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diff --git a/assets/level/wall/wall_4_M.png.import b/assets/level/wall/wall_4_M.png.import
new file mode 100644
index 0000000..a04eafd
--- /dev/null
+++ b/assets/level/wall/wall_4_M.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cgvcq0t0tigxr"
+path="res://.godot/imported/wall_4_M.png-3614116e41885c91b2128fb078bb3903.ctex"
+metadata={
+"vram_texture": false
+}
+
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+dest_files=["res://.godot/imported/wall_4_M.png-3614116e41885c91b2128fb078bb3903.ctex"]
+
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+compress/lossy_quality=0.7
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+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/assets/level/wall/wall_4_N.png b/assets/level/wall/wall_4_N.png
new file mode 100644
index 0000000..15dcb04
--- /dev/null
+++ b/assets/level/wall/wall_4_N.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:2c16c53cc48a45c8723d60cc0ae98f4fc4d2b8d36a7bd860ffe652c80c1f9756
+size 764
diff --git a/assets/level/wall/wall_4_N.png.import b/assets/level/wall/wall_4_N.png.import
new file mode 100644
index 0000000..a83c59a
--- /dev/null
+++ b/assets/level/wall/wall_4_N.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://b7b5hgjrhkmyv"
+path="res://.godot/imported/wall_4_N.png-7266a256da1a9637a57854d9b4696bb9.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
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+dest_files=["res://.godot/imported/wall_4_N.png-7266a256da1a9637a57854d9b4696bb9.ctex"]
+
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+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=1
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=1
+roughness/src_normal="res://assets/level/wall/wall_4_N.png"
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/assets/level/wall/wall_4_R.png b/assets/level/wall/wall_4_R.png
new file mode 100644
index 0000000..d07483c
--- /dev/null
+++ b/assets/level/wall/wall_4_R.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:05b8250b24b7f6c14f7f8bbdd44c3812625d675c8bbb84dcd2b4ee5d1e81ba31
+size 1152
diff --git a/assets/level/wall/wall_4_R.png.import b/assets/level/wall/wall_4_R.png.import
new file mode 100644
index 0000000..ff0efa2
--- /dev/null
+++ b/assets/level/wall/wall_4_R.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dntng7in0sxk5"
+path="res://.godot/imported/wall_4_R.png-898cd225df94b9ac5ce38a34914a1ccb.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
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+dest_files=["res://.godot/imported/wall_4_R.png-898cd225df94b9ac5ce38a34914a1ccb.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/assets/materials/gunk.material b/assets/materials/gunk.material
new file mode 100644
index 0000000..12f838b
Binary files /dev/null and b/assets/materials/gunk.material differ
diff --git a/assets/materials/gunk_2_material.tres b/assets/materials/gunk_2_material.tres
deleted file mode 100644
index 522f2c1..0000000
--- a/assets/materials/gunk_2_material.tres
+++ /dev/null
@@ -1,23 +0,0 @@
-[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://kfyacbbge0xi"]
-
-[ext_resource type="Shader" path="res://src/shaders/gunk_2.gdshader" id="1_nrrfp"]
-[ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="2_kh76g"]
-
-[resource]
-render_priority = 0
-shader = ExtResource("1_nrrfp")
-shader_parameter/color_1 = Color(0, 0.101961, 0.301961, 1)
-shader_parameter/color_2 = Color(0.1289, 0.123, 0.3, 1)
-shader_parameter/color_3 = Color(0, 0.039, 0.13, 1)
-shader_parameter/spin_rotation = 0.0
-shader_parameter/offset = Vector2(-0.35, 0.235)
-shader_parameter/contrast = 2.0
-shader_parameter/spin_amount = 7.98
-shader_parameter/pixel_filter = 700.0
-shader_parameter/convolution_factor = 0.05
-shader_parameter/roughness = 0.15
-shader_parameter/specular_contribution = 0.2
-shader_parameter/uv_scale = Vector2(1, 1)
-shader_parameter/time_scale = 0.01
-shader_parameter/edge_bleed = 0.1
-shader_parameter/gunk_mask = ExtResource("2_kh76g")
diff --git a/assets/materials/gunk_lowrez.material b/assets/materials/gunk_lowrez.material
new file mode 100644
index 0000000..6ab2e8a
Binary files /dev/null and b/assets/materials/gunk_lowrez.material differ
diff --git a/assets/materials/gunk_material.tres b/assets/materials/gunk_material.tres
deleted file mode 100644
index d3a3cd2..0000000
--- a/assets/materials/gunk_material.tres
+++ /dev/null
@@ -1,42 +0,0 @@
-[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://kkyg6jrp3d53"]
-
-[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="1_euy6e"]
-[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="2_u4cba"]
-
-[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"]
-load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
-
-[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"]
-width = 256
-height = 256
-depth = 32
-seamless = true
-seamless_blend_skirt = 0.5
-noise = ExtResource("2_u4cba")
-
-[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"]
-width = 256
-height = 256
-depth = 32
-seamless = true
-seamless_blend_skirt = 0.5
-noise = ExtResource("2_u4cba")
-
-[resource]
-resource_local_to_scene = true
-render_priority = 0
-shader = ExtResource("1_euy6e")
-shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
-shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
-shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
-shader_parameter/pixellation = 128.0
-shader_parameter/time_pixellation = 30.0
-shader_parameter/roughness = 0.15
-shader_parameter/specular_contribution = 0.8
-shader_parameter/emission_strength = 0.02
-shader_parameter/uv_scale = Vector2(8, 8)
-shader_parameter/time_scale = 0.2
-shader_parameter/edge_bleed = 0.25
-shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
-shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
-shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
diff --git a/assets/materials/level/wall_2.material b/assets/materials/level/wall_2.material
index 754dde7..fd309b0 100644
Binary files a/assets/materials/level/wall_2.material and b/assets/materials/level/wall_2.material differ
diff --git a/assets/materials/level/wall_4.material b/assets/materials/level/wall_4.material
new file mode 100644
index 0000000..42898c0
