[gd_scene load_steps=9 format=3 uid="uid://bptiryfbnautm"] [ext_resource type="PackedScene" uid="uid://dfttci386ohip" path="res://src/equipment/balls/physics_ball/physics_ball.tscn" id="1_pl6e6"] [ext_resource type="Texture2D" uid="uid://daipuukf6e6bc" path="res://assets/textures/beach_ball/beach_ball.png" id="2_6dwmi"] [ext_resource type="Script" path="res://src/equipment/balls/beach_ball/beach_ball.gd" id="2_ay78j"] [ext_resource type="Texture2D" uid="uid://3oatrxh60ed7" path="res://assets/textures/beach_ball/beach_ball_normal_map.png" id="3_rdlj8"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_867vn"] friction = 0.7 bounce = 0.67 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x6y4w"] albedo_texture = ExtResource("2_6dwmi") normal_enabled = true normal_scale = 0.5 normal_texture = ExtResource("3_rdlj8") texture_filter = 4 [sub_resource type="SphereMesh" id="SphereMesh_iqcc5"] material = SubResource("StandardMaterial3D_x6y4w") radial_segments = 6 rings = 6 [sub_resource type="SphereShape3D" id="SphereShape3D_cvsx2"] [node name="BeachBall" instance=ExtResource("1_pl6e6")] collision_mask = 3 mass = 0.1 physics_material_override = SubResource("PhysicsMaterial_867vn") linear_damp = 0.1 script = ExtResource("2_ay78j") base_damage = 5.0 radius = 0.5 [node name="BallMesh" parent="." index="0"] mesh = SubResource("SphereMesh_iqcc5") [node name="CollisionShape3D" parent="." index="1"] shape = SubResource("SphereShape3D_cvsx2")