From 8c252275dd438fd299820aa0d98c534d9ca54802 Mon Sep 17 00:00:00 2001 From: Rob Kelly Date: Sat, 13 Sep 2025 13:36:56 -0600 Subject: [PATCH] Reorganized level assets into square and round prefab sets --- .../corner/corner.blend | Bin .../corner/corner.blend1 | Bin .../corner/corner.ubpd | Bin .../hallway/facade.ubpd | Bin .../hallway/hallway.blend | Bin .../hallway/hallway.blend1 | Bin .../hallway/hallway1.blend | Bin .../hallway/round_hallway.ubpd | Bin .../hallway/short_hallway.blend | Bin .../hallway/short_hallway.blend1 | Bin .../hallway/short_hallway_1.ubpd | Bin .../hallway/short_hallway_textures.ubpd | Bin .../inset_light/inset_light.ubpd | Bin .../t_junction/t_junction.blend | Bin .../t_junction/t_junction.blend1 | Bin .../t_junction/t_junction.ubpd | Bin .../2x2quad.blend | Bin .../3x3quad.blend | Bin .../ceiling/ceiling_1.ubpd | Bin .../ceiling/ceiling_1_C.png | 0 .../ceiling/ceiling_1_M.png | 0 .../ceiling/ceiling_1_N.png | 0 .../ceiling/ceiling_1_R.png | 0 .../ceiling/ceiling_2.ubpd | Bin .../ceiling/ceiling_2_C.png | 0 .../ceiling/ceiling_2_M.png | 0 .../ceiling/ceiling_2_N.png | 0 .../ceiling/ceiling_2_R.png | 0 .../corner/corner.blend | Bin .../corner/corner.blend1 | Bin .../{ => square_prefabs}/floor/floor_1.ubpd | Bin .../{ => square_prefabs}/floor/floor_1_C.png | 0 .../{ => square_prefabs}/floor/floor_1_M.png | 0 .../{ => square_prefabs}/floor/floor_1_N.png | 0 .../{ => square_prefabs}/floor/floor_1_R.png | 0 .../{ => square_prefabs}/floor/floor_2.ubpd | Bin .../{ => square_prefabs}/floor/floor_2_C.png | 0 .../{ => square_prefabs}/floor/floor_2_M.png | 0 .../{ => square_prefabs}/floor/floor_2_N.png | 0 .../{ => square_prefabs}/floor/floor_2_R.png | 0 .../hallway/hallway.blend | Bin .../hallway/hallway.blend1 | Bin .../hallway/hallway_1.ubpd | Bin .../hallway/hallway_2.ubpd | Bin .../hallway/hallway_3.ubpd | Bin .../hallway/hallway_4.ubpd | Bin .../hallway_old/hallway.blend | Bin .../hallway_old/hallway.blend1 | Bin .../hallway_old/hallway.mtl | 0 .../hallway_old/hallway.obj | 0 .../hallway_old/hallway_1.ubpd | Bin .../hallway_old/hallway_1_C.png | 0 .../hallway_old/hallway_1_E.png | 0 .../hallway_old/hallway_1_M.png | 0 .../hallway_old/hallway_1_N.png | 0 .../hallway_old/hallway_1_R.png | 0 .../hallway_old/hallway_2.ubpd | Bin .../hallway_old/hallway_2_C.png | 0 .../hallway_old/hallway_2_E.png | 0 .../hallway_old/hallway_2_M.png | 0 .../hallway_old/hallway_2_N.png | 0 .../hallway_old/hallway_2_R.png | 0 .../hallway_old/hallway_3.ubpd | Bin .../hallway_old/hallway_3_C.png | 0 .../hallway_old/hallway_3_E.png | 0 .../hallway_old/hallway_3_M.png | 0 .../hallway_old/hallway_3_N.png | 0 .../hallway_old/hallway_3_R.png | 0 .../t-junction/t-junction_1.ubpd | Bin .../t-junction/t-junction_2.ubpd | Bin .../t-junction/t_junction.blend | Bin .../{ => square_prefabs}/wall/wall_1.ubpd | Bin .../{ => square_prefabs}/wall/wall_1_C.png | 0 .../{ => square_prefabs}/wall/wall_1_M.png | 0 .../{ => square_prefabs}/wall/wall_1_N.png | 0 .../{ => square_prefabs}/wall/wall_1_R.png | 0 .../{ => square_prefabs}/wall/wall_2.ubpd | Bin .../{ => square_prefabs}/wall/wall_2_C.png | 0 .../{ => square_prefabs}/wall/wall_2_M.png | 0 .../{ => square_prefabs}/wall/wall_2_N.png | 0 .../{ => square_prefabs}/wall/wall_2_R.png | 0 .../{ => square_prefabs}/wall/wall_3.ubpd | Bin .../{ => square_prefabs}/wall/wall_3_C.png | 0 .../{ => square_prefabs}/wall/wall_3_M.png | 0 .../{ => square_prefabs}/wall/wall_3_N.png | 0 .../{ => square_prefabs}/wall/wall_3_R.png | 0 .../{ => square_prefabs}/wall/wall_4.ubpd | Bin assets/level/3x3quad.obj.import | 25 ---------------- assets/level/3x6quad.obj.import | 25 ---------------- assets/level/3x9quad.obj.import | 25 ---------------- assets/level/6x9quad.obj.import | 25 ---------------- assets/level/9x9quad.obj.import | 25 ---------------- assets/level/corner/corner.obj.import | 25 ---------------- assets/level/hallway/hallway.obj.import | 25 ---------------- .../round_hallway/corner/corner.obj.import | 25 ---------------- assets/level/round_hallway/facade.obj.import | 25 ---------------- assets/level/round_hallway/hallway.obj.import | 25 ---------------- .../inset_light/inset_light.obj.import | 25 ---------------- .../round_hallway/short_hallway_1.obj.import | 25 ---------------- .../round_hallway/short_hallway_2.obj.import | 25 ---------------- .../t_junction/t_junction.obj.import | 25 ---------------- .../round_prefabs/corner/corner.material | Bin 0 -> 1148 bytes .../corner/corner.mtl | 0 .../corner/corner.obj | 0 .../round_prefabs/corner/corner.obj.import | 25 ++++++++++++++++ .../corner/corner_C.png | 0 .../corner/corner_C.png.import | 6 ++-- .../corner/corner_M.png | 0 .../corner/corner_M.png.import | 6 ++-- .../corner/corner_N.png | 0 .../corner/corner_N.png.import | 6 ++-- .../corner/corner_R.png | 0 .../corner/corner_R.png.import | 6 ++-- .../round_prefabs/facade/facade.material | Bin 0 -> 1145 bytes .../facade}/facade.mtl | 0 .../facade}/facade.obj | 0 .../round_prefabs/facade/facade.obj.import | 25 ++++++++++++++++ .../facade}/facade_C.png | 0 .../facade}/facade_C.png.import | 6 ++-- .../facade}/facade_M.png | 0 .../facade}/facade_M.png.import | 6 ++-- .../facade}/facade_N.png | 0 .../facade}/facade_N.png.import | 6 ++-- .../facade}/facade_R.png | 0 .../facade}/facade_R.png.import | 6 ++-- .../inset_light/inset_light.material | Bin 0 -> 1182 bytes .../inset_light/inset_light.mtl | 0 .../inset_light/inset_light.obj | 0 .../inset_light/inset_light.obj.import | 25 ++++++++++++++++ .../inset_light/inset_light_C.png | 0 .../inset_light/inset_light_C.png.import | 6 ++-- .../inset_light/inset_light_E.png | 0 .../inset_light/inset_light_E.png.import | 6 ++-- .../inset_light/inset_light_M.png | 0 .../inset_light/inset_light_M.png.import | 6 ++-- .../inset_light/inset_light_N.png | 0 .../inset_light/inset_light_N.png.import | 6 ++-- .../inset_light/inset_light_R.png | 0 .../inset_light/inset_light_R.png.import | 6 ++-- .../long_hallway}/hallway.mtl | 0 .../long_hallway}/hallway.obj | 0 .../long_hallway/hallway.obj.import | 25 ++++++++++++++++ .../long_hallway}/round_hallway.material | Bin .../round_hallway.material.depren | Bin 0 -> 1147 bytes .../long_hallway}/round_hallway_C.png | 0 .../long_hallway}/round_hallway_C.png.import | 6 ++-- .../long_hallway}/round_hallway_M.png | 0 .../long_hallway}/round_hallway_M.png.import | 6 ++-- .../long_hallway}/round_hallway_N.png | 0 .../long_hallway}/round_hallway_N.png.import | 6 ++-- .../long_hallway}/round_hallway_R.png | 0 .../long_hallway}/round_hallway_R.png.import | 6 ++-- .../short_hallway/short_hallway.material | Bin 0 -> 1157 bytes .../short_hallway}/short_hallway_1.mtl | 0 .../short_hallway}/short_hallway_1.obj | 0 .../short_hallway/short_hallway_1.obj.import | 25 ++++++++++++++++ .../short_hallway}/short_hallway_1_C.png | 0 .../short_hallway_1_C.png.import | 6 ++-- .../short_hallway}/short_hallway_1_M.png | 0 .../short_hallway_1_M.png.import | 6 ++-- .../short_hallway}/short_hallway_1_N.png | 0 .../short_hallway_1_N.png.import | 6 ++-- .../short_hallway}/short_hallway_1_R.png | 0 .../short_hallway_1_R.png.import | 6 ++-- .../short_hallway}/short_hallway_2.mtl | 0 .../short_hallway}/short_hallway_2.obj | 0 .../short_hallway/short_hallway_2.obj.import | 25 ++++++++++++++++ .../t_junction/t_junction.material | Bin 0 -> 1150 bytes .../t_junction/t_junction.mtl | 0 .../t_junction/t_junction.obj | 0 .../t_junction/t_junction.obj.import | 25 ++++++++++++++++ .../t_junction/t_junction_C.png | 0 .../t_junction/t_junction_C.png.import | 6 ++-- .../t_junction/t_junction_M.png | 0 .../t_junction/t_junction_M.png.import | 6 ++-- .../t_junction/t_junction_N.png | 0 .../t_junction/t_junction_N.png.import | 6 ++-- .../t_junction/t_junction_R.png | 0 .../t_junction/t_junction_R.png.import | 6 ++-- assets/level/{ => square_prefabs}/2x2quad.mtl | 0 assets/level/{ => square_prefabs}/3x3quad.mtl | 0 assets/level/{ => square_prefabs}/3x3quad.obj | 0 .../level/square_prefabs/3x3quad.obj.import | 25 ++++++++++++++++ assets/level/{ => square_prefabs}/3x6quad.mtl | 0 assets/level/{ => square_prefabs}/3x6quad.obj | 0 .../level/square_prefabs/3x6quad.obj.import | 25 ++++++++++++++++ assets/level/{ => square_prefabs}/3x9quad.mtl | 0 assets/level/{ => square_prefabs}/3x9quad.obj | 0 .../level/square_prefabs/3x9quad.obj.import | 25 ++++++++++++++++ assets/level/{ => square_prefabs}/6x9quad.mtl | 0 assets/level/{ => square_prefabs}/6x9quad.obj | 0 .../level/square_prefabs/6x9quad.obj.import | 25 ++++++++++++++++ assets/level/{ => square_prefabs}/9x9quad.mtl | 0 assets/level/{ => square_prefabs}/9x9quad.obj | 0 .../level/square_prefabs/9x9quad.obj.import | 25 ++++++++++++++++ .../ceiling/ceiling_1.mesh | Bin .../ceiling/ceiling_1_C.png | 0 .../ceiling/ceiling_1_C.png.import | 6 ++-- .../ceiling/ceiling_1_M.png | 0 .../ceiling/ceiling_1_M.png.import | 6 ++-- .../ceiling/ceiling_1_N.png | 0 .../ceiling/ceiling_1_N.png.import | 6 ++-- .../ceiling/ceiling_1_R.png | 0 .../ceiling/ceiling_1_R.png.import | 6 ++-- .../ceiling/ceiling_2.mesh | Bin .../ceiling/ceiling_2_C.png | 0 .../ceiling/ceiling_2_C.png.import | 6 ++-- .../ceiling/ceiling_2_M.png | 0 .../ceiling/ceiling_2_M.png.import | 6 ++-- .../ceiling/ceiling_2_N.png | 0 .../ceiling/ceiling_2_N.png.import | 6 ++-- .../ceiling/ceiling_2_R.png | 0 .../ceiling/ceiling_2_R.png.import | 6 ++-- .../ceiling/ceiling_9x9.mesh | Bin .../ceiling/ceiling_9x9.mesh.depren | Bin 0 -> 1513 bytes .../{ => square_prefabs}/corner/corner.mtl | 0 .../{ => square_prefabs}/corner/corner.obj | 0 .../square_prefabs/corner/corner.obj.import | 25 ++++++++++++++++ .../{ => square_prefabs}/floor/floor_1.mesh | Bin .../{ => square_prefabs}/floor/floor_1_C.png | 0 .../floor/floor_1_C.png.import | 6 ++-- .../{ => square_prefabs}/floor/floor_1_M.png | 0 .../floor/floor_1_M.png.import | 6 ++-- .../{ => square_prefabs}/floor/floor_1_N.png | 0 .../floor/floor_1_N.png.import | 6 ++-- .../{ => square_prefabs}/floor/floor_1_R.png | 0 .../floor/floor_1_R.png.import | 6 ++-- .../{ => square_prefabs}/floor/floor_2.mesh | Bin .../{ => square_prefabs}/floor/floor_2_C.png | 0 .../floor/floor_2_C.png.import | 6 ++-- .../{ => square_prefabs}/floor/floor_2_M.png | 0 .../floor/floor_2_M.png.import | 6 ++-- .../{ => square_prefabs}/floor/floor_2_N.png | 0 .../floor/floor_2_N.png.import | 6 ++-- .../{ => square_prefabs}/floor/floor_2_R.png | 0 .../floor/floor_2_R.png.import | 6 ++-- .../{ => square_prefabs}/floor/floor_6x9.mesh | Bin .../floor/floor_6x9.mesh.depren | Bin 0 -> 1511 bytes .../{ => square_prefabs}/floor/floor_9x9.mesh | Bin .../floor/floor_9x9.mesh.depren | Bin 0 -> 1480 bytes .../{ => square_prefabs}/hallway/hallway.mtl | 0 .../{ => square_prefabs}/hallway/hallway.obj | 0 .../square_prefabs/hallway/hallway.obj.import | 25 ++++++++++++++++ .../hallway/hallway_1.mesh | Bin .../hallway/hallway_1.mesh.depren | Bin 0 -> 1729 bytes .../hallway/hallway_1_C.png | 0 .../hallway/hallway_1_C.png.import | 6 ++-- .../hallway/hallway_1_M.png | 0 .../hallway/hallway_1_M.png.import | 6 ++-- .../hallway/hallway_1_N.png | 0 .../hallway/hallway_1_N.png.import | 6 ++-- .../hallway/hallway_1_R.png | 0 .../hallway/hallway_1_R.png.import | 6 ++-- .../hallway/hallway_2.mesh | Bin .../hallway/hallway_2.mesh.depren | Bin 0 -> 1730 bytes .../hallway/hallway_2_C.png | 0 .../hallway/hallway_2_C.png.import | 6 ++-- .../hallway/hallway_2_M.png | 0 .../hallway/hallway_2_M.png.import | 6 ++-- .../hallway/hallway_2_N.png | 0 .../hallway/hallway_2_N.png.import | 6 ++-- .../hallway/hallway_2_R.png | 0 .../hallway/hallway_2_R.png.import | 6 ++-- .../hallway/hallway_3.mesh | Bin .../hallway/hallway_3.mesh.depren | Bin 0 -> 1727 bytes .../hallway/hallway_3_C.png | 0 .../hallway/hallway_3_C.png.import | 6 ++-- .../hallway/hallway_3_M.png | 0 .../hallway/hallway_3_M.png.import | 6 ++-- .../hallway/hallway_3_N.png | 0 .../hallway/hallway_3_N.png.import | 6 ++-- .../hallway/hallway_3_R.png | 0 .../hallway/hallway_3_R.png.import | 6 ++-- .../hallway/hallway_4.mesh | Bin .../hallway/hallway_4.mesh.depren | Bin 0 -> 1730 bytes .../hallway/hallway_4_C.png | 0 .../hallway/hallway_4_C.png.import | 6 ++-- .../hallway/hallway_4_M.png | 0 .../hallway/hallway_4_M.png.import | 6 ++-- .../hallway/hallway_4_N.png | 0 .../hallway/hallway_4_N.png.import | 6 ++-- .../hallway/hallway_4_R.png | 0 .../hallway/hallway_4_R.png.import | 6 ++-- .../t-junction/t-junction.obj | 0 .../t-junction/t-junction.obj.import | 25 ++++++++++++++++ .../t-junction/t-junction_1.mesh | Bin .../t-junction/t-junction_1.mesh.depren | Bin .../t-junction/t-junction_1_C.png | 0 .../t-junction/t-junction_1_C.png.import | 6 ++-- .../t-junction/t-junction_1_M.png | 0 .../t-junction/t-junction_1_M.png.import | 6 ++-- .../t-junction/t-junction_1_N.png | 0 .../t-junction/t-junction_1_N.png.import | 6 ++-- .../t-junction/t-junction_1_R.png | 0 .../t-junction/t-junction_1_R.png.import | 6 ++-- .../t-junction/t-junction_2.mesh | Bin .../t-junction/t-junction_2.mesh.depren | Bin .../t-junction/t-junction_2_C.png | 0 .../t-junction/t-junction_2_C.png.import | 6 ++-- .../t-junction/t-junction_2_M.png | 0 .../t-junction/t-junction_2_M.png.import | 6 ++-- .../t-junction/t-junction_2_N.png | 0 .../t-junction/t-junction_2_N.png.import | 6 ++-- .../t-junction/t-junction_2_R.png | 0 .../t-junction/t-junction_2_R.png.import | 6 ++-- .../t-junction/t_junction.mtl | 0 .../{ => square_prefabs}/wall/wall_1.mesh | Bin .../{ => square_prefabs}/wall/wall_1_C.png | 0 .../wall/wall_1_C.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_1_M.png | 0 .../wall/wall_1_M.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_1_N.png | 0 .../wall/wall_1_N.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_1_R.png | 0 .../wall/wall_1_R.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_2.mesh | Bin .../square_prefabs/wall/wall_2.mesh.depren | Bin 0 -> 1471 bytes .../{ => square_prefabs}/wall/wall_2_C.png | 0 .../wall/wall_2_C.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_2_M.png | 0 .../wall/wall_2_M.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_2_N.png | 0 .../wall/wall_2_N.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_2_R.png | 0 .../wall/wall_2_R.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_3.mesh | Bin .../{ => square_prefabs}/wall/wall_3_C.png | 0 .../wall/wall_3_C.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_3_M.png | 0 .../wall/wall_3_M.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_3_N.png | 0 .../wall/wall_3_N.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_3_R.png | 0 .../wall/wall_3_R.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_4.mesh | Bin .../{ => square_prefabs}/wall/wall_4_C.png | 0 .../wall/wall_4_C.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_4_M.png | 0 .../wall/wall_4_M.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_4_N.png | 0 .../wall/wall_4_N.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_4_R.png | 0 .../wall/wall_4_R.png.import | 6 ++-- .../{ => square_prefabs}/wall/wall_9x9.mesh | Bin .../square_prefabs/wall/wall_9x9.mesh.depren | Bin 0 -> 1484 bytes assets/level/t-junction/t-junction.obj.import | 25 ---------------- .../materials/level/ceiling_1.material.depren | Bin 0 -> 1153 bytes .../materials/level/ceiling_2.material.depren | Bin 0 -> 1159 bytes .../materials/level/floor_1.material.depren | Bin 0 -> 1157 bytes .../materials/level/floor_2.material.depren | Bin 0 -> 1158 bytes .../level/t-junction_1.material.depren | Bin 0 -> 1156 bytes .../level/t-junction_2.material.depren | Bin 0 -> 1196 bytes assets/materials/level/wall_1.material.depren | Bin 0 -> 1157 bytes assets/materials/level/wall_2.material.depren | Bin 0 -> 1156 bytes assets/materials/level/wall_3.material.depren | Bin 0 -> 1156 bytes assets/materials/level/wall_4.material.depren | Bin 0 -> 1195 bytes levels/ghost_ship/level/airlock/airlock.tscn | 22 +++++++------- .../ghost_ship/level/cargo_bay/cargo_bay.tscn | 20 ++++++------- .../level/corridor_1/corridor_1.tscn | 12 ++++---- .../level/corridor_2/corridor_2.tscn | 12 ++++---- .../level/corridor_3/corridor_3.tscn | 16 +++++----- .../level/crew_quarters/crew_quarters.tscn | 24 +++++++-------- levels/ghost_ship/level/medbay/medbay.tscn | 14 ++++----- .../ghost_ship/level/mess_hall/mess_hall.tscn | 6 ++-- .../level/ops_center/ops_center.tscn | 22 +++++++------- levels/sandbox/editor_visual_demo.tscn | 26 ++++++++-------- levels/sandbox/sandbox.tscn | 10 +++---- .../beast_spawner_test.tscn | 2 +- .../shambler_test/shambler_test.tscn | 2 +- .../visual_test/visual_test.tscn | 28 +++++++++--------- .../testing/mechanic_test/mechanic_test.tscn | 2 +- levels/testing/pathing_test/pathing_test.tscn | 12 ++++---- levels/testing/physics_test/physics_test.tscn | 2 +- levels/testing/prop_test/prop_test.tscn | 2 +- src/level_parts/corner.tscn | 20 +++---------- src/level_parts/facade.tscn | 20 +++---------- src/level_parts/hallway.tscn | 4 +-- src/level_parts/inset_light/inset_light.tscn | 24 +++------------ src/level_parts/short_hallway.tscn | 20 +++---------- src/level_parts/t_junction.tscn | 20 +++---------- 380 files changed, 757 insertions(+), 821 deletions(-) rename asset_dev/level/{round_hallway => round_prefabs}/corner/corner.blend (100%) rename asset_dev/level/{round_hallway => round_prefabs}/corner/corner.blend1 (100%) rename asset_dev/level/{round_hallway => round_prefabs}/corner/corner.ubpd (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/facade.ubpd (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/hallway.blend (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/hallway.blend1 (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/hallway1.blend (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/round_hallway.ubpd (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/short_hallway.blend (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/short_hallway.blend1 (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/short_hallway_1.ubpd (100%) rename asset_dev/level/{round_hallway => round_prefabs}/hallway/short_hallway_textures.ubpd (100%) rename asset_dev/level/{round_hallway => round_prefabs}/inset_light/inset_light.ubpd (100%) rename asset_dev/level/{round_hallway => round_prefabs}/t_junction/t_junction.blend (100%) rename asset_dev/level/{round_hallway => round_prefabs}/t_junction/t_junction.blend1 (100%) rename asset_dev/level/{round_hallway => round_prefabs}/t_junction/t_junction.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/2x2quad.blend (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/3x3quad.blend (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_1.ubpd (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_1_C.png (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_1_M.png (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_1_N.png (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_1_R.png (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_2.ubpd (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_2_C.png (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_2_M.png (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_2_N.png (100%) rename asset_dev/level/{ => square_prefabs}/ceiling/ceiling_2_R.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/corner/corner.blend (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/corner/corner.blend1 (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_1.ubpd (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_1_C.png (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_1_M.png (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_1_N.png (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_1_R.png (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_2.ubpd (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_2_C.png (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_2_M.png (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_2_N.png (100%) rename asset_dev/level/{ => square_prefabs}/floor/floor_2_R.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway/hallway.blend (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway/hallway.blend1 (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway/hallway_1.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway/hallway_2.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway/hallway_3.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway/hallway_4.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway.blend (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway.blend1 (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway.mtl (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway.obj (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_1.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_1_C.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_1_E.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_1_M.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_1_N.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_1_R.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_2.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_2_C.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_2_E.