generated from krampus/template-godot4
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e723e0c022
...
1c5222fecf
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@ -341,16 +341,16 @@ transform = Transform3D(-0.734269, 0.305072, -0.606448, 0, 0.893336, 0.44939, 0.
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 129.404, -9.53674e-07, 309.4)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 129.404, -9.53674e-07, 309.4)
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[node name="ConcreteBuilding1" parent="CityBuildings" instance=ExtResource("10_lf15j")]
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[node name="ConcreteBuilding1" parent="CityBuildings" instance=ExtResource("10_lf15j")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -0.01, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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[node name="KanaSignboard" parent="CityBuildings/ConcreteBuilding1" instance=ExtResource("11_evxup")]
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[node name="KanaSignboard" parent="CityBuildings/ConcreteBuilding1" instance=ExtResource("11_evxup")]
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transform = Transform3D(-8.74228e-08, 0, -2, 0, 2, 0, 2, 0, -8.74228e-08, 10.8, 12, 7)
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transform = Transform3D(-8.74228e-08, 0, -2, 0, 2, 0, 2, 0, -8.74228e-08, 10.8, 12, 7)
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[node name="ConcreteBuilding2" parent="CityBuildings" instance=ExtResource("10_lf15j")]
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[node name="ConcreteBuilding2" parent="CityBuildings" instance=ExtResource("10_lf15j")]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, -0.01, 20)
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 20)
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[node name="ConcreteBuilding3" parent="CityBuildings" instance=ExtResource("10_lf15j")]
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[node name="ConcreteBuilding3" parent="CityBuildings" instance=ExtResource("10_lf15j")]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, -0.01, 40)
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 40)
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[node name="PalmTree" parent="CityBuildings" instance=ExtResource("12_sswxf")]
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[node name="PalmTree" parent="CityBuildings" instance=ExtResource("12_sswxf")]
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transform = Transform3D(-0.69799, 0, -0.716107, 0, 1, 0, 0.716107, 0, -0.69799, 11.468, 0, -12.468)
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transform = Transform3D(-0.69799, 0, -0.716107, 0, 1, 0, 0.716107, 0, -0.69799, 11.468, 0, -12.468)
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@ -370,7 +370,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 137.181, -20, -7.285)
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curve = SubResource("Curve3D_5n8tb")
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curve = SubResource("Curve3D_5n8tb")
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[node name="ConcreteBuilding1" parent="MountainCurve" instance=ExtResource("10_lf15j")]
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[node name="ConcreteBuilding1" parent="MountainCurve" instance=ExtResource("10_lf15j")]
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transform = Transform3D(-0.0979477, 0, 0.995192, 0, 1, 0, -0.995192, 0, -0.0979477, -10.074, -0.01, -32.347)
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transform = Transform3D(-0.0979477, 0, 0.995192, 0, 1, 0, -0.995192, 0, -0.0979477, -10.074, 0, -32.347)
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[node name="GuardRail" parent="MountainCurve" instance=ExtResource("16_xtxyj")]
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[node name="GuardRail" parent="MountainCurve" instance=ExtResource("16_xtxyj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 70.2122, 0, 116.269)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 70.2122, 0, 116.269)
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@ -12,7 +12,6 @@ enum Type {
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}
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}
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const TERRAIN_DAMPING_EPSILON := 1e-6
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const TERRAIN_DAMPING_EPSILON := 1e-6
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const MAGNUS_EPSILON := 1e-3
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const IRON_DAMPING := 9999.0
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const IRON_DAMPING := 9999.0
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## Angular damping while in air
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## Angular damping while in air
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@ -22,16 +21,6 @@ const IRON_DAMPING := 9999.0
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## Angular damping for iron balls
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## Angular damping for iron balls
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@export var iron_damping := 9999.0
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@export var iron_damping := 9999.0
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#@export var fluid_density := 1.225
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#@export var lift_coefficient := 0.05
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#@export var radius := 0.05
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## Coefficient of angular velocity influence on linear velocity
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## This is approximately 1/2 * rho * C_L * pi * r^2
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## where `rho` is the fluid density of the medium, or 1.225 for air at sea level,
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## and `C_L` is the lift coefficient which for our purposes is 0.05,
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## and `r` is the radius of the ball, which is 5cm.