Binary files /dev/null and b/assets/materials/level/wall_4.material differ
diff --git a/levels/asset_test/asset_test.tscn b/levels/asset_test/asset_test.tscn
index bdb1332..4195173 100644
--- a/levels/asset_test/asset_test.tscn
+++ b/levels/asset_test/asset_test.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=14 format=3 uid="uid://ef0nvq0ikdjg"]
+[gd_scene load_steps=24 format=4 uid="uid://ef0nvq0ikdjg"]
[ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_kfkc5"]
[ext_resource type="ArrayMesh" uid="uid://bc476v18chh3o" path="res://assets/level/floor/floor_1.mesh" id="2_eqm4j"]
@@ -6,8 +6,14 @@
[ext_resource type="ArrayMesh" uid="uid://b3dnnod3nih10" path="res://assets/level/wall/wall_1.mesh" id="4_yy6sa"]
[ext_resource type="ArrayMesh" uid="uid://cphc3nx1xqrgw" path="res://assets/level/wall/wall_2.mesh" id="5_rpeyx"]
[ext_resource type="ArrayMesh" uid="uid://uvq4b445w8dv" path="res://assets/level/wall/wall_3.mesh" id="6_emb7q"]
+[ext_resource type="ArrayMesh" uid="uid://iachnau2wfjg" path="res://assets/level/wall/wall_4.mesh" id="7_emb7q"]
[ext_resource type="ArrayMesh" uid="uid://dhutbkqatlwpa" path="res://assets/level/ceiling/ceiling_1.mesh" id="7_u881q"]
[ext_resource type="ArrayMesh" uid="uid://c8aauxqfa3w3b" path="res://assets/level/ceiling/ceiling_2.mesh" id="8_2mqye"]
+[ext_resource type="ArrayMesh" uid="uid://cqd0a7ousx01n" path="res://assets/level/hallway/hallway_1.mesh" id="13_muvdl"]
+[ext_resource type="Material" uid="uid://djoqy5skkmabr" path="res://assets/level/t-junction/t-junction_1.material" id="13_vx5xa"]
+[ext_resource type="Material" uid="uid://csu11a0qxtg2g" path="res://assets/level/t-junction/t-junction_2.material" id="14_2mqye"]
+[ext_resource type="ArrayMesh" uid="uid://5jt7xxr05lw3" path="res://assets/level/hallway/hallway_2.mesh" id="14_bbps6"]
+[ext_resource type="ArrayMesh" uid="uid://o6k7ebet848p" path="res://assets/level/hallway/hallway_3.mesh" id="15_tbq5c"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_om6ib"]
@@ -32,6 +38,68 @@ size = Vector2(6, 6)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_imll7"]
+[sub_resource type="ArrayMesh" id="ArrayMesh_8am31"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3),
+"format": 34896613377,
+"index_count": 18,
+"index_data": PackedByteArray("AAABAAIAAQAAAAMAAwAAAAQAAgABAAUABQAGAAIABwAGAAUA"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 8,
+"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAA//8AAP//AAD//wAAAAAAAAAA/////wAA/////wAAAAD///////8AAA==")
+}]
+blend_shape_mode = 0
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_m53g0"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3),
+"attribute_data": PackedByteArray("AABUVVRVVFUAAKqqVFWqqlRVVFUAAFRVVFUAAAAAAABUVf//AAD//1RVqqoAAKqq"),
+"format": 34896613399,
+"index_count": 18,
+"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsA"),
+"material": ExtResource("13_vx5xa"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 12,
+"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD///////8AAAAA//9U1QAAAAAAAFTV//8AAP//VNX//wAAAABU1f///////1TV/////wAAVNUAAP////9U1QAA//8AAFTV/7//f/+//3//v/9//7//f6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV")
+}]
+blend_shape_mode = 0
+shadow_mesh = SubResource("ArrayMesh_8am31")
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_qn1y2"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3),
+"format": 34896613377,
+"index_count": 18,
+"index_data": PackedByteArray("AAABAAIAAQAAAAMAAwAAAAQAAgABAAUABQAGAAIABwAGAAUA"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 8,
+"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAA//8AAP//AAD//wAAAAAAAAAA/////wAA/////wAAAAD///////8AAA==")
+}]
+blend_shape_mode = 0
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_4m454"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3),
+"attribute_data": PackedByteArray("AABUVVRVVFUAAKqqVFWqqlRVVFUAAFRVVFUAAAAAAABUVf//AAD//1RVqqoAAKqq"),
+"format": 34896613399,
+"index_count": 18,
+"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsA"),
+"material": ExtResource("14_2mqye"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 12,
+"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD///////8AAAAA//9U1QAAAAAAAFTV//8AAP//VNX//wAAAABU1f///////1TV/////wAAVNUAAP////9U1QAA//8AAFTV/7//f/+//3//v/9//7//f6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV")
+}]
+blend_shape_mode = 0
+shadow_mesh = SubResource("ArrayMesh_qn1y2")
+
[node name="AssetTest" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
@@ -43,6 +111,30 @@ light_energy = 8.0
shadow_enabled = true
omni_range = 20.0
+[node name="OmniLight3D2" type="OmniLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1.87456, -4)
+light_energy = 8.0
+shadow_enabled = true
+omni_range = 20.0
+
+[node name="OmniLight3D3" type="OmniLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1.87456, 10)
+light_energy = 8.0
+shadow_enabled = true
+omni_range = 20.0
+
+[node name="OmniLight3D4" type="OmniLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.87456, 10)
+light_energy = 8.0
+shadow_enabled = true
+omni_range = 20.0
+
+[node name="OmniLight3D5" type="OmniLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 1.87456, 10)
+light_energy = 8.0
+shadow_enabled = true
+omni_range = 20.0
+
[node name="Player" parent="." instance=ExtResource("1_kfkc5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
@@ -84,6 +176,10 @@ mesh = ExtResource("5_rpeyx")
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 4, 0, 0)
mesh = ExtResource("6_emb7q")
+[node name="Wall4" type="MeshInstance3D" parent="Assets/Walls"]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 6, 0, 0)
+mesh = ExtResource("7_emb7q")
+
[node name="Ceilings" type="Node3D" parent="Assets"]
[node name="Ceiling1" type="MeshInstance3D" parent="Assets/Ceilings"]
@@ -93,3 +189,30 @@ mesh = ExtResource("7_u881q")
[node name="Ceiling2" type="MeshInstance3D" parent="Assets/Ceilings"]
transform = Transform3D(-4.37114e-08, 0, -1, -8.74228e-08, -1, 3.82137e-15, -1, 8.74228e-08, 4.37114e-08, 2, 2, 0)
mesh = ExtResource("8_2mqye")
+
+[node name="Hallways" type="Node3D" parent="Assets"]
+
+[node name="Hallway1" type="MeshInstance3D" parent="Assets/Hallways"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 13)
+mesh = ExtResource("13_muvdl")
+skeleton = NodePath("../..")