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_2_M.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_2_N.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_2_R.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_3.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_3_C.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_3_E.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_3_M.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_3_N.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/hallway_old/hallway_3_R.png (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/t-junction/t-junction_1.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/t-junction/t-junction_2.ubpd (100%) rename asset_dev/level/{old_prefabs => square_prefabs}/t-junction/t_junction.blend (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_1.ubpd (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_1_C.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_1_M.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_1_N.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_1_R.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_2.ubpd (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_2_C.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_2_M.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_2_N.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_2_R.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_3.ubpd (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_3_C.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_3_M.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_3_N.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_3_R.png (100%) rename asset_dev/level/{ => square_prefabs}/wall/wall_4.ubpd (100%) delete mode 100644 assets/level/3x3quad.obj.import delete mode 100644 assets/level/3x6quad.obj.import delete mode 100644 assets/level/3x9quad.obj.import delete mode 100644 assets/level/6x9quad.obj.import delete mode 100644 assets/level/9x9quad.obj.import delete mode 100644 assets/level/corner/corner.obj.import delete mode 100644 assets/level/hallway/hallway.obj.import delete mode 100644 assets/level/round_hallway/corner/corner.obj.import delete mode 100644 assets/level/round_hallway/facade.obj.import delete mode 100644 assets/level/round_hallway/hallway.obj.import delete mode 100644 assets/level/round_hallway/inset_light/inset_light.obj.import delete mode 100644 assets/level/round_hallway/short_hallway_1.obj.import delete mode 100644 assets/level/round_hallway/short_hallway_2.obj.import delete mode 100644 assets/level/round_hallway/t_junction/t_junction.obj.import create mode 100644 assets/level/round_prefabs/corner/corner.material rename assets/level/{round_hallway => round_prefabs}/corner/corner.mtl (100%) rename assets/level/{round_hallway => round_prefabs}/corner/corner.obj (100%) create mode 100644 assets/level/round_prefabs/corner/corner.obj.import rename assets/level/{round_hallway => round_prefabs}/corner/corner_C.png (100%) rename assets/level/{round_hallway => round_prefabs}/corner/corner_C.png.import (70%) rename assets/level/{round_hallway => round_prefabs}/corner/corner_M.png (100%) rename assets/level/{round_hallway => round_prefabs}/corner/corner_M.png.import (70%) rename assets/level/{round_hallway => round_prefabs}/corner/corner_N.png (100%) rename assets/level/{round_hallway => round_prefabs}/corner/corner_N.png.import (72%) rename assets/level/{round_hallway => round_prefabs}/corner/corner_R.png (100%) rename assets/level/{round_hallway => round_prefabs}/corner/corner_R.png.import (70%) create mode 100644 assets/level/round_prefabs/facade/facade.material rename assets/level/{round_hallway => round_prefabs/facade}/facade.mtl (100%) rename assets/level/{round_hallway => round_prefabs/facade}/facade.obj (100%) create mode 100644 assets/level/round_prefabs/facade/facade.obj.import rename assets/level/{round_hallway => round_prefabs/facade}/facade_C.png (100%) rename assets/level/{round_hallway => round_prefabs/facade}/facade_C.png.import (70%) rename assets/level/{round_hallway => round_prefabs/facade}/facade_M.png (100%) rename assets/level/{round_hallway => round_prefabs/facade}/facade_M.png.import (70%) rename