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@export var magnus_coefficient := 0.00024
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## Causes the ball to act more like a brick
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## Causes the ball to act more like a brick
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@export var iron_ball := false:
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@export var iron_ball := false:
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set(value):
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set(value):
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@ -70,31 +59,16 @@ func _total_terrain_angular_damping() -> float:
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)
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)
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func _magnus_force() -> Vector3:
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return magnus_coefficient * angular_velocity.cross(linear_velocity)
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func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
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func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
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if not _awake:
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if not _awake:
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# Triggered on first frame after waking
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# Triggered on first frame after waking
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_awake = true
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_awake = true
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_position_on_last_wake = global_position
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_position_on_last_wake = global_position
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_last_contact_normal = Vector3.UP
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_last_contact_normal = Vector3.UP
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# TODO something's fucky here... I think this gets called once after the ball sleeps
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var damping := air_damping
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var damping := air_damping
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if state.get_contact_count():
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if state.get_contact_count():
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constant_force = Vector3.ZERO
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_last_contact_normal = state.get_contact_local_normal(0)
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# We want the contact normal which minimizes the angle to the up vector
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var min_dot := -1.0
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for i: int in range(state.get_contact_count()):
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var norm := state.get_contact_local_normal(i)
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var dot := norm.dot(Vector3.UP)
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if dot > min_dot:
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min_dot = dot
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_last_contact_normal = norm
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damping = _total_terrain_angular_damping()
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damping = _total_terrain_angular_damping()
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if damping <= TERRAIN_DAMPING_EPSILON:
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if damping <= TERRAIN_DAMPING_EPSILON:
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damping = rough_damping
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damping = rough_damping
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@ -103,13 +77,6 @@ func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
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angular_damp = damping
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angular_damp = damping
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func _physics_process(_delta: float) -> void:
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# Simulate magnus effect
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var magnus := _magnus_force()
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if magnus.length_squared() > MAGNUS_EPSILON:
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apply_central_force(magnus)
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func enter_zone(zone: BallZone) -> void:
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func enter_zone(zone: BallZone) -> void:
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_zones.push_back(zone)
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_zones.push_back(zone)
