From 660e851007c5c73c82b10766bc7fa0a545f1913e Mon Sep 17 00:00:00 2001 From: Rob Kelly Date: Tue, 1 Jul 2025 12:55:20 -0600 Subject: [PATCH] Overhead light can take initial mask --- src/props/overhead_light/overhead_light.gd | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/props/overhead_light/overhead_light.gd b/src/props/overhead_light/overhead_light.gd index f2d4c04..12fa614 100644 --- a/src/props/overhead_light/overhead_light.gd +++ b/src/props/overhead_light/overhead_light.gd @@ -1,11 +1,16 @@ extends Node3D @export var threshold := 100.0 +@export var initial_mask: Texture + @onready var spot_light_3d: SpotLight3D = %SpotLight3D @onready var gunk_body: GunkBody = %GunkBody func _ready() -> void: + if initial_mask: + gunk_body.initial_mask = initial_mask + _deferred_init.call_deferred()