+
+[node name="Hallway2" type="MeshInstance3D" parent="Assets/Hallways"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 13)
+mesh = ExtResource("14_bbps6")
+
+[node name="Hallway3" type="MeshInstance3D" parent="Assets/Hallways"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 13)
+mesh = ExtResource("15_tbq5c")
+
+[node name="T-Junctions" type="Node3D" parent="Assets"]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 4, 0, 20.5)
+
+[node name="T-Junction1" type="MeshInstance3D" parent="Assets/T-Junctions"]
+mesh = SubResource("ArrayMesh_m53g0")
+skeleton = NodePath("../..")
+
+[node name="T-Junction2" type="MeshInstance3D" parent="Assets/T-Junctions"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3)
+mesh = SubResource("ArrayMesh_4m454")
+skeleton = NodePath("../..")
diff --git a/levels/ghost_ship/ghost_ship.tscn b/levels/ghost_ship/ghost_ship.tscn
index d9286ff..5a79e25 100644
--- a/levels/ghost_ship/ghost_ship.tscn
+++ b/levels/ghost_ship/ghost_ship.tscn
@@ -44,6 +44,30 @@ light_energy = 8.0
shadow_enabled = true
omni_range = 10.0
+[node name="OmniLight3D5" type="OmniLight3D" parent="GhostShipLevel"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -28.6)
+light_energy = 8.0
+shadow_enabled = true
+omni_range = 10.0
+
+[node name="OmniLight3D6" type="OmniLight3D" parent="GhostShipLevel"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -31.6)
+light_energy = 8.0
+shadow_enabled = true
+omni_range = 10.0
+
+[node name="OmniLight3D7" type="OmniLight3D" parent="GhostShipLevel"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0.1, -31.6)
+light_energy = 8.0
+shadow_enabled = true
+omni_range = 10.0
+
+[node name="OmniLight3D8" type="OmniLight3D" parent="GhostShipLevel"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0.1, -28.6)
+light_energy = 8.0
+shadow_enabled = true
+omni_range = 10.0
+
[node name="OmniLight3D3" type="OmniLight3D" parent="GhostShipLevel"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -7.6)
light_energy = 8.0
diff --git a/levels/ghost_ship/ghost_ship_level.tscn b/levels/ghost_ship/ghost_ship_level.tscn
index 1153998..113a460 100644
--- a/levels/ghost_ship/ghost_ship_level.tscn
+++ b/levels/ghost_ship/ghost_ship_level.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=47 format=3 uid="uid://crydi5cjgfwe5"]
+[gd_scene load_steps=106 format=4 uid="uid://crydi5cjgfwe5"]
[ext_resource type="PackedScene" uid="uid://oowut88kr2ox" path="res://levels/ghost_ship/player_ship/player_ship.tscn" id="1_2pyr1"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="2_2egij"]
@@ -16,11 +16,25 @@
[ext_resource type="Texture2D" uid="uid://begn6qloo0m1q" path="res://assets/level/wall/wall_2_M.png" id="14_dly4i"]
[ext_resource type="Texture2D" uid="uid://cpdrvdu3qt62t" path="res://assets/level/wall/wall_2_N.png" id="15_rp2qp"]
[ext_resource type="Texture2D" uid="uid://ba5vvrx730go8" path="res://assets/level/wall/wall_2_R.png" id="16_if0c2"]
+[ext_resource type="PackedScene" uid="uid://b6eg8t04rkh0c" path="res://src/props/wall_switch/wall_switch.tscn" id="17_0idgf"]
+[ext_resource type="Texture2D" uid="uid://ckgmc6j7r0rh1" path="res://assets/level/t-junction/t-junction_2_C.png" id="18_qu6vm"]
+[ext_resource type="Texture2D" uid="uid://cjbem2fg50idh" path="res://assets/level/t-junction/t-junction_1_C.png" id="18_sqa4l"]
+[ext_resource type="Texture2D" uid="uid://cgsvlb8qc5yml" path="res://assets/level/t-junction/t-junction_1_M.png" id="19_17ivy"]
+[ext_resource type="Texture2D" uid="uid://ckhslm3gb3xsk" path="res://assets/level/t-junction/t-junction_2_M.png" id="19_v8y1j"]
+[ext_resource type="Texture2D" uid="uid://c3nw2htq0gmit" path="res://assets/level/t-junction/t-junction_2_N.png" id="20_54or8"]
+[ext_resource type="Texture2D" uid="uid://dt4olb3vehawo" path="res://assets/level/t-junction/t-junction_1_N.png" id="20_ji5cn"]
+[ext_resource type="Texture2D" uid="uid://c385j3y8iyb3p" path="res://assets/level/t-junction/t-junction_1_R.png" id="21_35kna"]
+[ext_resource type="Texture2D" uid="uid://c8tkrddted8r2" path="res://assets/level/t-junction/t-junction_2_R.png" id="21_qo5rw"]
+[ext_resource type="Texture2D" uid="uid://1mr7tplfxcrc" path="res://assets/level/wall/wall_3_C.png" id="22_sqa4l"]
+[ext_resource type="Texture2D" uid="uid://cwqr6plpp3aov" path="res://assets/level/wall/wall_3_M.png" id="23_17ivy"]
+[ext_resource type="Texture2D" uid="uid://qw6yjgadiv5f" path="res://assets/level/wall/wall_3_N.png" id="24_ji5cn"]
+[ext_resource type="Texture2D" uid="uid://dqkarguq5m5hn" path="res://assets/level/wall/wall_3_R.png" id="25_35kna"]
+[ext_resource type="Material" uid="uid://c1vy4bkwb1g5m" path="res://assets/materials/gunk_lowrez.material" id="26_17ivy"]
-[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"]
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rp2qp"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
-[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"]
+[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_if0c2"]
width = 256
height = 256
depth = 32
@@ -28,7 +42,7 @@ seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")
-[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"]
+[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"]
width = 256
height = 256
depth = 32
@@ -36,7 +50,7 @@ seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruwlj"]
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_sqa4l"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
@@ -48,12 +62,12 @@ shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
-shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
-shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
-shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
-shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d1yty"]
resource_local_to_scene = true
@@ -71,28 +85,28 @@ _surfaces = [{
"aabb": AABB(-4.5, 0, -4.5, 9, 1e-05, 9),
"format": 34896613377,
"index_count": 6,
-"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
+"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
-"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
+"vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_ruwlj"]
_surfaces = [{
"aabb": AABB(-4.5, 0, -4.5, 9, 1e-05, 9),
-"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0),
+"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="),
"format": 34896613399,
"index_count": 6,
-"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
