GFOLF: Combat Golf Action
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Rob Kelly 0ad8baacc0
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Added gitea publish action
2025-01-10 19:24:14 -07:00
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.githooks Initial commit 2024-10-20 21:18:02 +00:00
addons Upgraded Terrain3D to v0.9.3a-beta 2024-11-17 12:47:37 -07:00
asset_dev Water splash effect 2025-01-02 15:16:49 -07:00
assets Particle effect when chunking shot 2025-01-09 17:58:40 -07:00
levels Velocity & damping are reset between shots 2025-01-10 14:55:26 -07:00
src Velocity & damping are reset between shots 2025-01-10 14:55:26 -07:00
.gdlintrc Terrain surface material is defined using terrain markers instead of abusing the collision bit fields 2025-01-07 11:59:09 -07:00
.gitattributes LFS config for common large binary filetypes 2024-11-02 09:20:43 -06:00
.gitignore Added helper script for automating debug builds 2025-01-10 16:20:22 -07:00
DEVELOPMENT.md Initial commit 2024-10-20 21:18:02 +00:00
README.md Initial commit 2024-10-20 21:18:02 +00:00
asset_credits.org Water splash effect 2025-01-02 15:16:49 -07:00
debug_build.sh Added helper script for automating debug builds 2025-01-10 16:20:22 -07:00
default_bus_layout.tres Volume mixer settings with persistence to disk 2024-12-09 02:57:08 -07:00
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project.godot Editor builds run `debug_game.tscn` 2025-01-10 14:54:07 -07:00
requirements.txt Added local multiplayer deathmatch setup 2024-12-17 13:16:50 -07:00

README.md

Gfolf2

GFOLF: Combat Golf Action

Development

see DEVELOPMENT.md