[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://drxnue0xsen13"] [ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="1_sat73"] [ext_resource type="Texture2D" uid="uid://con5a36t6n6sq" path="res://assets/textures/clear_sea_water_2048x2048.png" id="2_iub32"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_mgjj0"] fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0xqld"] in_3d_space = true seamless = true noise = SubResource("FastNoiseLite_mgjj0") [resource] render_priority = 0 shader = ExtResource("1_sat73") shader_parameter/albedo = Color(0.427451, 0.917647, 1, 1) shader_parameter/scroll_speed1 = Vector2(0.04, 0) shader_parameter/scroll_speed2 = Vector2(-0.02, 0) shader_parameter/blend_factor = 0.5 shader_parameter/scale1 = Vector2(128, 128) shader_parameter/scale2 = Vector2(256, 256) shader_parameter/wave_strength = 0.4 shader_parameter/wave_scale = 0.02 shader_parameter/pixelation_level = 128 shader_parameter/FoamSize = 3.0 shader_parameter/WaterOpacity = 0.9 shader_parameter/FoamGlowIntensity = 0.6 shader_parameter/water_texture1 = ExtResource("2_iub32") shader_parameter/water_texture2 = ExtResource("2_iub32") shader_parameter/noise_texture = SubResource("NoiseTexture2D_0xqld")