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@ -34,13 +34,8 @@ script/source = "extends Control
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const COLOR_X := Color(1, 0, 0)
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const COLOR_X := Color(1, 0, 0)
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const COLOR_Y := Color(0, 1, 0)
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const COLOR_Y := Color(0, 1, 0)
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const COLOR_Z := Color(0, 0, 1)
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const COLOR_Z := Color(0, 0, 1)
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const COLOR_MAGNUS := Color.CYAN
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const MAGNUS_SCALE := 3
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const WIDTH := 4
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const WIDTH := 4
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@export var draw_reoriented_basis := true
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@export var draw_magnus_effect := true
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@onready var physics_ball: GameBall = $\"..\"
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@onready var physics_ball: GameBall = $\"..\"
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@ -50,9 +45,9 @@ func _process(_delta: float) -> void:
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func _draw() -> void:
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func _draw() -> void:
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var camera := get_viewport().get_camera_3d()
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if physics_ball._last_contact_normal != null:
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var start := camera.unproject_position(physics_ball.global_position)
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var camera := get_viewport().get_camera_3d()
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if draw_reoriented_basis and physics_ball._last_contact_normal != null:
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var start := camera.unproject_position(physics_ball.global_position)
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var basis := physics_ball.get_reoriented_basis()
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var basis := physics_ball.get_reoriented_basis()
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var end_x := camera.unproject_position(physics_ball.global_position + basis.x)
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var end_x := camera.unproject_position(physics_ball.global_position + basis.x)
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var end_y := camera.unproject_position(physics_ball.global_position + basis.y)
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var end_y := camera.unproject_position(physics_ball.global_position + basis.y)
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@ -60,10 +55,6 @@ func _draw() -> void:
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draw_line(start, end_x, COLOR_X, WIDTH)
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draw_line(start, end_x, COLOR_X, WIDTH)
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draw_line(start, end_y, COLOR_Y, WIDTH)
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draw_line(start, end_y, COLOR_Y, WIDTH)
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draw_line(start, end_z, COLOR_Z, WIDTH)
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draw_line(start, end_z, COLOR_Z, WIDTH)
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if draw_magnus_effect:
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var end := camera.unproject_position(physics_ball.global_position + physics_ball._magnus_force() * MAGNUS_SCALE)
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draw_line(start, end, COLOR_MAGNUS, WIDTH)
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"
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"
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[node name="PhysicsBall" type="RigidBody3D"]
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[node name="PhysicsBall" type="RigidBody3D"]
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@ -72,7 +63,7 @@ physics_material_override = ExtResource("1_l23pw")
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freeze = true
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freeze = true
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continuous_cd = true
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continuous_cd = true
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||||||
contact_monitor = true
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contact_monitor = true
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max_contacts_reported = 3
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max_contacts_reported = 1
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linear_damp_mode = 1
