2025-01-02 15:16:49 -07:00

11 lines
218 B
GDScript

extends GameBall
func enter_zone(zone: BallZone) -> void:
_zones.push_back(zone)
if zone.water_hazard:
effects.play_splash()
# Play effect but don't emit signal
# Also don't play SFX -- kind of annoying tbh