd" id="1_p0p8j"]
|
|
||||||
[ext_resource type="FontFile" uid="uid://b6gxwgomstkgu" path="res://assets/fonts/Geo/Geo-Italic.ttf" id="2_bu42i"]
|
|
||||||
|
|
||||||
[node name="BallIcon" type="Control"]
|
|
||||||
custom_minimum_size = Vector2(0, 27)
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 8
|
|
||||||
anchor_left = 0.5
|
|
||||||
anchor_top = 0.5
|
|
||||||
anchor_right = 0.5
|
|
||||||
anchor_bottom = 0.5
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
size_flags_horizontal = 4
|
|
||||||
script = ExtResource("1_p0p8j")
|
|
||||||
quantity = -1
|
|
||||||
unlimited = true
|
|
||||||
|
|
||||||
[node name="BallLabel" type="Label" parent="."]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 8
|
|
||||||
anchor_left = 0.5
|
|
||||||
anchor_top = 0.5
|
|
||||||
anchor_right = 0.5
|
|
||||||
anchor_bottom = 0.5
|
|
||||||
offset_left = -46.5
|
|
||||||
offset_top = -13.5
|
|
||||||
offset_right = 46.5
|
|
||||||
offset_bottom = 13.5
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
theme_override_constants/outline_size = 10
|
|
||||||
theme_override_fonts/font = ExtResource("2_bu42i")
|
|
||||||
theme_override_font_sizes/font_size = 25
|
|
||||||
horizontal_alignment = 2
|
|
||||||
|
|
||||||
[node name="QuantityContainer" type="HBoxContainer" parent="BallLabel"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
visible = false
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = -1
|
|
||||||
anchor_left = 1.0
|
|
||||||
anchor_top = 0.8
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 0.8
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
theme_override_constants/separation = 0
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="BallLabel/QuantityContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_horizontal = 8
|
|
||||||
size_flags_vertical = 8
|
|
||||||
theme_type_variation = &"QuantityLabel"
|
|
||||||
theme_override_font_sizes/font_size = 22
|
|
||||||
text = "×"
|
|
||||||
|
|
||||||
[node name="QuantityLabel" type="Label" parent="BallLabel/QuantityContainer"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_horizontal = 8
|
|
||||||
size_flags_vertical = 8
|
|
||||||
theme_type_variation = &"QuantityLabel"
|
|
||||||
theme_override_font_sizes/font_size = 22
|
|
||||||
text = "-1"
|
|
|
@ -1,54 +0,0 @@
|
||||||
@tool
|
|
||||||
class_name BallSelector extends Control
|
|
||||||
|
|
||||||
const TWEEN_TIME := 0.2
|
|
||||||
|
|
||||||
const Y_OFFSET := {
|
|
||||||
GameBall.Type.NONE: 50,
|
|
||||||
GameBall.Type.BASIC: 18,
|
|
||||||
GameBall.Type.PLASMA: -14,
|
|
||||||
}
|
|
||||||
|
|
||||||
@export var value: GameBall.Type:
|
|
||||||
set = _set_value
|
|
||||||
|
|
||||||
@onready var ball_list: VBoxContainer = %BallList
|
|
||||||
@onready var basic_icon: BallIcon = %BasicIcon
|
|
||||||
@onready var plasma_icon: BallIcon = %PlasmaIcon
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
value = value
|
|
||||||
|
|
||||||
|
|
||||||
## Set ball quantities based on player's state
|
|
||||||
func set_state_for_player(player: WorldPlayer) -> void:
|
|
||||||
basic_icon.quantity = player.get_balls(GameBall.Type.BASIC)
|
|
||||||
plasma_icon.quantity = player.get_balls(GameBall.Type.PLASMA)
|
|
||||||
if player.shot_setup:
|
|
||||||
value = player.shot_setup.ball_type
|
|
||||||
player.on_balls_changed.connect(_set_quantity)
|
|
||||||
|
|
||||||
|
|
||||||
func _get_icon(type: GameBall.Type) -> BallIcon:
|
|
||||||
match type:
|
|
||||||
GameBall.Type.BASIC:
|
|
||||||
return basic_icon
|
|
||||||
GameBall.Type.PLASMA:
|
|
||||||
return plasma_icon
|
|
||||||
return null
|
|
||||||
|
|
||||||
|
|
||||||
func _set_value(new_value: GameBall.Type) -> void:
|
|
||||||
if not ball_list:
|
|
||||||
return
|
|
||||||
|
|
||||||
var tween := get_tree().create_tween()
|
|
||||||
tween.tween_property(ball_list, "position:y", Y_OFFSET[new_value], TWEEN_TIME).set_trans(
|
|
||||||
Tween.TRANS_EXPO
|
|
||||||
)
|
|
||||||
value = new_value
|
|
||||||
|
|
||||||
|
|
||||||
func _set_quantity(type: GameBall.Type, new_value: int) -> void:
|
|
||||||
_get_icon(type).quantity = new_value
|
|
|
@ -1,66 +0,0 @@
|
||||||
[gd_scene load_steps=5 format=3 uid="uid://b0yr0w0xv8cm5"]