+"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"material": SubResource("StandardMaterial3D_d1yty"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
-"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
+"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_7kdnt")
@@ -100,7 +114,7 @@ shadow_mesh = SubResource("ArrayMesh_7kdnt")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_yvipw"]
data = PackedVector3Array(4.5, 0, 4.5, -4.5, 0, 4.5, 4.5, 0, -4.5, 4.5, 0, -4.5, -4.5, 0, 4.5, -4.5, 0, -4.5)
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_0idgf"]
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_17ivy"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
@@ -112,12 +126,12 @@ shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
-shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
-shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
-shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
-shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qu6vm"]
resource_local_to_scene = true
@@ -133,16 +147,16 @@ texture_filter = 4
[sub_resource type="ArrayMesh" id="ArrayMesh_0idgf"]
_surfaces = [{
"aabb": AABB(-4.5, 0, -4.5, 9, 1e-05, 9),
-"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0),
+"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="),
"format": 34896613399,
"index_count": 6,
-"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
+"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"material": SubResource("StandardMaterial3D_qu6vm"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
-"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
+"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_7kdnt")
@@ -180,7 +194,26 @@ size = Vector2(1.5, 0.5)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_3kphg"]
data = PackedVector3Array(0.75, -0.25, 0, -0.75, -0.25, 0, 0.75, 0.25, 0, -0.75, -0.25, 0, -0.75, 0.25, 0, 0.75, 0.25, 0)
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_fll4m"]
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"]
+load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
+
+[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"]
+width = 256
+height = 256
+depth = 32
+seamless = true
+seamless_blend_skirt = 0.5
+noise = ExtResource("6_3kphg")
+
+[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"]
+width = 256
+height = 256
+depth = 32
+seamless = true
+seamless_blend_skirt = 0.5
+noise = ExtResource("6_3kphg")
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_2pd8h"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
@@ -192,7 +225,7 @@ shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
-shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
@@ -214,28 +247,28 @@ _surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3),
"format": 34896613377,
"index_count": 6,
-"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
+"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
-"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
+"vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_1njh5"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3),
-"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0),
+"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="),
"format": 34896613399,
"index_count": 6,
-"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
+"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"material": SubResource("StandardMaterial3D_54or8"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
-"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
+"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_d8x4t")
@@ -243,7 +276,7 @@ shadow_mesh = SubResource("ArrayMesh_d8x4t")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p11ap"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_dly4i"]
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_ji5cn"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
@@ -255,7 +288,7 @@ shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
-shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
@@ -275,20 +308,463 @@ texture_filter = 4
[sub_resource type="ArrayMesh" id="ArrayMesh_fll4m"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3),
-"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0),
+"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="),
"format": 34896613399,
"index_count": 6,
-"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0),
+"index_data": PackedByteArray("AAABAAIAAgABAAMA"),
"material": SubResource("StandardMaterial3D_ruwlj"),
"name": "Plane",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
-"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
+"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_d8x4t")
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_35kna"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_1njh5")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(4, 4)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
+
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rlaob"]
+load_path = "res://.godot/imported/hallway_1_C.png-9a126edbc39655070332e0af1a5ee780.ctex"
+
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_sv0aa"]
+load_path = "res://.godot/imported/hallway_1_M.png-b3c5e22318ae1f3d03aaa8c1818762f7.ctex"
+
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_y24fl"]
+load_path = "res://.godot/imported/hallway_1_N.png-51db985672dd9b41c5fc36f4a085de59.ctex"
+
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ulod1"]
+load_path = "res://.godot/imported/hallway_1_R.png-9be1c4defb83d9d71353c85d69b7912b.ctex"
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4a0u4"]
+albedo_texture = SubResource("CompressedTexture2D_rlaob")
+metallic = 1.0
+metallic_texture = SubResource("CompressedTexture2D_sv0aa")
+roughness_texture = SubResource("CompressedTexture2D_ulod1")
+normal_enabled = true
+normal_texture = SubResource("CompressedTexture2D_y24fl")
+texture_filter = 4
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_okeuk"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -6, 3, 3, 12),
+"format": 34896613377,
+"index_count": 24,
+"index_data": PackedByteArray("AAABAAIAAgABAAMAAQAAAAQAAwAFAAIABAAAAAYABwAFAAMABAAGAAcABwAGAAUA"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 8,
+"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAAAAD/////AAD//wAA//8AAP////8AAAAA//8AAAAAAAD///////8AAA==")
+}]
+blend_shape_mode = 0