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linear_damp_mode = 1
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angular_damp_mode = 1
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angular_damp_mode = 1
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||||||
angular_damp = 8.0
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angular_damp = 8.0
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||||||
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@ -95,6 +86,5 @@ anchor_bottom = 1.0
|
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grow_horizontal = 2
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grow_horizontal = 2
|
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grow_vertical = 2
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grow_vertical = 2
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script = SubResource("GDScript_p4v7o")
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script = SubResource("GDScript_p4v7o")
|
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draw_reoriented_basis = false
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[connection signal="sleeping_state_changed" from="." to="." method="_on_sleeping_state_changed"]
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[connection signal="sleeping_state_changed" from="." to="." method="_on_sleeping_state_changed"]
|
||||||
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@ -35,12 +35,6 @@ const BIG_POWER_THRESHOLD := 0.7
|
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## Amount of life lost when landing in water
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## Amount of life lost when landing in water
|
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const WATER_DAMAGE := 10.0
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const WATER_DAMAGE := 10.0
|
||||||
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|
||||||
## Angle of influence that shot curve has, in radians
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|
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const CURVE_INFLUENCE := PI / 8
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|
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|
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## Maximum absolute curve for the "nice shot" animation to play
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|
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const NICE_THRESHOLD := 0.2
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|
||||||
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|
||||||
## In Driving Range mode, the ball can be retrieved in the shot phase.
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## In Driving Range mode, the ball can be retrieved in the shot phase.
|
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@export var driving_range := false
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@export var driving_range := false
|
||||||
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|
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@ -114,7 +108,7 @@ var shot_curve: float:
|
||||||
set(value):
|
set(value):
|
||||||
hud.curve_bar.value = value
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hud.curve_bar.value = value
|
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get:
|
get:
|
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return hud.curve_bar.value
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return hud.power_bar.value
|
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|
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var game_ball: GameBall:
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var game_ball: GameBall:
|
||||||
get:
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get:
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||||||
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@ -237,22 +231,12 @@ func take_shot() -> void:
|
||||||
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|
||||||
print_debug("WHACK!\nPower: ", shot_power, "\nCurve: ", shot_curve)
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print_debug("WHACK!\nPower: ", shot_power, "\nCurve: ", shot_curve)
|
||||||
|
|
||||||
# Momentary impulse applied to the ball
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|
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var impulse := get_shot_impulse(shot_power)
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var impulse := get_shot_impulse(shot_power)
|
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print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s")
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print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s")
|
||||||
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|
||||||
var curve := shot_ref.global_basis.x.normalized() * shot_curve
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|
||||||
|
|
||||||
# Position where the ball is hit (imparts spin)
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|
||||||
