generated from krampus/template-godot4
54 lines
1.1 KiB
GDScript
54 lines
1.1 KiB
GDScript
extends Control
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## Menu shown in-game when the user presses pause.
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const SETTINGS_SCENE := preload("res://src/ui/menus/settings_menu/settings_menu.tscn")
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@onready var menu_list: VBoxContainer = %MenuList
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@onready var quit_confirm: CenterContainer = %QuitConfirm
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@onready var settings_container: MarginContainer = %SettingsContainer
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func _ready() -> void:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _exit_tree() -> void:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _unhandled_key_input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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get_viewport().set_input_as_handled()
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resume()
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func _unhide() -> void:
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menu_list.show()
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func _hide() -> void:
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menu_list.hide()
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func resume() -> void:
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queue_free()
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func settings() -> void:
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var instance: Control = SETTINGS_SCENE.instantiate()
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settings_container.add_child(instance)
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instance.tree_exited.connect(_unhide)
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_hide()
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func quit() -> void:
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quit_confirm.show()
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func cancel_quit() -> void:
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quit_confirm.hide()
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func confirm_quit() -> void:
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get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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