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_d8p6j"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -6, 3, 3, 12),
+"attribute_data": PackedByteArray("AAD/f////38AAP+/////v////z8AAP8///8AAAAAAAD///9/AAD/f////z8AAP8//////wAA//////+/AAD/vw=="),
+"format": 34896613399,
+"index_count": 24,
+"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsADAANAA4ADgANAA8A"),
+"material": SubResource("StandardMaterial3D_4a0u4"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 16,
+"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD//////////wAA////v///AAAAAP+//////////7//////AAD/vwAAAAD//1TVAAAAAAAAVNX//wAA//9U1f//AAAAAFTV////////VNX/////AABU1QAA/////1TVAAD//wAAVNX/v/9//7//f/+//3//v/9//3////9/////f////3///6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV")
+}]
+blend_shape_mode = 0
+shadow_mesh = SubResource("ArrayMesh_okeuk")
+
+[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ruwlj"]
+data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_4a0u4"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_1njh5")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(4, 4)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_okeuk"]
+albedo_texture = ExtResource("18_sqa4l")
+metallic = 1.0
+metallic_texture = ExtResource("19_17ivy")
+roughness_texture = ExtResource("21_35kna")
+normal_enabled = true
+normal_texture = ExtResource("20_ji5cn")
+texture_filter = 4
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_6giaa"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3),
+"format": 34896613377,
+"index_count": 18,
+"index_data": PackedByteArray("AAABAAIAAQAAAAMAAwAAAAQAAgABAAUABQAGAAIABwAGAAUA"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 8,
+"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAA//8AAP//AAD//wAAAAAAAAAA/////wAA/////wAAAAD///////8AAA==")
+}]
+blend_shape_mode = 0
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_otfxe"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3),
+"attribute_data": PackedByteArray("AABUVVRVVFUAAKqqVFWqqlRVVFUAAFRVVFUAAAAAAABUVf//AAD//1RVqqoAAKqq"),
+"format": 34896613399,
+"index_count": 18,
+"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsA"),
+"material": SubResource("StandardMaterial3D_okeuk"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 12,
+"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD///////8AAAAA//9U1QAAAAAAAFTV//8AAP//VNX//wAAAABU1f///////1TV/////wAAVNUAAP////9U1QAA//8AAFTV/7//f/+//3//v/9//7//f6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV")
+}]
+blend_shape_mode = 0
+shadow_mesh = SubResource("ArrayMesh_6giaa")
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+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
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+"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/")
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+blend_shape_mode = 0
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+
+[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_17ivy"]
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+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_otfxe"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_1njh5")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(4, 4)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
+
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_2h3rs"]
+load_path = "res://.godot/imported/hallway_2_C.png-368e035781dbfc292f80210e8377e1f9.ctex"
+
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+
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_sh2xs"]
+load_path = "res://.godot/imported/hallway_2_N.png-6d22130ff0aeb6510ae322aebc31a58e.ctex"
+
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_tpfln"]
+load_path = "res://.godot/imported/hallway_2_R.png-e22266e6db52a2c329569fdae3b64571.ctex"
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u2hqf"]
+albedo_texture = SubResource("CompressedTexture2D_2h3rs")
+metallic = 1.0
+metallic_texture = SubResource("CompressedTexture2D_powch")
+roughness_texture = SubResource("CompressedTexture2D_tpfln")
+normal_enabled = true
+normal_texture = SubResource("CompressedTexture2D_sh2xs")
+texture_filter = 4
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_62grt"]
+_surfaces = [{
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+"format": 34896613377,
+"index_count": 24,
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+"vertex_count": 8,
+"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAAAAD/////AAD//wAA//8AAP////8AAAAA//8AAAAAAAD///////8AAA==")
+}]
+blend_shape_mode = 0
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_6nvhk"]
+_surfaces = [{
+"aabb": AABB(-1.5, 0, -6, 3, 3, 12),
+"attribute_data": PackedByteArray("AAD/f////38AAP+/////v////z8AAP8///8AAAAAAAD///9/AAD/f////z8AAP8//////wAA//////+/AAD/vw=="),
+"format": 34896613399,
+"index_count": 24,
+"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsADAANAA4ADgANAA8A"),
+"material": SubResource("StandardMaterial3D_u2hqf"),
+"name": "Cube",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 16,
+"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD//////////wAA////v///AAAAAP+//////////7//////AAD/vwAAAAD//1TVAAAAAAAAVNX//wAA//9U1f//AAAAAFTV////////VNX/////AABU1QAA/////1TVAAD//wAAVNX/v/9//7//f/+//3//v/9//3////9/////f////3///6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV")
+}]
+blend_shape_mode = 0
+shadow_mesh = SubResource("ArrayMesh_62grt")
+
[node name="GhostShipLevel" type="Node3D"]
[node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")]
@@ -298,7 +774,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12)
[node name="Floor" parent="Airlock" instance=ExtResource("2_2egij")]
-source_gunk_material = SubResource("ShaderMaterial_ruwlj")
+source_gunk_material = SubResource("ShaderMaterial_sqa4l")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Floor"]
mesh = SubResource("ArrayMesh_ruwlj")
@@ -309,7 +785,7 @@ shape = SubResource("ConcavePolygonShape3D_yvipw")
[node name="Ceiling" parent="Airlock" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 3, 0)
-source_gunk_material = SubResource("ShaderMaterial_0idgf")
+source_gunk_material = SubResource("ShaderMaterial_17ivy")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Ceiling"]
mesh = SubResource("ArrayMesh_0idgf")
@@ -385,7 +861,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5)
[node name="LeftWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0)
mask_dim = 64
