[gd_scene load_steps=7 format=3 uid="uid://dfttci386ohip"] [ext_resource type="Texture2D" uid="uid://ckhiq6rfjv63u" path="res://assets/textures/gfolfball/gfolfball.png" id="1_y3q5j"] [ext_resource type="Texture2D" uid="uid://btntjs7mbdigu" path="res://assets/textures/gfolfball/gfolfball_normal.png" id="2_mx7l6"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2gatw"] bounce = 0.5 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xqofq"] albedo_texture = ExtResource("1_y3q5j") albedo_texture_force_srgb = true metallic = 0.27 roughness = 0.67 normal_enabled = true normal_scale = 0.2 normal_texture = ExtResource("2_mx7l6") clearcoat_roughness = 0.0 uv1_scale = Vector3(3, 1.5, 3) texture_filter = 4 [sub_resource type="SphereMesh" id="SphereMesh_y0d13"] material = SubResource("StandardMaterial3D_xqofq") radius = 0.05 height = 0.1 radial_segments = 6 rings = 6 [sub_resource type="SphereShape3D" id="SphereShape3D_0hvq6"] radius = 0.05 [node name="PhysicsBall" type="RigidBody3D"] collision_layer = 0 mass = 0.05 physics_material_override = SubResource("PhysicsMaterial_2gatw") continuous_cd = true linear_damp_mode = 1 [node name="BallMesh" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_y0d13") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_0hvq6")