var offset := curve * 0.001
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|
||||||
print_debug("Shot offset: ", offset, "; ", offset.length(), " m")
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|
||||||
# Rotate impulse
|
|
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impulse = impulse.rotated(Vector3.UP, -shot_curve * CURVE_INFLUENCE)
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|
||||||
|
|
||||||
if game_ball:
|
if game_ball:
|
||||||
game_ball.iron_ball = club == Club.Type.IRON
|
|
||||||
game_ball.freeze = false
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game_ball.freeze = false
|
||||||
game_ball.apply_impulse(impulse, offset)
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game_ball.apply_central_impulse(impulse)
|
||||||
|
|
||||||
# Use a ball if a limited type is selected
|
# Use a ball if a limited type is selected
|
||||||
if player.get_balls(ball_type) > 0:
|
if player.get_balls(ball_type) > 0:
|
||||||
|
@ -370,6 +354,8 @@ func _on_club_change(new_club_type: Club.Type) -> void:
|
||||||
wedge_arrow.hide()
|
wedge_arrow.hide()
|
||||||
iron_arrow.hide()
|
iron_arrow.hide()
|
||||||
putt_arrow.hide()
|
putt_arrow.hide()
|
||||||
|
if game_ball:
|
||||||
|
game_ball.iron_ball = false
|
||||||
hud.club_selector.value = new_club_type
|
hud.club_selector.value = new_club_type
|
||||||
# TODO club change animation
|
# TODO club change animation
|
||||||
character.hold_right(new_club.get_model())
|
character.hold_right(new_club.get_model())
|
||||||
|
@ -386,6 +372,8 @@ func _on_club_change(new_club_type: Club.Type) -> void:
|
||||||
Club.Type.IRON:
|
Club.Type.IRON:
|
||||||
shot_ref = iron_ref
|
shot_ref = iron_ref
|
||||||
iron_arrow.show()
|
iron_arrow.show()
|
||||||
|
if game_ball:
|
||||||
|
game_ball.iron_ball = true
|
||||||
Club.Type.SPECIAL:
|
Club.Type.SPECIAL:
|
||||||
# TODO figure this out
|
# TODO figure this out
|
||||||
shot_ref = drive_ref
|
shot_ref = drive_ref
|
||||||
|
@ -422,11 +410,7 @@ func _on_phase_change(new_phase: Phase) -> void:
|
||||||
hud.power_bar.hide()
|
hud.power_bar.hide()
|
||||||
hud.curve_bar.hide()
|
hud.curve_bar.hide()
|
||||||
|
|
||||||
if perfect_aim:
|
hud.play_nice_animation()
|
||||||
shot_curve = 0.0
|
|
||||||
|
|
||||||
if abs(shot_curve) <= NICE_THRESHOLD:
|
|
||||||
hud.play_nice_animation()
|
|
||||||
|
|
||||||
if not driving_range:
|
if not driving_range:
|
||||||
shot_animation.play("shoot")
|
shot_animation.play("shoot")
|
||||||
|
@ -442,6 +426,7 @@ func _on_phase_change(new_phase: Phase) -> void:
|
||||||
|
|
||||||
func _on_game_ball_changed(ball: GameBall) -> void:
|
func _on_game_ball_changed(ball: GameBall) -> void:
|
||||||
if ball:
|
if ball:
|
||||||
|
ball.iron_ball = (club == Club.Type.IRON)
|
||||||
ball.entered_water.connect(_on_ball_entered_water)
|
ball.entered_water.connect(_on_ball_entered_water)
|
||||||
ball.sleeping_state_changed.connect(_on_ball_sleeping_state_changed)
|
ball.sleeping_state_changed.connect(_on_ball_sleeping_state_changed)
|
||||||
|
|
||||||
|
|
|
@ -43,10 +43,14 @@ texture = SubResource("GradientTexture2D_tm61r")
|
||||||
[node name="BallList" type="VBoxContainer" parent="GradientMask"]
|
[node name="BallList" type="VBoxContainer" parent="GradientMask"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
custom_minimum_size = Vector2(120, 0)
|
custom_minimum_size = Vector2(120, 0)
|
||||||
layout_mode = 0
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
offset_top = 50.0
|
offset_top = 50.0
|
||||||
offset_right = 120.0
|
offset_bottom = 50.0
|
||||||
offset_bottom = 109.0
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
theme_override_constants/separation = 5
|
theme_override_constants/separation = 5
|
||||||
|
|
||||||
[node name="BasicIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
|
[node name="BasicIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
|
||||||
|
|
|
@ -441,26 +441,26 @@ length = 0.001
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
tracks/0/path = NodePath("SouthWest:visible")
|
tracks/0/path = NodePath("SouthWest:position")
|
||||||
tracks/0/interp = 1
|
tracks/0/interp = 1
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0),
|
"times": PackedFloat32Array(0),
|
||||||
"transitions": PackedFloat32Array(1),
|
"transitions": PackedFloat32Array(1),
|
||||||
"update": 1,
|
"update": 0,
|
||||||
"values": [true]
|
"values": [Vector2(0, 982)]
|
||||||
}
|
}
|
||||||
tracks/1/type = "value"
|
tracks/1/type = "value"
|
||||||
tracks/1/imported = false
|
tracks/1/imported = false
|
||||||
tracks/1/enabled = true
|
tracks/1/enabled = true
|
||||||
tracks/1/path = NodePath("SouthWest:offset_top")
|
tracks/1/path = NodePath("SouthWest:visible")
|
||||||
tracks/1/interp = 2
|
tracks/1/interp = 1
|
||||||
tracks/1/loop_wrap = true
|
tracks/1/loop_wrap = true
|
||||||
tracks/1/keys = {
|
tracks/1/keys = {
|
||||||
"times": PackedFloat32Array(0),
|
"times": PackedFloat32Array(0),
|
||||||
"transitions": PackedFloat32Array(1),
|
"transitions": PackedFloat32Array(1),
|
