[configuration] entry_symbol = "terrain_3d_init" compatibility_minimum = 4.2 [icons] Terrain3D = "res://addons/terrain_3d/icons/terrain3d.svg" [libraries] windows.debug.x86_64 = "res://addons/terrain_3d/bin/libterrain.windows.debug.x86_64.dll" windows.release.x86_64 = "res://addons/terrain_3d/bin/libterrain.windows.release.x86_64.dll" linux.debug.x86_64 = "res://addons/terrain_3d/bin/libterrain.linux.debug.x86_64.so" linux.release.x86_64 = "res://addons/terrain_3d/bin/libterrain.linux.release.x86_64.so" linux.debug.arm64 = "res://addons/terrain_3d/bin/libterrain.linux.debug.arm64.so" linux.release.arm64 = "res://addons/terrain_3d/bin/libterrain.linux.release.arm64.so" linux.debug.rv64 = "res://addons/terrain_3d/bin/libterrain.linux.debug.rv64.so" linux.release.rv64 = "res://addons/terrain_3d/bin/libterrain.linux.release.rv64.so" macos.debug = "res://addons/terrain_3d/bin/libterrain.macos.debug.framework" macos.release = "res://addons/terrain_3d/bin/libterrain.macos.release.framework" android.debug.arm64 = "res://addons/terrain_3d/bin/libterrain.android.debug.arm64.so" android.release.arm64 = "res://addons/terrain_3d/bin/libterrain.android.release.arm64.so" ios.debug = "res://addons/terrain_3d/bin/libterrain.ios.debug.universal.dylib" ios.release = "res://addons/terrain_3d/bin/libterrain.ios.release.universal.dylib"