gfolf2/src/ui/menus/pause_menu/pause_menu.gd

54 lines
1.1 KiB
GDScript

extends Control
## Menu shown in-game when the user presses pause.
const SETTINGS_SCENE := preload("res://src/ui/menus/settings_menu/settings_menu.tscn")
@onready var menu_list: VBoxContainer = %MenuList
@onready var quit_confirm: CenterContainer = %QuitConfirm
@onready var settings_container: MarginContainer = %SettingsContainer
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _exit_tree() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unhandled_key_input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
get_viewport().set_input_as_handled()
resume()
func _unhide() -> void:
menu_list.show()
func _hide() -> void:
menu_list.hide()
func resume() -> void:
queue_free()
func settings() -> void:
var instance: Control = SETTINGS_SCENE.instantiate()
settings_container.add_child(instance)
instance.tree_exited.connect(_unhide)
_hide()
func quit() -> void:
quit_confirm.show()
func cancel_quit() -> void:
quit_confirm.hide()
func confirm_quit() -> void:
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)