-source_gunk_material = SubResource("ShaderMaterial_fll4m")
+source_gunk_material = SubResource("ShaderMaterial_2pd8h")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/LeftWall"]
mesh = SubResource("ArrayMesh_1njh5")
@@ -396,10 +872,88 @@ shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="RightWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0)
mask_dim = 64
-source_gunk_material = SubResource("ShaderMaterial_dly4i")
+source_gunk_material = SubResource("ShaderMaterial_ji5cn")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/RightWall"]
mesh = SubResource("ArrayMesh_fll4m")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/RightWall"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
+
+[node name="WallSwitch" parent="Airlock/FarWall" instance=ExtResource("17_0idgf")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.5, 0.1)
+
+[node name="Corridor1" type="Node3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -22.5)
+
+[node name="Hallway1" parent="Corridor1" instance=ExtResource("2_2egij")]
+source_gunk_material = SubResource("ShaderMaterial_35kna")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway1"]
+mesh = SubResource("ArrayMesh_d8p6j")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1"]
+shape = SubResource("ConcavePolygonShape3D_ruwlj")
+
+[node name="T-Junction1" parent="Corridor1" instance=ExtResource("2_2egij")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -7.5)
+mask_dim = 192
+source_gunk_material = SubResource("ShaderMaterial_4a0u4")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/T-Junction1"]
+mesh = SubResource("ArrayMesh_otfxe")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction1"]
+shape = SubResource("ConcavePolygonShape3D_if0c2")
+
+[node name="Hallway2" parent="Corridor1" instance=ExtResource("2_2egij")]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -7.5, 0, -7.5)
+source_gunk_material = SubResource("ShaderMaterial_okeuk")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway2"]
+mesh = SubResource("ArrayMesh_kp5n7")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway2"]
+shape = SubResource("ConcavePolygonShape3D_ruwlj")
+
+[node name="Hallway3" parent="Corridor1" instance=ExtResource("2_2egij")]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -19.5, 0, -7.5)
+source_gunk_material = SubResource("ShaderMaterial_d8p6j")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway3"]
+mesh = SubResource("ArrayMesh_nmnkj")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway3"]
+shape = SubResource("ConcavePolygonShape3D_ruwlj")
+
+[node name="T-Junction2" parent="Corridor1" instance=ExtResource("2_2egij")]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -27, 0, -7.5)
+mask_dim = 192
+source_gunk_material = SubResource("ShaderMaterial_gim1e")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/T-Junction2"]
+mesh = SubResource("ArrayMesh_1h5r5")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction2"]
+shape = SubResource("ConcavePolygonShape3D_if0c2")
+
+[node name="EndCap" parent="Corridor1" instance=ExtResource("2_2egij")]
+transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -28.5, 1.5, -7.5)
+mask_dim = 64
+source_gunk_material = ExtResource("26_17ivy")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/EndCap"]
+mesh = SubResource("ArrayMesh_ji5cn")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/EndCap"]
+shape = SubResource("ConcavePolygonShape3D_17ivy")
+
+[node name="Hallway4" parent="Corridor1" instance=ExtResource("2_2egij")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -15)
+source_gunk_material = SubResource("ShaderMaterial_otfxe")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway4"]
+mesh = SubResource("ArrayMesh_6nvhk")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4"]
+shape = SubResource("ConcavePolygonShape3D_ruwlj")
diff --git a/levels/sandbox/sandbox.tscn b/levels/sandbox/sandbox.tscn
index ce03a42..4edd0d9 100644
--- a/levels/sandbox/sandbox.tscn
+++ b/levels/sandbox/sandbox.tscn
@@ -1,8 +1,10 @@
-[gd_scene load_steps=32 format=4 uid="uid://16ds4fvv72xk"]
+[gd_scene load_steps=44 format=4 uid="uid://16ds4fvv72xk"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="1_a67lu"]
[ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_h436a"]
[ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="2_2roq2"]
+[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="5_rdjtm"]
+[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_l64ek"]
[ext_resource type="ArrayMesh" uid="uid://cqd0a7ousx01n" path="res://assets/level/hallway/hallway_1.mesh" id="7_fk1xc"]
[ext_resource type="ArrayMesh" uid="uid://5jt7xxr05lw3" path="res://assets/level/hallway/hallway_2.mesh" id="8_hrvvi"]
[ext_resource type="ArrayMesh" uid="uid://o6k7ebet848p" path="res://assets/level/hallway/hallway_3.mesh" id="9_2roq2"]
@@ -31,6 +33,44 @@ size = Vector2(50, 50)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_c8g65"]
+[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"]
+load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
+
+[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"]
+width = 256
+height = 256
+depth = 32
+seamless = true
+seamless_blend_skirt = 0.5
+noise = ExtResource("6_l64ek")
+
+[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"]
+width = 256
+height = 256
+depth = 32
+seamless = true
+seamless_blend_skirt = 0.5
+noise = ExtResource("6_l64ek")
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_hrvvi"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_rdjtm")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_powch"]
albedo_color = Color(1, 0.403922, 1, 1)
@@ -68,6 +108,25 @@ shadow_mesh = SubResource("ArrayMesh_24j8i")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nxc47"]
