generated from krampus/template-godot4
11 lines
276 B
GDScript
11 lines
276 B
GDScript
extends Node3D
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@export var screen_shake_intensity := 10.0
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@export var screen_shake_length := 0.5
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@onready var game: Game = get_tree().get_first_node_in_group(Game.group)
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func screen_shake() -> void:
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game.viewport.screen_shake(screen_shake_intensity, screen_shake_length)
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