||||||
"update": 0,
|
"update": 1,
|
||||||
"values": [-98.0]
|
"values": [true]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_yis4x"]
|
[sub_resource type="Animation" id="Animation_yis4x"]
|
||||||
|
@ -470,26 +470,26 @@ step = 0.02
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
tracks/0/path = NodePath("SouthWest:visible")
|
tracks/0/path = NodePath("SouthWest:position")
|
||||||
tracks/0/interp = 1
|
tracks/0/interp = 2
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0.4),
|
"times": PackedFloat32Array(0, 0.1, 0.4),
|
||||||
"transitions": PackedFloat32Array(1),
|
"transitions": PackedFloat32Array(1.618, 1.618, 1),
|
||||||
"update": 1,
|
"update": 0,
|
||||||
"values": [false]
|
"values": [Vector2(0, 982), Vector2(0, 960), Vector2(0, 1100)]
|
||||||
}
|
}
|
||||||
tracks/1/type = "value"
|
tracks/1/type = "value"
|
||||||
tracks/1/imported = false
|
tracks/1/imported = false
|
||||||
tracks/1/enabled = true
|
tracks/1/enabled = true
|
||||||
tracks/1/path = NodePath("SouthWest:offset_top")
|
tracks/1/path = NodePath("SouthWest:visible")
|
||||||
tracks/1/interp = 2
|
tracks/1/interp = 1
|
||||||
tracks/1/loop_wrap = true
|
tracks/1/loop_wrap = true
|
||||||
tracks/1/keys = {
|
tracks/1/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.1, 0.4),
|
"times": PackedFloat32Array(0.4),
|
||||||
"transitions": PackedFloat32Array(1.618, 1.618, 1),
|
"transitions": PackedFloat32Array(1),
|
||||||
"update": 0,
|
"update": 1,
|
||||||
"values": [-98.0, -120.0, 20.0]
|
"values": [false]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_jugqx"]
|
[sub_resource type="Animation" id="Animation_jugqx"]
|
||||||
|
@ -499,26 +499,26 @@ step = 0.02
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
tracks/0/path = NodePath("SouthWest:visible")
|
tracks/0/path = NodePath("SouthWest:position")
|
||||||
tracks/0/interp = 1
|
tracks/0/interp = 1
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0, 2.4),
|
"times": PackedFloat32Array(0, 0.1, 2.3, 2.4),
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
"transitions": PackedFloat32Array(1.618, 1, 1.618, 1),
|
||||||
"update": 1,
|
"update": 0,
|
||||||
"values": [true, false]
|
"values": [Vector2(0, 1100), Vector2(0, 982), Vector2(0, 982), Vector2(0, 1100)]
|
||||||
}
|
}
|
||||||
tracks/1/type = "value"
|
tracks/1/type = "value"
|
||||||
tracks/1/imported = false
|
tracks/1/imported = false
|
||||||
tracks/1/enabled = true
|
tracks/1/enabled = true
|
||||||
tracks/1/path = NodePath("SouthWest:offset_top")
|
tracks/1/path = NodePath("SouthWest:visible")
|
||||||
tracks/1/interp = 1
|
tracks/1/interp = 1
|
||||||
tracks/1/loop_wrap = true
|
tracks/1/loop_wrap = true
|
||||||
tracks/1/keys = {
|
tracks/1/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.1, 2.3, 2.4),
|
"times": PackedFloat32Array(0, 2.4),
|
||||||
"transitions": PackedFloat32Array(1.618, 1, 1.618, 1),
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
"update": 0,
|
"update": 1,
|
||||||
"values": [20.0, -98.0, -98.0, 20.0]
|
"values": [true, false]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_nicro"]
|
[sub_resource type="Animation" id="Animation_nicro"]
|
||||||
|
@ -528,26 +528,26 @@ step = 0.02
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
tracks/0/path = NodePath("SouthWest:visible")
|
tracks/0/path = NodePath("SouthWest:position")
|
||||||
tracks/0/interp = 1
|
tracks/0/interp = 2
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0),
|
"times": PackedFloat32Array(0, 0.34, 0.4),
|
||||||
"transitions": PackedFloat32Array(1),
|
"transitions": PackedFloat32Array(1.618, 1.618, 1),
|
||||||
"update": 1,
|
"update": 0,
|
||||||
"values": [true]
|
"values": [Vector2(0, 1100), Vector2(0, 960), Vector2(0, 982)]
|
||||||
}
|
}
|
||||||
tracks/1/type = "value"
|
tracks/1/type = "value"
|
||||||
tracks/1/imported = false
|
tracks/1/imported = false
|
||||||
tracks/1/enabled = true
|
tracks/1/enabled = true
|
||||||
tracks/1/path = NodePath("SouthWest:offset_top")
|
tracks/1/path = NodePath("SouthWest:visible")
|
||||||
tracks/1/interp = 2
|
tracks/1/interp = 1
|
||||||
tracks/1/loop_wrap = true
|
tracks/1/loop_wrap = true
|
||||||
tracks/1/keys = {
|
tracks/1/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.34, 0.4),
|
"times": PackedFloat32Array(0),
|
||||||
"transitions": PackedFloat32Array(1.618, 1.618, 1),
|
"transitions": PackedFloat32Array(1),
|
||||||
"update": 0,
|
"update": 1,
|
||||||
"values": [20.0, -120.0, -98.0]
|
"values": [true]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"]
|
||||||
|
@ -782,7 +782,6 @@ anchor_right = 0.333
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
offset_top = -98.0
|
offset_top = -98.0
|
||||||
offset_right = 40.0
|
offset_right = 40.0
|
||||||
offset_bottom = 278.665
|
|
||||||
grow_vertical = 0
|
grow_vertical = 0
|
||||||
theme_override_constants/margin_left = 16
|
theme_override_constants/margin_left = 16
|
||||||
theme_override_constants/margin_bottom = 16
|
theme_override_constants/margin_bottom = 16
|
||||||
|
|
Loading…
Reference in New Issue