data = PackedVector3Array(0.7236, -0.4472, 0.5257, 0, -1, 0, -0.2764, -0.4472, 0.8506, 0, -1, 0, 0.7236, -0.4472, 0.5257, 0.7236, -0.4472, -0.5257, -0.2764, -0.4472, 0.8506, 0, -1, 0, -0.8944, -0.4472, 0, -0.8944, -0.4472, 0, 0, -1, 0, -0.2764, -0.4472, -0.8506, -0.2764, -0.4472, -0.8506, 0, -1, 0, 0.7236, -0.4472, -0.5257, 0.7236, -0.4472, -0.5257, 0.7236, -0.4472, 0.5257, 0.8944, 0.4472, 0, 0.7236, -0.4472, 0.5257, -0.2764, -0.4472, 0.8506, 0.2764, 0.4472, 0.8506, -0.2764, -0.4472, 0.8506, -0.8944, -0.4472, 0, -0.7236, 0.4472, 0.5257, -0.8944, -0.4472, 0, -0.2764, -0.4472, -0.8506, -0.7236, 0.4472, -0.5257, -0.2764, -0.4472, -0.8506, 0.7236, -0.4472, -0.5257, 0.2764, 0.4472, -0.8506, 0.8944, 0.4472, 0, 0.7236, -0.4472, 0.5257, 0.2764, 0.4472, 0.8506, 0.2764, 0.4472, 0.8506, -0.2764, -0.4472, 0.8506, -0.7236, 0.4472, 0.5257, -0.7236, 0.4472, 0.5257, -0.8944, -0.4472, 0, -0.7236, 0.4472, -0.5257, -0.7236, 0.4472, -0.5257, -0.2764, -0.4472, -0.8506, 0.2764, 0.4472, -0.8506, 0.2764, 0.4472, -0.8506, 0.7236, -0.4472, -0.5257, 0.8944, 0.4472, 0, 0.8944, 0.4472, 0, 0.2764, 0.4472, 0.8506, 0, 1, 0, 0.2764, 0.4472, 0.8506, -0.7236, 0.4472, 0.5257, 0, 1, 0, -0.7236, 0.4472, 0.5257, -0.7236, 0.4472, -0.5257, 0, 1, 0, -0.7236, 0.4472, -0.5257, 0.2764, 0.4472, -0.8506, 0, 1, 0, 0.2764, 0.4472, -0.8506, 0.8944, 0.4472, 0, 0, 1, 0)
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_2roq2"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_rdjtm")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2h3rs"]
albedo_color = Color(1, 0.403922, 1, 1)
@@ -107,6 +166,25 @@ shadow_mesh = SubResource("ArrayMesh_tquao")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_hvf6a"]
data = PackedVector3Array(0.4375, 0.164, 0.7656, 0.4687, 0.2422, 0.7578, 0.5, 0.0937, 0.6875, 0.5, 0.0937, 0.6875, 0.4687, 0.2422, 0.7578, 0.5625, 0.2422, 0.6719, -0.4375, 0.164, 0.7656, -0.5, 0.0937, 0.6875, -0.4688, 0.2422, 0.7578, -0.4688, 0.2422, 0.7578, -0.5, 0.0937, 0.6875, -0.5625, 0.2422, 0.6719, 0.5, 0.0937, 0.6875, 0.5625, 0.2422, 0.6719, 0.5469, 0.0547, 0.5781, 0.5469, 0.0547, 0.5781, 0.5625, 0.2422, 0.6719, 0.625, 0.2422, 0.5625, -0.5, 0.0937, 0.6875, -0.5469, 0.0547, 0.5781, -0.5625, 0.2422, 0.6719, -0.5625, 0.2422, 0.6719, -0.5469, 0.0547, 0.5781, -0.625, 0.2422, 0.5625, 0.3515, 0.0312, 0.7187, 0.5, 0.0937, 0.6875, 0.3515, -0.0234, 0.6172, 0.3515, -0.0234, 0.6172, 0.5, 0.0937, 0.6875, 0.5469, 0.0547, 0.5781, -0.3516, 0.0312, 0.7187, -0.3516, -0.0234, 0.6172, -0.5, 0.0937, 0.6875, -0.5, 0.0937, 0.6875, -0.3516, -0.0234, 0.6172, -0.5469, 0.0547, 0.5781, 0.3515, 0.1328, 0.7812, 0.4375, 0.164, 0.7656, 0.3515, 0.0312, 0.7187, 0.3515, 0.0312, 0.7187, 0.4375, 0.164, 0.7656, 0.5, 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+[sub_resource type="ShaderMaterial" id="ShaderMaterial_fk1xc"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_rdjtm")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0psug"]
albedo_color = Color(1, 0.403922, 1, 1)
@@ -144,6 +222,25 @@ shadow_mesh = SubResource("ArrayMesh_i3ihq")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_0qjrr"]
data = PackedVector3Array(-4, 4, 4, -4, -4, 4, -4, 4, -4, -4, 4, -4, -4, -4, 4, -4, -4, -4, -4, 4, -4, -4, -4, -4, 4, 4, -4, 4, 4, -4, -4, -4, -4, 4, -4, -4, 4, 4, -4, 4, -4, -4, 4, 4, 4, 4, 4, 4, 4, -4, -4, 4, -4, 4, 4, 4, 4, 4, -4, 4, -4, 4, 4, -4, 4, 4, 4, -4, 4, -4, -4, 4, 4, -4, -4, -4, -4, -4, 4, -4, 4, 4, -4, 4, -4, -4, -4, -4, -4, 4, -4, 4, -4, 4, 4, -4, -4, 4, 4, -4, 4, 4, 4, 4, -4, 4, 4, 4)
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_6fwow"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_rdjtm")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hrvvi"]
albedo_color = Color(1, 0.403922, 1, 1)
@@ -183,12 +280,69 @@ shadow_mesh = SubResource("ArrayMesh_jllhp")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6ood3"]
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-0.7805, -0.0001, -6, -4, 4, -6, -0.0001, 4, -6, -0.0001, -0.0001, -6, -4, 3.9231, -6, 0.7803, 3.9231, -6, 0.7803, -0.0001, -6, -4, 3.6954, -6, 1.5307, 3.6954, -6, 1.5307, -0.0001, -6, -4, 3.3258, -6, 2.2223, 3.3258, -6, 2.2223, -0.0001, -6, -4, 2.8284, -6, 2.8284, 2.8284, -6, 2.8284, -0.0001, -6, -4, 2.2223, -6, 3.3258, 2.2223, -6, 3.3258, -0.0001, -6, -4, 1.5307, -6, 3.6954, 1.5307, -6, 3.6954, -0.0001, -6, -4, 0.7803, -6, 3.9231, 0.7803, -6, 3.9231, -0.0001, -6, -4, -0.0001, -6, 4, -0.0001, -6, 4, -0.0001, -6, -4, -0.7805, -6, 3.9231, -0.7805, -6, 3.9231, -0.0001, -6, -4, -1.5308, -6, 3.6954, -1.5308, -6, 3.6954, -0.0001, -6, -4, -2.2224, -6, 3.3258, -2.2224, -6, 3.3258, -0.0001, -6, -4, -2.8285, -6, 2.8284, -2.8285, -6, 2.8284, -0.0001, -6, -4, -3.3259, -6, 2.2223, -3.3259, -6, 2.2223, -0.0001, -6, -4, -3.6956, -6, 1.5307, -3.6956, -6, 1.5307, -0.0001, -6, -4, -3.9232, -6, 0.7803, -3.9232, -6, 0.7803, -0.0001, -6, -4, -4, -6, -0.0001, -4, -6, -0.0001, -0.0001, -6, -4, -3.9232, -6, -0.7805, -3.9232, -6, -0.7805, -0.0001, -6, -4, -3.6956, -6, -1.5308, -3.6956, -6, -1.5308, -0.0001, -6, -4, -3.3259, -6, -2.2224, -3.3259, -6, -2.2224, -0.0001, -6, -4, -2.8285, -6, -2.8285, -2.8285, -6, -2.8285, -0.0001, -6, -4, -2.2224, -6, -3.3259, -2.2224, -6, -3.3259, -0.0001, -6, -4, -1.5308, -6, -3.6956, -1.5308, -6, -3.6956, -0.0001, -6, -4, -0.7805, -6, -3.9232)
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_6idi3"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_rdjtm")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p1wtp"]
data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_sh2xs"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_rdjtm")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2l4r6"]
data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_tpfln"]
+resource_local_to_scene = true
+render_priority = 0
+shader = ExtResource("5_rdjtm")
+shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
+shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
+shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
+shader_parameter/pixellation = 128.0
+shader_parameter/time_pixellation = 30.0
+shader_parameter/roughness = 0.15
+shader_parameter/specular_contribution = 0.8
+shader_parameter/emission_strength = 0.02
+shader_parameter/uv_scale = Vector2(8, 8)
+shader_parameter/time_scale = 0.2
+shader_parameter/edge_bleed = 0.25
+shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
+shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
+shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
+
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_tmxet"]
data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6)
@@ -219,6 +373,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.35498, 1.13294, -2.81423)
mask_dim = 128
mesh_instance = NodePath("MeshInstance3D")
initial_mask = ExtResource("2_2roq2")
+source_gunk_material = SubResource("ShaderMaterial_hrvvi")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Icosahedron"]
mesh = SubResource("ArrayMesh_2roq2")
@@ -230,6 +385,7 @@ shape = SubResource("ConcavePolygonShape3D_nxc47")
transform = Transform3D(-0.616239, 0, 0.787559, 0, 1, 0, -0.787559, 0, -0.616239, -2.22512, 1.41158, 2.88581)
