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sha256:2c16c53cc48a45c8723d60cc0ae98f4fc4d2b8d36a7bd860ffe652c80c1f9756 +size 764 diff --git a/assets/level/wall/wall_4_N.png.import b/assets/level/wall/wall_4_N.png.import new file mode 100644 index 0000000..a83c59a --- /dev/null +++ b/assets/level/wall/wall_4_N.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b7b5hgjrhkmyv" +path="res://.godot/imported/wall_4_N.png-7266a256da1a9637a57854d9b4696bb9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/level/wall/wall_4_N.png" +dest_files=["res://.godot/imported/wall_4_N.png-7266a256da1a9637a57854d9b4696bb9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=1 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=1 +roughness/src_normal="res://assets/level/wall/wall_4_N.png" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/assets/level/wall/wall_4_R.png b/assets/level/wall/wall_4_R.png new file mode 100644 index 0000000..d07483c --- /dev/null +++ b/assets/level/wall/wall_4_R.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:05b8250b24b7f6c14f7f8bbdd44c3812625d675c8bbb84dcd2b4ee5d1e81ba31 +size 1152 diff --git a/assets/level/wall/wall_4_R.png.import b/assets/level/wall/wall_4_R.png.import new file mode 100644 index 0000000..ff0efa2 --- /dev/null +++ b/assets/level/wall/wall_4_R.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dntng7in0sxk5" +path="res://.godot/imported/wall_4_R.png-898cd225df94b9ac5ce38a34914a1ccb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/level/wall/wall_4_R.png" +dest_files=["res://.godot/imported/wall_4_R.png-898cd225df94b9ac5ce38a34914a1ccb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/assets/materials/gunk.material b/assets/materials/gunk.material new file mode 100644 index 0000000..12f838b Binary files /dev/null and b/assets/materials/gunk.material differ diff --git a/assets/materials/gunk_2_material.tres b/assets/materials/gunk_2_material.tres deleted file mode 100644 index 522f2c1..0000000 --- a/assets/materials/gunk_2_material.tres +++ /dev/null @@ -1,23 +0,0 @@ -[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://kfyacbbge0xi"] - -[ext_resource type="Shader" path="res://src/shaders/gunk_2.gdshader" id="1_nrrfp"] -[ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="2_kh76g"] - -[resource] -render_priority = 0 -shader = ExtResource("1_nrrfp") -shader_parameter/color_1 = Color(0, 0.101961, 0.301961, 1) -shader_parameter/color_2 = Color(0.1289, 0.123, 0.3, 1) -shader_parameter/color_3 = Color(0, 0.039, 0.13, 1) -shader_parameter/spin_rotation = 0.0 -shader_parameter/offset = Vector2(-0.35, 0.235) -shader_parameter/contrast = 2.0 -shader_parameter/spin_amount = 7.98 -shader_parameter/pixel_filter = 700.0 -shader_parameter/convolution_factor = 0.05 -shader_parameter/roughness = 0.15 -shader_parameter/specular_contribution = 0.2 -shader_parameter/uv_scale = Vector2(1, 1) -shader_parameter/time_scale = 0.01 -shader_parameter/edge_bleed = 0.1 -shader_parameter/gunk_mask = ExtResource("2_kh76g") diff --git a/assets/materials/gunk_lowrez.material b/assets/materials/gunk_lowrez.material new file mode 100644 index 0000000..6ab2e8a Binary files /dev/null and b/assets/materials/gunk_lowrez.material differ diff --git a/assets/materials/gunk_material.tres b/assets/materials/gunk_material.tres deleted file mode 100644 index d3a3cd2..0000000 --- a/assets/materials/gunk_material.tres +++ /dev/null @@ -1,42 +0,0 @@ -[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://kkyg6jrp3d53"] - -[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="1_euy6e"] -[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="2_u4cba"] - -[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"] -load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" - -[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"] -width = 256 -height = 256 -depth = 32 -seamless = true -seamless_blend_skirt = 0.5 -noise = ExtResource("2_u4cba") - -[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"] -width = 256 -height = 256 -depth = 32 -seamless = true -seamless_blend_skirt = 0.5 -noise = ExtResource("2_u4cba") - -[resource] -resource_local_to_scene = true -render_priority = 0 -shader = ExtResource("1_euy6e") -shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) -shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) -shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) -shader_parameter/pixellation = 128.0 -shader_parameter/time_pixellation = 30.0 -shader_parameter/roughness = 0.15 -shader_parameter/specular_contribution = 0.8 -shader_parameter/emission_strength = 0.02 -shader_parameter/uv_scale = Vector2(8, 8) -shader_parameter/time_scale = 0.2 -shader_parameter/edge_bleed = 0.25 -shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") -shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") -shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") diff --git a/assets/materials/level/wall_2.material b/assets/materials/level/wall_2.material index 754dde7..fd309b0 100644 Binary files a/assets/materials/level/wall_2.material and b/assets/materials/level/wall_2.material differ diff --git a/assets/materials/level/wall_4.material b/assets/materials/level/wall_4.material new file mode 100644 index 0000000..42898c0 Binary files /dev/null and b/assets/materials/level/wall_4.material differ diff --git a/levels/asset_test/asset_test.tscn b/levels/asset_test/asset_test.tscn index bdb1332..4195173 100644 --- a/levels/asset_test/asset_test.tscn +++ b/levels/asset_test/asset_test.