gfolf2/src/player/shot_setup/death_sequence.gd

11 lines
276 B
GDScript

extends Node3D
@export var screen_shake_intensity := 10.0
@export var screen_shake_length := 0.5
@onready var game: Game = get_tree().get_first_node_in_group(Game.group)
func screen_shake() -> void:
game.viewport.screen_shake(screen_shake_intensity, screen_shake_length)