mask_dim = 128
mesh_instance = NodePath("MeshInstance3D")
+source_gunk_material = SubResource("ShaderMaterial_2roq2")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Monkey"]
mesh = SubResource("ArrayMesh_hrvvi")
@@ -241,6 +397,7 @@ shape = SubResource("ConcavePolygonShape3D_hvf6a")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 4, 0)
mask_dim = 512
mesh_instance = NodePath("MeshInstance3D")
+source_gunk_material = SubResource("ShaderMaterial_fk1xc")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Cube"]
mesh = SubResource("ArrayMesh_2va2y")
@@ -252,6 +409,7 @@ shape = SubResource("ConcavePolygonShape3D_0qjrr")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.33738, 6, -7.18125)
mask_dim = 512
mesh_instance = NodePath("MeshInstance3D")
+source_gunk_material = SubResource("ShaderMaterial_6fwow")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Cylinder"]
mesh = SubResource("ArrayMesh_2h3rs")
@@ -270,6 +428,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 25)
[node name="Hallway1" parent="LevelTiles" instance=ExtResource("1_a67lu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
+source_gunk_material = SubResource("ShaderMaterial_6idi3")
[node name="MeshInstance3D" type="MeshInstance3D" parent="LevelTiles/Hallway1"]
mesh = ExtResource("7_fk1xc")
@@ -285,6 +444,7 @@ omni_range = 20.0
[node name="Hallway2" parent="LevelTiles" instance=ExtResource("1_a67lu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 18)
+source_gunk_material = SubResource("ShaderMaterial_sh2xs")
[node name="MeshInstance3D" type="MeshInstance3D" parent="LevelTiles/Hallway2"]
mesh = ExtResource("8_hrvvi")
@@ -300,6 +460,7 @@ omni_range = 20.0
[node name="Hallway3" parent="LevelTiles" instance=ExtResource("1_a67lu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30)
+source_gunk_material = SubResource("ShaderMaterial_tpfln")
[node name="MeshInstance3D" type="MeshInstance3D" parent="LevelTiles/Hallway3"]
mesh = ExtResource("9_2roq2")
diff --git a/project.godot b/project.godot
index ab16b81..78691ff 100644
--- a/project.godot
+++ b/project.godot
@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Grunk"
-run/main_scene="res://levels/sandbox/sandbox.tscn"
+run/main_scene="uid://bov4ok76woyc"
config/features=PackedStringArray("4.4", "Forward Plus")
run/max_fps=60
diff --git a/src/effects/laser_dust.tscn b/src/effects/laser_dust.tscn
index e508f6e..6f085d0 100644
--- a/src/effects/laser_dust.tscn
+++ b/src/effects/laser_dust.tscn
@@ -37,6 +37,7 @@ size = Vector2(0.02, 0.02)
[node name="LaserDust" type="GPUParticles3D"]
layers = 2
+sorting_offset = 1.0
amount = 32
lifetime = 0.2
process_material = SubResource("ParticleProcessMaterial_etm00")
diff --git a/src/props/wall_switch/wall_switch.tscn b/src/props/wall_switch/wall_switch.tscn
index d4e7d09..326f4ed 100644
--- a/src/props/wall_switch/wall_switch.tscn
+++ b/src/props/wall_switch/wall_switch.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=21 format=4 uid="uid://b6eg8t04rkh0c"]
+[gd_scene load_steps=22 format=4 uid="uid://b6eg8t04rkh0c"]
[ext_resource type="Script" uid="uid://bkmn5m47mt1gh" path="res://src/props/wall_switch/wall_switch.gd" id="2_kfvqd"]
[ext_resource type="Texture2D" uid="uid://1wjcyqynwlb6" path="res://assets/props/wall_switch/wall_switch_C.png" id="2_vufqs"]
@@ -7,6 +7,7 @@
[ext_resource type="Texture2D" uid="uid://ddve6jcfcuthx" path="res://assets/props/wall_switch/wall_switch_N.png" id="4_pg3hp"]
[ext_resource type="Texture2D" uid="uid://rq5e0a3sco88" path="res://assets/props/wall_switch/wall_switch_R.png" id="5_555wb"]
[ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="7_3ib1l"]
+[ext_resource type="Material" uid="uid://c1vy4bkwb1g5m" path="res://assets/materials/gunk_lowrez.material" id="8_exmrm"]
[ext_resource type="Script" uid="uid://deg5xd87cy8rg" path="res://src/props/interactive.gd" id="10_qw6jt"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jtkkw"]
@@ -167,6 +168,7 @@ unique_name_in_owner = true
unique_name_in_owner = true
mask_dim = 48
mesh_instance = NodePath("../Armature/Skeleton3D/WallSwitch_2")
+source_gunk_material = ExtResource("8_exmrm")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody" index="1"]
shape = SubResource("ConcavePolygonShape3D_1xqlp")
diff --git a/src/world/gunk_body/gunk_body.gd b/src/world/gunk_body/gunk_body.gd
index fed2bd4..91131d6 100644
--- a/src/world/gunk_body/gunk_body.gd
+++ b/src/world/gunk_body/gunk_body.gd
@@ -180,6 +180,7 @@ func _get_uv(point: Vector3, normal: Vector3) -> Vector2:
## Returns Vector2.INF if the given point+normal does not lie on this mesh within tolerance.
func _get_px(point: Vector3, normal: Vector3) -> Vector2:
debug_draw.draw_vector(normal, point)
+ #print_debug("POINT: ", point, "; NORMAL: ", normal)
return _get_uv(point * global_transform, normal * global_basis) * mask_control.size
diff --git a/src/world/gunk_body/gunk_body.tscn b/src/world/gunk_body/gunk_body.tscn
index 6b13eef..27afda2 100644
--- a/src/world/gunk_body/gunk_body.tscn
+++ b/src/world/gunk_body/gunk_body.tscn
@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://c2omlx4ptrc01"]
[ext_resource type="Script" uid="uid://hbl5u20wlwr5" path="res://src/world/gunk_body/gunk_body.gd" id="1_qqbpr"]
-[ext_resource type="Material" uid="uid://kkyg6jrp3d53" path="res://assets/materials/gunk_material.tres" id="2_hrldx"]
+[ext_resource type="Material" uid="uid://cqjr3cbxtfg2j" path="res://assets/materials/gunk.material" id="2_hrldx"]
[ext_resource type="Script" uid="uid://bom5qysgfvap1" path="res://src/world/gunk_body/draw_controller.gd" id="2_kkcjw"]
[ext_resource type="Script" uid="uid://ba7480ara8eo" path="res://levels/sandbox/debug_draw.gd" id="3_m8wx4"]
@@ -44,6 +44,7 @@ grow_vertical = 2
script = ExtResource("2_kkcjw")
[node name="DebugDraw" type="Control" parent="."]
+visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
diff --git a/vault/assets/color_palette.md b/vault/assets/color_palette.md
index d3418eb..2b5b692 100644
--- a/vault/assets/color_palette.md
+++ b/vault/assets/color_palette.md
@@ -29,6 +29,8 @@
- `#4d4a46` Control Gray SAMPLE
- `#3e3b38` Control Gray Shadow SAMPLE
- `#716e6b` Control Gray Highlight SAMPLE
+- `#70a5c1` Control Glass SAMPLE
+- `#d1e4e8` Control Glass Highlight SAMPLE
- `#ff4a1c` Emissive Blood Orange SAMPLE
- `#dd1c1a` DANGER Red SAMPLE
- `#23fb59` SUCCESS Green SAMPLE