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=14 format=3 uid="uid://ef0nvq0ikdjg"] +[gd_scene load_steps=24 format=4 uid="uid://ef0nvq0ikdjg"] [ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_kfkc5"] [ext_resource type="ArrayMesh" uid="uid://bc476v18chh3o" path="res://assets/level/floor/floor_1.mesh" id="2_eqm4j"] @@ -6,8 +6,14 @@ [ext_resource type="ArrayMesh" uid="uid://b3dnnod3nih10" path="res://assets/level/wall/wall_1.mesh" id="4_yy6sa"] [ext_resource type="ArrayMesh" uid="uid://cphc3nx1xqrgw" path="res://assets/level/wall/wall_2.mesh" id="5_rpeyx"] [ext_resource type="ArrayMesh" uid="uid://uvq4b445w8dv" path="res://assets/level/wall/wall_3.mesh" id="6_emb7q"] +[ext_resource type="ArrayMesh" uid="uid://iachnau2wfjg" path="res://assets/level/wall/wall_4.mesh" id="7_emb7q"] [ext_resource type="ArrayMesh" uid="uid://dhutbkqatlwpa" path="res://assets/level/ceiling/ceiling_1.mesh" id="7_u881q"] [ext_resource type="ArrayMesh" uid="uid://c8aauxqfa3w3b" path="res://assets/level/ceiling/ceiling_2.mesh" id="8_2mqye"] +[ext_resource type="ArrayMesh" uid="uid://cqd0a7ousx01n" path="res://assets/level/hallway/hallway_1.mesh" id="13_muvdl"] +[ext_resource type="Material" uid="uid://djoqy5skkmabr" path="res://assets/level/t-junction/t-junction_1.material" id="13_vx5xa"] +[ext_resource type="Material" uid="uid://csu11a0qxtg2g" path="res://assets/level/t-junction/t-junction_2.material" id="14_2mqye"] +[ext_resource type="ArrayMesh" uid="uid://5jt7xxr05lw3" path="res://assets/level/hallway/hallway_2.mesh" id="14_bbps6"] +[ext_resource type="ArrayMesh" uid="uid://o6k7ebet848p" path="res://assets/level/hallway/hallway_3.mesh" id="15_tbq5c"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_om6ib"] @@ -32,6 +38,68 @@ size = Vector2(6, 6) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_imll7"] +[sub_resource type="ArrayMesh" id="ArrayMesh_8am31"] +_surfaces = [{ +"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3), +"format": 34896613377, +"index_count": 18, +"index_data": PackedByteArray("AAABAAIAAQAAAAMAAwAAAAQAAgABAAUABQAGAAIABwAGAAUA"), +"name": "Cube", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 8, +"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAA//8AAP//AAD//wAAAAAAAAAA/////wAA/////wAAAAD///////8AAA==") +}] +blend_shape_mode = 0 + +[sub_resource type="ArrayMesh" id="ArrayMesh_m53g0"] +_surfaces = [{ +"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3), +"attribute_data": PackedByteArray("AABUVVRVVFUAAKqqVFWqqlRVVFUAAFRVVFUAAAAAAABUVf//AAD//1RVqqoAAKqq"), +"format": 34896613399, +"index_count": 18, +"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsA"), +"material": ExtResource("13_vx5xa"), +"name": "Cube", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 12, +"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD///////8AAAAA//9U1QAAAAAAAFTV//8AAP//VNX//wAAAABU1f///////1TV/////wAAVNUAAP////9U1QAA//8AAFTV/7//f/+//3//v/9//7//f6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV") +}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_8am31") + +[sub_resource type="ArrayMesh" id="ArrayMesh_qn1y2"] +_surfaces = [{ +"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3), +"format": 34896613377, +"index_count": 18, +"index_data": PackedByteArray("AAABAAIAAQAAAAMAAwAAAAQAAgABAAUABQAGAAIABwAGAAUA"), +"name": "Cube", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 8, +"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAA//8AAP//AAD//wAAAAAAAAAA/////wAA/////wAAAAD///////8AAA==") +}] +blend_shape_mode = 0 + +[sub_resource type="ArrayMesh" id="ArrayMesh_4m454"] +_surfaces = [{ +"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3), +"attribute_data": PackedByteArray("AABUVVRVVFUAAKqqVFWqqlRVVFUAAFRVVFUAAAAAAABUVf//AAD//1RVqqoAAKqq"), +"format": 34896613399, +"index_count": 18, +"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsA"), +"material": ExtResource("14_2mqye"), +"name": "Cube", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 12, +"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD///////8AAAAA//9U1QAAAAAAAFTV//8AAP//VNX//wAAAABU1f///////1TV/////wAAVNUAAP////9U1QAA//8AAFTV/7//f/+//3//v/9//7//f6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV") +}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_qn1y2") + [node name="AssetTest" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] @@ -43,6 +111,30 @@ light_energy = 8.0 shadow_enabled = true omni_range = 20.0 +[node name="OmniLight3D2" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1.87456, -4) +light_energy = 8.0 +shadow_enabled = true +omni_range = 20.0 + +[node name="OmniLight3D3" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1.87456, 10) +light_energy = 8.0 +shadow_enabled = true +omni_range = 20.0 + +[node name="OmniLight3D4" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.87456, 10) +light_energy = 8.0 +shadow_enabled = true +omni_range = 20.0 + +[node name="OmniLight3D5" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 1.87456, 10) +light_energy = 8.0 +shadow_enabled = true +omni_range = 20.0 + [node name="Player" parent="." instance=ExtResource("1_kfkc5")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) @@ -84,6 +176,10 @@ mesh = ExtResource("5_rpeyx") transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 4, 0, 0) mesh = ExtResource("6_emb7q") +[node name="Wall4" type="MeshInstance3D" parent="Assets/Walls"] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 6, 0, 0) +mesh = ExtResource("7_emb7q") + [node name="Ceilings" type="Node3D" parent="Assets"] [node name="Ceiling1" type="MeshInstance3D" parent="Assets/Ceilings"] @@ -93,3 +189,30 @@ mesh = ExtResource("7_u881q") [node name="Ceiling2" type="MeshInstance3D" parent="Assets/Ceilings"] transform = Transform3D(-4.37114e-08, 0, -1, -8.74228e-08, -1, 3.82137e-15, -1, 8.74228e-08, 4.37114e-08, 2, 2, 0) mesh = ExtResource("8_2mqye") + +[node name="Hallways" type="Node3D" parent="Assets"] + +[node name="Hallway1" type="MeshInstance3D" parent="Assets/Hallways"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 13) +mesh = ExtResource("13_muvdl") +skeleton = NodePath("../..") + +[node name="Hallway2" type="MeshInstance3D" parent="Assets/Hallways"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 13) +mesh = ExtResource("14_bbps6") + +[node name="Hallway3" type="MeshInstance3D" parent="Assets/Hallways"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 13) +mesh = ExtResource("15_tbq5c") + +[node name="T-Junctions" type="Node3D" parent="Assets"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 4, 0, 20.5) + +[node name="T-Junction1" type="MeshInstance3D" parent="Assets/T-Junctions"] +mesh = SubResource("ArrayMesh_m53g0") +skeleton = NodePath("../..") + +[node name="T-Junction2" type="MeshInstance3D" parent="Assets/T-Junctions"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3) +mesh = SubResource("ArrayMesh_4m454") +skeleton = NodePath("../..") diff --git a/levels/ghost_ship/ghost_ship.tscn b/levels/ghost_ship/ghost_ship.tscn index d9286ff..5a79e25 100644 --- a/levels/ghost_ship/ghost_ship.tscn +++ b/levels/ghost_ship/ghost_ship.tscn @@ -44,6 +44,30 @@ light_energy = 8.0 shadow_enabled = true omni_range = 10.0 +[node name="OmniLight3D5" type="OmniLight3D" parent="GhostShipLevel"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -28.6) +light_energy = 8.0 +shadow_enabled = true +omni_range = 10.0 + +[node name="OmniLight3D6" type="OmniLight3D" parent="GhostShipLevel"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -31.6) +light_energy = 8.0 +shadow_enabled = true +omni_range = 10.0 + +[node name="OmniLight3D7" type="OmniLight3D" parent="GhostShipLevel"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0.1, -31.6) +light_energy = 8.0 +shadow_enabled = true +omni_range = 10.0 + +[node name="OmniLight3D8" type="OmniLight3D" parent="GhostShipLevel"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 0.1, -28.6) +light_energy = 8.0 +shadow_enabled = true +omni_range = 10.0 + [node name="OmniLight3D3" type="OmniLight3D" parent="GhostShipLevel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.1, -7.6) light_energy = 8.0 diff --git a/levels/ghost_ship/ghost_ship_level.tscn b/levels/ghost_ship/ghost_ship_level.tscn index 1153998..113a460 100644 --- a/levels/ghost_ship/ghost_ship_level.tscn +++ b/levels/ghost_ship/ghost_ship_level.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=47 format=3 uid="uid://crydi5cjgfwe5"] +[gd_scene load_steps=106 format=4 uid="uid://crydi5cjgfwe5"] [ext_resource type="PackedScene" uid="uid://oowut88kr2ox" path="res://levels/ghost_ship/player_ship/player_ship.tscn" id="1_2pyr1"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="2_2egij"] @@ -16,11 +16,25 @@ [ext_resource type="Texture2D" uid="uid://begn6qloo0m1q" path="res://assets/level/wall/wall_2_M.png" id="14_dly4i"] [ext_resource type="Texture2D" uid="uid://cpdrvdu3qt62t" path="res://assets/level/wall/wall_2_N.png" id="15_rp2qp"] [ext_resource type="Texture2D" uid="uid://ba5vvrx730go8" path="res://assets/level/wall/wall_2_R.png" id="16_if0c2"] +[ext_resource type="PackedScene" uid="uid://b6eg8t04rkh0c" path="res://src/props/wall_switch/wall_switch.tscn" id="17_0idgf"] +[ext_resource type="Texture2D" uid="uid://ckgmc6j7r0rh1" path="res://assets/level/t-junction/t-junction_2_C.png" id="18_qu6vm"] +[ext_resource type="Texture2D" uid="uid://cjbem2fg50idh" path="res://assets/level/t-junction/t-junction_1_C.png" id="18_sqa4l"] +[ext_resource type="Texture2D" uid="uid://cgsvlb8qc5yml" path="res://assets/level/t-junction/t-junction_1_M.png" id="19_17ivy"] +[ext_resource type="Texture2D" uid="uid://ckhslm3gb3xsk" path="res://assets/level/t-junction/t-junction_2_M.png" id="19_v8y1j"] +[ext_resource type="Texture2D" uid="uid://c3nw2htq0gmit" path="res://assets/level/t-junction/t-junction_2_N.png" id="20_54or8"] +[ext_resource type="Texture2D" uid="uid://dt4olb3vehawo" path="res://assets/level/t-junction/t-junction_1_N.png" id="20_ji5cn"] +[ext_resource type="Texture2D" uid="uid://c385j3y8iyb3p" path="res://assets/level/t-junction/t-junction_1_R.png" id="21_35kna"] +[ext_resource type="Texture2D" uid="uid://c8tkrddted8r2" path="res://assets/level/t-junction/t-junction_2_R.png" id="21_qo5rw"] +[ext_resource type="Texture2D" uid="uid://1mr7tplfxcrc" path="res://assets/level/wall/wall_3_C.png" id="22_sqa4l"] +[ext_resource type="Texture2D" uid="uid://cwqr6plpp3aov" path="res://assets/level/wall/wall_3_M.png" id="23_17ivy"] +[ext_resource type="Texture2D" uid="uid://qw6yjgadiv5f" path="res://assets/level/wall/wall_3_N.png" id="24_ji5cn"] +[ext_resource type="Texture2D" uid="uid://dqkarguq5m5hn" path="res://assets/level/wall/wall_3_R.png" id="25_35kna"] +[ext_resource type="Material" uid="uid://c1vy4bkwb1g5m" path="res://assets/materials/gunk_lowrez.material" id="26_17ivy"] -[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"] +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rp2qp"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" -[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"] +[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_if0c2"] width = 256 height = 256 depth = 32 @@ -28,7 +42,7 @@ seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") -[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"] +[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"] width = 256 height = 256 depth = 32 @@ -36,7 +50,7 @@ seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") -[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruwlj"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_sqa4l"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") @@ -48,12 +62,12 @@ shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 -shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 -shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") -shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") -shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d1yty"] resource_local_to_scene = true @@ -71,28 +85,28 @@ _surfaces = [{ "aabb": AABB(-4.5, 0, -4.5, 9, 1e-05, 9), "format": 34896613377, "index_count": 6, -"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0), +"index_data": PackedByteArray("AAABAAIAAgABAAMA"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, -"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +"vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_ruwlj"] _surfaces = [{ "aabb": AABB(-4.5, 0, -4.5, 9, 1e-05, 9), -"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0), +"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="), "format": 34896613399, "index_count": 6, -"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0), +"index_data": PackedByteArray("AAABAAIAAgABAAMA"), "material": SubResource("StandardMaterial3D_d1yty"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, -"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127) +"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_7kdnt") @@ -100,7 +114,7 @@ shadow_mesh = SubResource("ArrayMesh_7kdnt") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_yvipw"] data = PackedVector3Array(4.5, 0, 4.5, -4.5, 0, 4.5, 4.5, 0, -4.5, 4.5, 0, -4.5, -4.5, 0, 4.5, -4.5, 0, -4.5) -[sub_resource type="ShaderMaterial" id="ShaderMaterial_0idgf"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_17ivy"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") @@ -112,12 +126,12 @@ shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 -shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 -shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") -shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") -shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qu6vm"] resource_local_to_scene = true @@ -133,16 +147,16 @@ texture_filter = 4 [sub_resource type="ArrayMesh" id="ArrayMesh_0idgf"] _surfaces = [{ "aabb": AABB(-4.5, 0, -4.5, 9, 1e-05, 9), -"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0), +"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="), "format": 34896613399, "index_count": 6, -"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0), +"index_data": PackedByteArray("AAABAAIAAgABAAMA"), "material": SubResource("StandardMaterial3D_qu6vm"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, -"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127) +"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_7kdnt") @@ -180,7 +194,26 @@ size = Vector2(1.5, 0.5) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_3kphg"] data = PackedVector3Array(0.75, -0.25, 0, -0.75, -0.25, 0, 0.75, 0.25, 0, -0.75, -0.25, 0, -0.75, 0.25, 0, 0.75, 0.25, 0) -[sub_resource type="ShaderMaterial" id="ShaderMaterial_fll4m"] +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"] +load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" + +[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"] +width = 256 +height = 256 +depth = 32 +seamless = true +seamless_blend_skirt = 0.5 +noise = ExtResource("6_3kphg") + +[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"] +width = 256 +height = 256 +depth = 32 +seamless = true +seamless_blend_skirt = 0.5 +noise = ExtResource("6_3kphg") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2pd8h"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") @@ -192,7 +225,7 @@ shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 -shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") @@ -214,28 +247,28 @@ _surfaces = [{ "aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3), "format": 34896613377, "index_count": 6, -"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0), +"index_data": PackedByteArray("AAABAAIAAgABAAMA"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, -"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +"vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_1njh5"] _surfaces = [{ "aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3), -"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0), +"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="), "format": 34896613399, "index_count": 6, -"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0), +"index_data": PackedByteArray("AAABAAIAAgABAAMA"), "material": SubResource("StandardMaterial3D_54or8"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, -"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127) +"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_d8x4t") @@ -243,7 +276,7 @@ shadow_mesh = SubResource("ArrayMesh_d8x4t") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p11ap"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) -[sub_resource type="ShaderMaterial" id="ShaderMaterial_dly4i"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ji5cn"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") @@ -255,7 +288,7 @@ shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 -shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") @@ -275,20 +308,463 @@ texture_filter = 4 [sub_resource type="ArrayMesh" id="ArrayMesh_fll4m"] _surfaces = [{ "aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3), -"attribute_data": PackedByteArray(255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0), +"attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="), "format": 34896613399, "index_count": 6, -"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 2, 0, 1, 0, 3, 0), +"index_data": PackedByteArray("AAABAAIAAgABAAMA"), "material": SubResource("StandardMaterial3D_ruwlj"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, -"vertex_data": PackedByteArray(255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127) +"vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_d8x4t") +[sub_resource type="ShaderMaterial" id="ShaderMaterial_35kna"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rlaob"] +load_path = "res://.godot/imported/hallway_1_C.png-9a126edbc39655070332e0af1a5ee780.ctex" + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_sv0aa"] +load_path = "res://.godot/imported/hallway_1_M.png-b3c5e22318ae1f3d03aaa8c1818762f7.ctex" + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_y24fl"] +load_path = "res://.godot/imported/hallway_1_N.png-51db985672dd9b41c5fc36f4a085de59.ctex" + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ulod1"] +load_path = "res://.godot/imported/hallway_1_R.png-9be1c4defb83d9d71353c85d69b7912b.ctex" + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4a0u4"] +albedo_texture = SubResource("CompressedTexture2D_rlaob") +metallic = 1.0 +metallic_texture = SubResource("CompressedTexture2D_sv0aa") +roughness_texture = SubResource("CompressedTexture2D_ulod1") +normal_enabled = true +normal_texture = SubResource("CompressedTexture2D_y24fl") +texture_filter = 4 + +[sub_resource type="ArrayMesh" id="ArrayMesh_okeuk"] +_surfaces = [{ +"aabb": AABB(-1.5, 0, -6, 3, 3, 12), +"format": 34896613377, +"index_count": 24, +"index_data": PackedByteArray("AAABAAIAAgABAAMAAQAAAAQAAwAFAAIABAAAAAYABwAFAAMABAAGAAcABwAGAAUA"), +"name": "Cube", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 8, +"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAAAAD/////AAD//wAA//8AAP////8AAAAA//8AAAAAAAD///////8AAA==") +}] +blend_shape_mode = 0 + +[sub_resource type="ArrayMesh" id="ArrayMesh_d8p6j"] +_surfaces = [{ +"aabb": AABB(-1.5, 0, -6, 3, 3, 12), +"attribute_data": PackedByteArray("AAD/f////38AAP+/////v////z8AAP8///8AAAAAAAD///9/AAD/f////z8AAP8//////wAA//////+/AAD/vw=="), +"format": 34896613399, +"index_count": 24, +"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsADAANAA4ADgANAA8A"), +"material": SubResource("StandardMaterial3D_4a0u4"), +"name": "Cube", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 16, +"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD//////////wAA////v///AAAAAP+//////////7//////AAD/vwAAAAD//1TVAAAAAAAAVNX//wAA//9U1f//AAAAAFTV////////VNX/////AABU1QAA/////1TVAAD//wAAVNX/v/9//7//f/+//3//v/9//3////9/////f////3///6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV") +}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_okeuk") + +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ruwlj"] +data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_4a0u4"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_okeuk"] +albedo_texture = ExtResource("18_sqa4l") +metallic = 1.0 +metallic_texture = ExtResource("19_17ivy") +roughness_texture = ExtResource("21_35kna") +normal_enabled = true +normal_texture = ExtResource("20_ji5cn") +texture_filter = 4 + +[sub_resource type="ArrayMesh" id="ArrayMesh_6giaa"] +_surfaces = [{ +"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3), +"format": 34896613377, +"index_count": 18, +"index_data": PackedByteArray("AAABAAIAAQAAAAMAAwAAAAQAAgABAAUABQAGAAIABwAGAAUA"), +"name": "Cube", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 8, +"vertex_data": PackedByteArray("AAAAAAAAAAAAAAAA//8AAAAA//8AAAAA//8AAP//AAD//wAAAAAAAAAA/////wAA/////wAAAAD///////8AAA==") +}] +blend_shape_mode = 0 + +[sub_resource type="ArrayMesh" id="ArrayMesh_otfxe"] +_surfaces = [{ +"aabb": AABB(-1.5, 0, -1.5, 3, 3, 3), +"attribute_data": PackedByteArray("AABUVVRVVFUAAKqqVFWqqlRVVFUAAFRVVFUAAAAAAABUVf//AAD//1RVqqoAAKqq"), +"format": 34896613399, +"index_count": 18, +"index_data": PackedByteArray("AAABAAIAAgABAAMABAAFAAYABgAFAAcACAAJAAoACgAJAAsA"), +"material": SubResource("StandardMaterial3D_okeuk"), +"name": "Cube", +"primitive": 3, +"uv_scale": Vector4(0, 0, 0, 0), +"vertex_count": 12, +"vertex_data": PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD///////8AAAAA//9U1QAAAAAAAFTV//8AAP//VNX//wAAAABU1f///////1TV/////wAAVNUAAP////9U1QAA//8AAFTV/7//f/+//3//v/9//7//f6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV") +}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_6giaa") + +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_if0c2"] +data = PackedVector3Array(-1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 3, -1.5, -1.5, 3, -1.5, -1.5, 0, 1.5, -1.5, 3, 1.5, -1.5, 0, 1.5, -1.5, 0, -1.5, 1.5, 0, 1.5, 1.5, 0, 1.5, -1.5, 0, -1.5, 1.5, 0, -1.5, 1.5, 3, 1.5, 1.5, 3, -1.5, -1.5, 3, 1.5, -1.5, 3, 1.5, 1.5, 3, -1.5, -1.5, 3, -1.5) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_okeuk"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_1njh5") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(4, 4) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_j0yby"] +load_path = "res://.godot/imported/hallway_3_C.png-9b45a5b023d4947b4c559574fc3e621c.ctex" + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_saigg"] +load_path = "res://.godot/imported/hallway_3_M.png-6d432a7e82e31420f6671047ebc348f7.ctex" + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_2l4r6"] +load_path = "res://.godot/imported/hallway_3_N.png-3a3b90c817ff23ffb14b76803b3c61fc.ctex" + 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PackedByteArray("AAAAAAAA//8AAAAA/////wAA//8AAP//AAD//////////wAA////v///AAAAAP+//////////7//////AAD/vwAAAAD//1TVAAAAAAAAVNX//wAA//9U1f//AAAAAFTV////////VNX/////AABU1QAA/////1TVAAD//wAAVNX/v/9//7//f/+//3//v/9//3////9/////f////3///6qqqqqqqqqqqqqqqqqqqqqqKlTVqipU1aoqVNWqKlTV") +}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_62grt") + [node name="GhostShipLevel" type="Node3D"] [node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")] @@ -298,7 +774,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12) [node name="Floor" parent="Airlock" instance=ExtResource("2_2egij")] -source_gunk_material = SubResource("ShaderMaterial_ruwlj") +source_gunk_material = SubResource("ShaderMaterial_sqa4l") [node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Floor"] mesh = SubResource("ArrayMesh_ruwlj") @@ -309,7 +785,7 @@ shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Ceiling" parent="Airlock" instance=ExtResource("2_2egij")] transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 3, 0) -source_gunk_material = SubResource("ShaderMaterial_0idgf") +source_gunk_material = SubResource("ShaderMaterial_17ivy") [node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Ceiling"] mesh = SubResource("ArrayMesh_0idgf") @@ -385,7 +861,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5) [node name="LeftWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0) mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_fll4m") +source_gunk_material = SubResource("ShaderMaterial_2pd8h") [node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/LeftWall"] mesh = SubResource("ArrayMesh_1njh5") @@ -396,10 +872,88 @@ shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="RightWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0) mask_dim = 64 -source_gunk_material = SubResource("ShaderMaterial_dly4i") +source_gunk_material = SubResource("ShaderMaterial_ji5cn") [node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/RightWall"] mesh = SubResource("ArrayMesh_fll4m") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/RightWall"] shape = SubResource("ConcavePolygonShape3D_p11ap") + +[node name="WallSwitch" parent="Airlock/FarWall" instance=ExtResource("17_0idgf")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.5, 0.1) + +[node name="Corridor1" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -22.5) + +[node name="Hallway1" parent="Corridor1" instance=ExtResource("2_2egij")] +source_gunk_material = SubResource("ShaderMaterial_35kna") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway1"] +mesh = SubResource("ArrayMesh_d8p6j") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1"] +shape = SubResource("ConcavePolygonShape3D_ruwlj") + +[node name="T-Junction1" parent="Corridor1" instance=ExtResource("2_2egij")] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -7.5) +mask_dim = 192 +source_gunk_material = SubResource("ShaderMaterial_4a0u4") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/T-Junction1"] +mesh = SubResource("ArrayMesh_otfxe") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction1"] +shape = SubResource("ConcavePolygonShape3D_if0c2") + +[node name="Hallway2" parent="Corridor1" instance=ExtResource("2_2egij")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -7.5, 0, -7.5) +source_gunk_material = SubResource("ShaderMaterial_okeuk") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway2"] +mesh = SubResource("ArrayMesh_kp5n7") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway2"] +shape = SubResource("ConcavePolygonShape3D_ruwlj") + +[node name="Hallway3" parent="Corridor1" instance=ExtResource("2_2egij")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -19.5, 0, -7.5) +source_gunk_material = SubResource("ShaderMaterial_d8p6j") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway3"] +mesh = SubResource("ArrayMesh_nmnkj") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway3"] +shape = SubResource("ConcavePolygonShape3D_ruwlj") + +[node name="T-Junction2" parent="Corridor1" instance=ExtResource("2_2egij")] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -27, 0, -7.5) +mask_dim = 192 +source_gunk_material = SubResource("ShaderMaterial_gim1e") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/T-Junction2"] +mesh = SubResource("ArrayMesh_1h5r5") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction2"] +shape = SubResource("ConcavePolygonShape3D_if0c2") + +[node name="EndCap" parent="Corridor1" instance=ExtResource("2_2egij")] +transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -28.5, 1.5, -7.5) +mask_dim = 64 +source_gunk_material = ExtResource("26_17ivy") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/EndCap"] +mesh = SubResource("ArrayMesh_ji5cn") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/EndCap"] +shape = SubResource("ConcavePolygonShape3D_17ivy") + +[node name="Hallway4" parent="Corridor1" instance=ExtResource("2_2egij")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -15) +source_gunk_material = SubResource("ShaderMaterial_otfxe") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway4"] +mesh = SubResource("ArrayMesh_6nvhk") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4"] +shape = SubResource("ConcavePolygonShape3D_ruwlj") diff --git a/levels/sandbox/sandbox.tscn b/levels/sandbox/sandbox.tscn index ce03a42..4edd0d9 100644 --- a/levels/sandbox/sandbox.tscn +++ b/levels/sandbox/sandbox.tscn @@ -1,8 +1,10 @@ -[gd_scene load_steps=32 format=4 uid="uid://16ds4fvv72xk"] +[gd_scene load_steps=44 format=4 uid="uid://16ds4fvv72xk"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="1_a67lu"] [ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_h436a"] [ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="2_2roq2"] +[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="5_rdjtm"] +[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_l64ek"] [ext_resource type="ArrayMesh" uid="uid://cqd0a7ousx01n" path="res://assets/level/hallway/hallway_1.mesh" id="7_fk1xc"] [ext_resource type="ArrayMesh" uid="uid://5jt7xxr05lw3" path="res://assets/level/hallway/hallway_2.mesh" id="8_hrvvi"] [ext_resource type="ArrayMesh" uid="uid://o6k7ebet848p" path="res://assets/level/hallway/hallway_3.mesh" id="9_2roq2"] @@ -31,6 +33,44 @@ size = Vector2(50, 50) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_c8g65"] +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"] +load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" + +[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"] +width = 256 +height = 256 +depth = 32 +seamless = true +seamless_blend_skirt = 0.5 +noise = ExtResource("6_l64ek") + +[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"] +width = 256 +height = 256 +depth = 32 +seamless = true +seamless_blend_skirt = 0.5 +noise = ExtResource("6_l64ek") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_hrvvi"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_rdjtm") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_powch"] albedo_color = Color(1, 0.403922, 1, 1) @@ -68,6 +108,25 @@ shadow_mesh = SubResource("ArrayMesh_24j8i") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nxc47"] data = PackedVector3Array(0.7236, -0.4472, 0.5257, 0, -1, 0, -0.2764, -0.4472, 0.8506, 0, -1, 0, 0.7236, -0.4472, 0.5257, 0.7236, -0.4472, -0.5257, -0.2764, -0.4472, 0.8506, 0, -1, 0, -0.8944, -0.4472, 0, -0.8944, -0.4472, 0, 0, -1, 0, -0.2764, -0.4472, -0.8506, -0.2764, -0.4472, -0.8506, 0, -1, 0, 0.7236, -0.4472, -0.5257, 0.7236, -0.4472, -0.5257, 0.7236, -0.4472, 0.5257, 0.8944, 0.4472, 0, 0.7236, -0.4472, 0.5257, -0.2764, -0.4472, 0.8506, 0.2764, 0.4472, 0.8506, -0.2764, -0.4472, 0.8506, -0.8944, -0.4472, 0, -0.7236, 0.4472, 0.5257, -0.8944, -0.4472, 0, -0.2764, -0.4472, -0.8506, -0.7236, 0.4472, -0.5257, -0.2764, -0.4472, -0.8506, 0.7236, -0.4472, -0.5257, 0.2764, 0.4472, -0.8506, 0.8944, 0.4472, 0, 0.7236, -0.4472, 0.5257, 0.2764, 0.4472, 0.8506, 0.2764, 0.4472, 0.8506, -0.2764, -0.4472, 0.8506, -0.7236, 0.4472, 0.5257, -0.7236, 0.4472, 0.5257, -0.8944, -0.4472, 0, -0.7236, 0.4472, -0.5257, -0.7236, 0.4472, -0.5257, -0.2764, -0.4472, -0.8506, 0.2764, 0.4472, -0.8506, 0.2764, 0.4472, -0.8506, 0.7236, -0.4472, -0.5257, 0.8944, 0.4472, 0, 0.8944, 0.4472, 0, 0.2764, 0.4472, 0.8506, 0, 1, 0, 0.2764, 0.4472, 0.8506, -0.7236, 0.4472, 0.5257, 0, 1, 0, -0.7236, 0.4472, 0.5257, -0.7236, 0.4472, -0.5257, 0, 1, 0, -0.7236, 0.4472, -0.5257, 0.2764, 0.4472, -0.8506, 0, 1, 0, 0.2764, 0.4472, -0.8506, 0.8944, 0.4472, 0, 0, 1, 0) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_2roq2"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_rdjtm") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2h3rs"] albedo_color = Color(1, 0.403922, 1, 1) @@ -107,6 +166,25 @@ shadow_mesh = SubResource("ArrayMesh_tquao") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_hvf6a"] data = PackedVector3Array(0.4375, 0.164, 0.7656, 0.4687, 0.2422, 0.7578, 0.5, 0.0937, 0.6875, 0.5, 0.0937, 0.6875, 0.4687, 0.2422, 0.7578, 0.5625, 0.2422, 0.6719, -0.4375, 0.164, 0.7656, -0.5, 0.0937, 0.6875, -0.4688, 0.2422, 0.7578, -0.4688, 0.2422, 0.7578, -0.5, 0.0937, 0.6875, -0.5625, 0.2422, 0.6719, 0.5, 0.0937, 0.6875, 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SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0psug"] albedo_color = Color(1, 0.403922, 1, 1) @@ -144,6 +222,25 @@ shadow_mesh = SubResource("ArrayMesh_i3ihq") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_0qjrr"] data = PackedVector3Array(-4, 4, 4, -4, -4, 4, -4, 4, -4, -4, 4, -4, -4, -4, 4, -4, -4, -4, -4, 4, -4, -4, -4, -4, 4, 4, -4, 4, 4, -4, -4, -4, -4, 4, -4, -4, 4, 4, -4, 4, -4, -4, 4, 4, 4, 4, 4, 4, 4, -4, -4, 4, -4, 4, 4, 4, 4, 4, -4, 4, -4, 4, 4, -4, 4, 4, 4, -4, 4, -4, -4, 4, 4, -4, -4, -4, -4, -4, 4, -4, 4, 4, -4, 4, -4, -4, -4, -4, -4, 4, -4, 4, -4, 4, 4, -4, -4, 4, 4, -4, 4, 4, 4, 4, -4, 4, 4, 4) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_6fwow"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_rdjtm") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hrvvi"] albedo_color = Color(1, 0.403922, 1, 1) @@ -183,12 +280,69 @@ shadow_mesh = SubResource("ArrayMesh_jllhp") [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6ood3"] data = PackedVector3Array(-0.0001, 6, -4, -0.0001, -6, 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-3.9232, 3.9231, 6, -0.7805, 3.9231, 6, -0.7805, 0.7803, 6, -3.9232, 3.6954, 6, -1.5308, 3.6954, 6, -1.5308, 0.7803, 6, -3.9232, 3.3258, 6, -2.2224, 3.3258, 6, -2.2224, 0.7803, 6, -3.9232, 2.8284, 6, -2.8285, 2.8284, 6, -2.8285, 0.7803, 6, -3.9232, 2.2223, 6, -3.3259, 2.2223, 6, -3.3259, 0.7803, 6, -3.9232, 1.5307, 6, -3.6956, -1.5308, 6, -3.6956, -1.5308, -6, -3.6956, -0.7805, 6, -3.9232, -0.7805, 6, -3.9232, -1.5308, -6, -3.6956, -0.7805, -6, -3.9232, -0.7805, 6, -3.9232, -0.7805, -6, -3.9232, -0.0001, 6, -4, -0.0001, 6, -4, -0.7805, -6, -3.9232, -0.0001, -6, -4, 0.7803, -6, -3.9232, -0.0001, -6, -4, 1.5307, -6, -3.6956, 1.5307, -6, -3.6956, -0.0001, -6, -4, 2.2223, -6, -3.3259, 2.2223, -6, -3.3259, -0.0001, -6, -4, 2.8284, -6, -2.8285, 2.8284, -6, -2.8285, -0.0001, -6, -4, 3.3258, -6, -2.2224, 3.3258, -6, -2.2224, -0.0001, -6, -4, 3.6954, -6, -1.5308, 3.6954, -6, -1.5308, -0.0001, -6, -4, 3.9231, -6, -0.7805, 3.9231, -6, -0.7805, -0.0001, -6, -4, 4, -6, -0.0001, 4, -6, -0.0001, -0.0001, -6, -4, 3.9231, -6, 0.7803, 3.9231, -6, 0.7803, -0.0001, -6, -4, 3.6954, -6, 1.5307, 3.6954, -6, 1.5307, -0.0001, -6, -4, 3.3258, -6, 2.2223, 3.3258, -6, 2.2223, -0.0001, -6, -4, 2.8284, -6, 2.8284, 2.8284, -6, 2.8284, -0.0001, -6, -4, 2.2223, -6, 3.3258, 2.2223, -6, 3.3258, -0.0001, -6, -4, 1.5307, -6, 3.6954, 1.5307, -6, 3.6954, -0.0001, -6, -4, 0.7803, -6, 3.9231, 0.7803, -6, 3.9231, -0.0001, -6, -4, -0.0001, -6, 4, -0.0001, -6, 4, -0.0001, -6, -4, -0.7805, -6, 3.9231, -0.7805, -6, 3.9231, -0.0001, -6, -4, -1.5308, -6, 3.6954, -1.5308, -6, 3.6954, -0.0001, -6, -4, -2.2224, -6, 3.3258, -2.2224, -6, 3.3258, -0.0001, -6, -4, -2.8285, -6, 2.8284, -2.8285, -6, 2.8284, -0.0001, -6, -4, -3.3259, -6, 2.2223, -3.3259, -6, 2.2223, -0.0001, -6, -4, -3.6956, -6, 1.5307, -3.6956, -6, 1.5307, -0.0001, -6, -4, -3.9232, -6, 0.7803, -3.9232, -6, 0.7803, -0.0001, -6, -4, -4, -6, -0.0001, -4, -6, -0.0001, -0.0001, -6, -4, -3.9232, -6, -0.7805, -3.9232, -6, -0.7805, -0.0001, -6, -4, -3.6956, -6, -1.5308, -3.6956, -6, -1.5308, -0.0001, -6, -4, -3.3259, -6, -2.2224, -3.3259, -6, -2.2224, -0.0001, -6, -4, -2.8285, -6, -2.8285, -2.8285, -6, -2.8285, -0.0001, -6, -4, -2.2224, -6, -3.3259, -2.2224, -6, -3.3259, -0.0001, -6, -4, -1.5308, -6, -3.6956, -1.5308, -6, -3.6956, -0.0001, -6, -4, -0.7805, -6, -3.9232) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_6idi3"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_rdjtm") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") + [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p1wtp"] data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_sh2xs"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_rdjtm") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") + [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2l4r6"] data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_tpfln"] +resource_local_to_scene = true +render_priority = 0 +shader = ExtResource("5_rdjtm") +shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) +shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) +shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) +shader_parameter/pixellation = 128.0 +shader_parameter/time_pixellation = 30.0 +shader_parameter/roughness = 0.15 +shader_parameter/specular_contribution = 0.8 +shader_parameter/emission_strength = 0.02 +shader_parameter/uv_scale = Vector2(8, 8) +shader_parameter/time_scale = 0.2 +shader_parameter/edge_bleed = 0.25 +shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") +shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") +shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") + [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_tmxet"] data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6) @@ -219,6 +373,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.35498, 1.13294, -2.81423) mask_dim = 128 mesh_instance = NodePath("MeshInstance3D") initial_mask = ExtResource("2_2roq2") +source_gunk_material = SubResource("ShaderMaterial_hrvvi") [node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Icosahedron"] mesh = SubResource("ArrayMesh_2roq2") @@ -230,6 +385,7 @@ shape = SubResource("ConcavePolygonShape3D_nxc47") transform = Transform3D(-0.616239, 0, 0.787559, 0, 1, 0, -0.787559, 0, -0.616239, -2.22512, 1.41158, 2.88581) mask_dim = 128 mesh_instance = NodePath("MeshInstance3D") +source_gunk_material = SubResource("ShaderMaterial_2roq2") [node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Monkey"] mesh = SubResource("ArrayMesh_hrvvi") @@ -241,6 +397,7 @@ shape = SubResource("ConcavePolygonShape3D_hvf6a") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 4, 0) mask_dim = 512 mesh_instance = NodePath("MeshInstance3D") +source_gunk_material = SubResource("ShaderMaterial_fk1xc") [node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Cube"] mesh = SubResource("ArrayMesh_2va2y") @@ -252,6 +409,7 @@ shape = SubResource("ConcavePolygonShape3D_0qjrr") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.33738, 6, -7.18125) mask_dim = 512 mesh_instance = NodePath("MeshInstance3D") +source_gunk_material = SubResource("ShaderMaterial_6fwow") [node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Cylinder"] mesh = SubResource("ArrayMesh_2h3rs") @@ -270,6 +428,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 25) [node name="Hallway1" parent="LevelTiles" instance=ExtResource("1_a67lu")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6) +source_gunk_material = SubResource("ShaderMaterial_6idi3") [node name="MeshInstance3D" type="MeshInstance3D" parent="LevelTiles/Hallway1"] mesh = ExtResource("7_fk1xc") @@ -285,6 +444,7 @@ omni_range = 20.0 [node name="Hallway2" parent="LevelTiles" instance=ExtResource("1_a67lu")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 18) +source_gunk_material = SubResource("ShaderMaterial_sh2xs") [node name="MeshInstance3D" type="MeshInstance3D" parent="LevelTiles/Hallway2"] mesh = ExtResource("8_hrvvi") @@ -300,6 +460,7 @@ omni_range = 20.0 [node name="Hallway3" parent="LevelTiles" instance=ExtResource("1_a67lu")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30) +source_gunk_material = SubResource("ShaderMaterial_tpfln") [node name="MeshInstance3D" type="MeshInstance3D" parent="LevelTiles/Hallway3"] mesh = ExtResource("9_2roq2") diff --git a/project.godot b/project.godot index ab16b81..78691ff 100644 --- a/project.godot +++ b/project.godot @@ -11,7 +11,7 @@ config_version=5 [application] config/name="Grunk" -run/main_scene="res://levels/sandbox/sandbox.tscn" +run/main_scene="uid://bov4ok76woyc" config/features=PackedStringArray("4.4", "Forward Plus") run/max_fps=60 diff --git a/src/effects/laser_dust.tscn b/src/effects/laser_dust.tscn index e508f6e..6f085d0 100644 --- a/src/effects/laser_dust.tscn +++ b/src/effects/laser_dust.tscn @@ -37,6 +37,7 @@ size = Vector2(0.02, 0.02) [node name="LaserDust" type="GPUParticles3D"] layers = 2 +sorting_offset = 1.0 amount = 32 lifetime = 0.2 process_material = SubResource("ParticleProcessMaterial_etm00") diff --git a/src/props/wall_switch/wall_switch.tscn b/src/props/wall_switch/wall_switch.tscn index d4e7d09..326f4ed 100644 --- a/src/props/wall_switch/wall_switch.tscn +++ b/src/props/wall_switch/wall_switch.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=21 format=4 uid="uid://b6eg8t04rkh0c"] +[gd_scene load_steps=22 format=4 uid="uid://b6eg8t04rkh0c"] [ext_resource type="Script" uid="uid://bkmn5m47mt1gh" path="res://src/props/wall_switch/wall_switch.gd" id="2_kfvqd"] [ext_resource type="Texture2D" uid="uid://1wjcyqynwlb6" path="res://assets/props/wall_switch/wall_switch_C.png" id="2_vufqs"] @@ -7,6 +7,7 @@ [ext_resource type="Texture2D" uid="uid://ddve6jcfcuthx" path="res://assets/props/wall_switch/wall_switch_N.png" id="4_pg3hp"] [ext_resource type="Texture2D" uid="uid://rq5e0a3sco88" path="res://assets/props/wall_switch/wall_switch_R.png" id="5_555wb"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="7_3ib1l"] +[ext_resource type="Material" uid="uid://c1vy4bkwb1g5m" path="res://assets/materials/gunk_lowrez.material" id="8_exmrm"] [ext_resource type="Script" uid="uid://deg5xd87cy8rg" path="res://src/props/interactive.gd" id="10_qw6jt"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jtkkw"] @@ -167,6 +168,7 @@ unique_name_in_owner = true unique_name_in_owner = true mask_dim = 48 mesh_instance = NodePath("../Armature/Skeleton3D/WallSwitch_2") +source_gunk_material = ExtResource("8_exmrm") [node name="CollisionShape3D" type="CollisionShape3D" parent="GunkBody" index="1"] shape = SubResource("ConcavePolygonShape3D_1xqlp") diff --git a/src/world/gunk_body/gunk_body.gd b/src/world/gunk_body/gunk_body.gd index fed2bd4..91131d6 100644 --- a/src/world/gunk_body/gunk_body.gd +++ b/src/world/gunk_body/gunk_body.gd @@ -180,6 +180,7 @@ func _get_uv(point: Vector3, normal: Vector3) -> Vector2: ## Returns Vector2.INF if the given point+normal does not lie on this mesh within tolerance. func _get_px(point: Vector3, normal: Vector3) -> Vector2: debug_draw.draw_vector(normal, point) + #print_debug("POINT: ", point, "; NORMAL: ", normal) return _get_uv(point * global_transform, normal * global_basis) * mask_control.size diff --git a/src/world/gunk_body/gunk_body.tscn b/src/world/gunk_body/gunk_body.tscn index 6b13eef..27afda2 100644 --- a/src/world/gunk_body/gunk_body.tscn +++ b/src/world/gunk_body/gunk_body.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=5 format=3 uid="uid://c2omlx4ptrc01"] [ext_resource type="Script" uid="uid://hbl5u20wlwr5" path="res://src/world/gunk_body/gunk_body.gd" id="1_qqbpr"] -[ext_resource type="Material" uid="uid://kkyg6jrp3d53" path="res://assets/materials/gunk_material.tres" id="2_hrldx"] +[ext_resource type="Material" uid="uid://cqjr3cbxtfg2j" path="res://assets/materials/gunk.material" id="2_hrldx"] [ext_resource type="Script" uid="uid://bom5qysgfvap1" path="res://src/world/gunk_body/draw_controller.gd" id="2_kkcjw"] [ext_resource type="Script" uid="uid://ba7480ara8eo" path="res://levels/sandbox/debug_draw.gd" id="3_m8wx4"] @@ -44,6 +44,7 @@ grow_vertical = 2 script = ExtResource("2_kkcjw") [node name="DebugDraw" type="Control" parent="."] +visible = false layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 diff --git a/vault/assets/color_palette.md b/vault/assets/color_palette.md index d3418eb..2b5b692 100644 --- a/vault/assets/color_palette.md +++ b/vault/assets/color_palette.md @@ -29,6 +29,8 @@ - `#4d4a46` Control Gray SAMPLE - `#3e3b38` Control Gray Shadow SAMPLE - `#716e6b` Control Gray Highlight SAMPLE +- `#70a5c1` Control Glass SAMPLE +- `#d1e4e8` Control Glass Highlight SAMPLE - `#ff4a1c` Emissive Blood Orange SAMPLE - `#dd1c1a` DANGER Red SAMPLE - `#23fb59` SUCCESS Green SAMPLE