[gd_scene load_steps=12 format=3 uid="uid://dfttci386ohip"] [sub_resource type="Gradient" id="Gradient_66vtd"] offsets = PackedFloat32Array(0, 0.213823) [sub_resource type="FastNoiseLite" id="FastNoiseLite_p7iuu"] noise_type = 2 frequency = 0.06 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wcxf4"] width = 1024 seamless = true color_ramp = SubResource("Gradient_66vtd") noise = SubResource("FastNoiseLite_p7iuu") [sub_resource type="FastNoiseLite" id="FastNoiseLite_lplu7"] noise_type = 2 frequency = 0.06 fractal_type = 2 fractal_lacunarity = 1.0 fractal_weighted_strength = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rvc1j"] width = 1024 seamless = true as_normal_map = true noise = SubResource("FastNoiseLite_lplu7") [sub_resource type="FastNoiseLite" id="FastNoiseLite_3hdir"] noise_type = 2 frequency = 0.06 fractal_type = 2 fractal_lacunarity = 1.0 fractal_weighted_strength = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lb1l7"] width = 1024 invert = true seamless = true noise = SubResource("FastNoiseLite_3hdir") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bhmcr"] albedo_texture = SubResource("NoiseTexture2D_wcxf4") metallic = 0.27 roughness = 0.4 roughness_texture = SubResource("NoiseTexture2D_lb1l7") normal_enabled = true normal_texture = SubResource("NoiseTexture2D_rvc1j") clearcoat_roughness = 0.0 [sub_resource type="SphereMesh" id="SphereMesh_l3o3t"] material = SubResource("StandardMaterial3D_bhmcr") radius = 0.05 height = 0.1 [sub_resource type="SphereShape3D" id="SphereShape3D_0hvq6"] radius = 0.05 [sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_psmc6"] [node name="PhysicsBall" type="RigidBody3D"] [node name="BallMesh" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_l3o3t") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_0hvq6") [node name="SpringArm3D" type="SpringArm3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.823711, 0.56701, 0, -0.56701, 0.823711, 0, 0, 0) shape = SubResource("SeparationRayShape3D_psmc6") spring_length = 2.0 [node name="Camera3D" type="Camera3D" parent="SpringArm3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)