|
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cc8a55ly7ybhy" path="res://src/ui/shot_hud/ball_selector/ball_icon.tscn" id="1_1v8xg"]
|
|
||||||
[ext_resource type="Script" path="res://src/ui/shot_hud/ball_selector/ball_selector.gd" id="1_b7gkp"]
|
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_3vqut"]
|
|
||||||
interpolation_mode = 2
|
|
||||||
offsets = PackedFloat32Array(0, 0.382, 0.618, 1)
|
|
||||||
colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0)
|
|
||||||
|
|
||||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_tm61r"]
|
|
||||||
gradient = SubResource("Gradient_3vqut")
|
|
||||||
fill_to = Vector2(0, 1)
|
|
||||||
metadata/_snap_enabled = true
|
|
||||||
|
|
||||||
[node name="BallSelector" type="Control"]
|
|
||||||
custom_minimum_size = Vector2(120, 27)
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 8
|
|
||||||
anchor_left = 0.5
|
|
||||||
anchor_top = 0.5
|
|
||||||
anchor_right = 0.5
|
|
||||||
anchor_bottom = 0.5
|
|
||||||
offset_left = -60.0
|
|
||||||
offset_top = -13.5
|
|
||||||
offset_right = 60.0
|
|
||||||
offset_bottom = 13.5
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
script = ExtResource("1_b7gkp")
|
|
||||||
|
|
||||||
[node name="GradientMask" type="TextureRect" parent="."]
|
|
||||||
clip_children = 1
|
|
||||||
custom_minimum_size = Vector2(120, 32)
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
texture = SubResource("GradientTexture2D_tm61r")
|
|
||||||
|
|
||||||
[node name="BallList" type="VBoxContainer" parent="GradientMask"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
custom_minimum_size = Vector2(120, 0)
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
offset_top = 50.0
|
|
||||||
offset_bottom = 50.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
theme_override_constants/separation = 5
|
|
||||||
|
|
||||||
[node name="BasicIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
custom_minimum_size = Vector2(120, 27)
|
|
||||||
layout_mode = 2
|
|
||||||
text = "BASIC"
|
|
||||||
|
|
||||||
[node name="PlasmaIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
custom_minimum_size = Vector2(120, 27)
|
|
||||||
layout_mode = 2
|
|
||||||
text = "PLASMA"
|
|
|
@ -13,7 +13,6 @@ var player: WorldPlayer
|
||||||
@onready var life_bar: TextureProgressBar = %LifeBar
|
@onready var life_bar: TextureProgressBar = %LifeBar
|
||||||
|
|
||||||
@onready var club_selector: ClubSelector = %ClubSelector
|
@onready var club_selector: ClubSelector = %ClubSelector
|
||||||
@onready var ball_selector: BallSelector = %BallSelector
|
|
||||||
|
|
||||||
@onready var _curve_animation: AnimationPlayer = %CurveAnimation
|
@onready var _curve_animation: AnimationPlayer = %CurveAnimation
|
||||||
@onready var _power_animation: AnimationPlayer = %PowerAnimation
|
@onready var _power_animation: AnimationPlayer = %PowerAnimation
|
||||||
|
@ -33,7 +32,6 @@ static var scene: PackedScene = preload("res://src/ui/shot_hud/shot_hud.tscn")
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
club_selector.set_state_for_player(player)
|
club_selector.set_state_for_player(player)
|
||||||
ball_selector.set_state_for_player(player)
|
|
||||||
_player_name.text = player.name
|
_player_name.text = player.name
|
||||||
life_bar.value = player.life
|
life_bar.value = player.life
|
||||||
life_bar.tint_progress = player.color
|
life_bar.tint_progress = player.color
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=34 format=3 uid="uid://c4ifdiohng830"]
|
[gd_scene load_steps=32 format=3 uid="uid://c4ifdiohng830"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"]
|
[ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"]
|
||||||
[ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"]
|
[ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"]
|
||||||
|
@ -7,9 +7,7 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"]
|
[ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"]
|
||||||
[ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"]
|
[ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"]
|
||||||
[ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"]
|
[ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b0yr0w0xv8cm5" path="res://src/ui/shot_hud/ball_selector/ball_selector.tscn" id="8_b2302"]
|
|
||||||
[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"]
|
[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"]
|
||||||
[ext_resource type="Texture2D" uid="uid://tancoet1lih5" path="res://assets/ui/ball_icons/basic_icon.png" id="8_tt8i3"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dmciuk3pbjsae" path="res://src/ui/shot_hud/life_bar/life_bar.tscn" id="9_w1fiw"]
|
[ext_resource type="PackedScene" uid="uid://dmciuk3pbjsae" path="res://src/ui/shot_hud/life_bar/life_bar.tscn" id="9_w1fiw"]
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_3xds6"]
|
[sub_resource type="Animation" id="Animation_3xds6"]
|
||||||
|
@ -492,35 +490,6 @@ tracks/1/keys = {
|
||||||
"values": [false]
|
"values": [false]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_jugqx"]
|
|
||||||
resource_name = "peek"
|
|
||||||
length = 2.4
|
|
||||||
step = 0.02
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("SouthWest:position")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.1, 2.3, 2.4),
|
|
||||||
"transitions": PackedFloat32Array(1.618, 1, 1.618, 1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Vector2(0, 1100), Vector2(0, 982), Vector2(0, 982), Vector2(0, 1100)]
|
|
||||||
}
|
|
||||||
tracks/1/type = "value"
|
|
||||||
tracks/1/imported = false
|
|
||||||
tracks/1/enabled = true
|
|
||||||
tracks/1/path = NodePath("SouthWest:visible")
|
|
||||||
tracks/1/interp = 1
|
|
||||||
tracks/1/loop_wrap = true
|
|
||||||
tracks/1/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 2.4),
|
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [true, false]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_nicro"]
|
[sub_resource type="Animation" id="Animation_nicro"]
|
||||||
resource_name = "show_life_bar"
|
resource_name = "show_life_bar"
|
||||||
length = 0.4
|
length = 0.4
|
||||||
|
@ -550,6 +519,35 @@ tracks/1/keys = {
|
||||||
"values": [true]
|
"values": [true]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_jugqx"]
|
||||||
|
resource_name = "peek"
|
||||||
|
length = 2.4
|
||||||
|
step = 0.02
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("SouthWest:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.1, 2.3, 2.4),
|
||||||
|
"transitions": PackedFloat32Array(1.618, 1, 1.618, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(0, 1100), Vector2(0, 982), Vector2(0, 982), Vector2(0, 1100)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("SouthWest:visible")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 2.4),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true, false]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_3cn2c"),
|
"RESET": SubResource("Animation_3cn2c"),
|
||||||
|
@ -758,30 +756,15 @@ libraries = {
|
||||||
"": SubResource("AnimationLibrary_5nauw")
|
"": SubResource("AnimationLibrary_5nauw")
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="ClubSelector"]
|
|
||||||
texture_filter = 1
|
|
||||||
layout_mode = 0
|
|
||||||
offset_right = 128.0
|
|
||||||
offset_bottom = 128.0
|
|
||||||
texture = ExtResource("8_tt8i3")
|
|
||||||
|
|
||||||
[node name="BallSelector" parent="ClubSelector/TextureRect" instance=ExtResource("8_b2302")]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = -1
|
|
||||||
anchor_left = 0.7
|
|
||||||
anchor_right = 0.7
|
|
||||||
offset_right = 108.0
|
|
||||||
grow_horizontal = 1
|
|
||||||
|
|
||||||
[node name="SouthWest" type="MarginContainer" parent="."]
|
[node name="SouthWest" type="MarginContainer" parent="."]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_top = 1.0
|
anchor_top = 1.0
|
||||||
anchor_right = 0.333
|
anchor_right = 0.333
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
offset_top = -98.0
|
offset_top = 20.0
|
||||||
offset_right = 40.0
|
offset_right = 40.0
|
||||||
|
offset_bottom = 118.0
|
||||||
grow_vertical = 0
|
grow_vertical = 0
|
||||||
theme_override_constants/margin_left = 16
|
theme_override_constants/margin_left = 16
|
||||||
theme_override_constants/margin_bottom = 16
|
theme_override_constants/margin_bottom = 16
|
||||||
|
|
Loading…
Reference in New Issue