assets/level/{round_hallway => round_prefabs/facade}/facade_N.png (100%) rename assets/level/{round_hallway => round_prefabs/facade}/facade_N.png.import (71%) rename assets/level/{round_hallway => round_prefabs/facade}/facade_R.png (100%) rename assets/level/{round_hallway => round_prefabs/facade}/facade_R.png.import (70%) create mode 100644 assets/level/round_prefabs/inset_light/inset_light.material rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light.mtl (100%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light.obj (100%) create mode 100644 assets/level/round_prefabs/inset_light/inset_light.obj.import rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_C.png (100%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_C.png.import (70%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_E.png (100%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_E.png.import (70%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_M.png (100%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_M.png.import (70%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_N.png (100%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_N.png.import (72%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_R.png (100%) rename assets/level/{round_hallway => round_prefabs}/inset_light/inset_light_R.png.import (70%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/hallway.mtl (100%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/hallway.obj (100%) create mode 100644 assets/level/round_prefabs/long_hallway/hallway.obj.import rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway.material (100%) create mode 100644 assets/level/round_prefabs/long_hallway/round_hallway.material.depren rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway_C.png (100%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway_C.png.import (67%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway_M.png (100%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway_M.png.import (68%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway_N.png (100%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway_N.png.import (69%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway_R.png (100%) rename assets/level/{round_hallway => round_prefabs/long_hallway}/round_hallway_R.png.import (68%) create mode 100644 assets/level/round_prefabs/short_hallway/short_hallway.material rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1.mtl (100%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1.obj (100%) create mode 100644 assets/level/round_prefabs/short_hallway/short_hallway_1.obj.import rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1_C.png (100%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1_C.png.import (67%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1_M.png (100%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1_M.png.import (67%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1_N.png (100%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1_N.png.import (69%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1_R.png (100%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_1_R.png.import (67%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_2.mtl (100%) rename assets/level/{round_hallway => round_prefabs/short_hallway}/short_hallway_2.obj (100%) create mode 100644 assets/level/round_prefabs/short_hallway/short_hallway_2.obj.import create mode 100644 assets/level/round_prefabs/t_junction/t_junction.material rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction.mtl (100%) rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction.obj (100%) create mode 100644 assets/level/round_prefabs/t_junction/t_junction.obj.import rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction_C.png (100%) rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction_C.png.import (70%) rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction_M.png (100%) rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction_M.png.import (70%) rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction_N.png (100%) rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction_N.png.import (72%) rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction_R.png (100%) rename assets/level/{round_hallway => round_prefabs}/t_junction/t_junction_R.png.import (70%) rename assets/level/{ => square_prefabs}/2x2quad.mtl (100%) rename assets/level/{ => square_prefabs}/3x3quad.mtl (100%) rename assets/level/{ => square_prefabs}/3x3quad.obj (100%) create mode 100644 assets/level/square_prefabs/3x3quad.obj.import rename assets/level/{ => square_prefabs}/3x6quad.mtl (100%) rename assets/level/{ => square_prefabs}/3x6quad.obj (100%) create mode 100644 assets/level/square_prefabs/3x6quad.obj.import rename assets/level/{ => square_prefabs}/3x9quad.mtl (100%) rename assets/level/{ => square_prefabs}/3x9quad.obj (100%) create mode 100644 assets/level/square_prefabs/3x9quad.obj.import rename assets/level/{ => square_prefabs}/6x9quad.mtl (100%) rename assets/level/{ => square_prefabs}/6x9quad.obj (100%) create mode 100644 assets/level/square_prefabs/6x9quad.obj.import rename assets/level/{ => square_prefabs}/9x9quad.mtl (100%) rename assets/level/{ => square_prefabs}/9x9quad.obj (100%) create mode 100644 assets/level/square_prefabs/9x9quad.obj.import rename assets/level/{ => square_prefabs}/ceiling/ceiling_1.mesh (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_1_C.png (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_1_C.png.import (69%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_1_M.png (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_1_M.png.import (69%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_1_N.png (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_1_N.png.import (70%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_1_R.png (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_1_R.png.import (69%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2.mesh (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2_C.png (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2_C.png.import (69%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2_M.png (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2_M.png.import (69%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2_N.png (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2_N.png.import (70%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2_R.png (100%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_2_R.png.import (69%) rename assets/level/{ => square_prefabs}/ceiling/ceiling_9x9.mesh (100%) create mode 100644 assets/level/square_prefabs/ceiling/ceiling_9x9.mesh.depren rename assets/level/{ => square_prefabs}/corner/corner.mtl (100%) rename assets/level/{ => square_prefabs}/corner/corner.obj (100%) create mode 100644 assets/level/square_prefabs/corner/corner.obj.import rename assets/level/{ => square_prefabs}/floor/floor_1.mesh (100%) rename assets/level/{ => square_prefabs}/floor/floor_1_C.png (100%) rename assets/level/{ => square_prefabs}/floor/floor_1_C.png.import (70%) rename assets/level/{ => square_prefabs}/floor/floor_1_M.png (100%) rename assets/level/{ => square_prefabs}/floor/floor_1_M.png.import (70%) rename assets/level/{ => square_prefabs}/floor/floor_1_N.png (100%) rename assets/level/{ => square_prefabs}/floor/floor_1_N.png.import (71%) rename assets/level/{ => square_prefabs}/floor/floor_1_R.png (100%) rename assets/level/{ => square_prefabs}/floor/floor_1_R.png.import (69%) rename assets/level/{ => square_prefabs}/floor/floor_2.mesh (100%) rename assets/level/{ => square_prefabs}/floor/floor_2_C.png (100%) rename assets/level/{ => square_prefabs}/floor/floor_2_C.png.import (70%) rename assets/level/{ => square_prefabs}/floor/floor_2_M.png (100%) rename assets/level/{ => square_prefabs}/floor/floor_2_M.png.import (70%) rename assets/level/{ => square_prefabs}/floor/floor_2_N.png (100%) rename assets/level/{ => square_prefabs}/floor/floor_2_N.png.import (71%) rename assets/level/{ => square_prefabs}/floor/floor_2_R.png (100%) rename assets/level/{ => square_prefabs}/floor/floor_2_R.png.import (69%) rename assets/level/{ => square_prefabs}/floor/floor_6x9.mesh (100%) create mode 100644 assets/level/square_prefabs/floor/floor_6x9.mesh.depren rename assets/level/{ => square_prefabs}/floor/floor_9x9.mesh (100%) create mode 100644 assets/level/square_prefabs/floor/floor_9x9.mesh.depren rename assets/level/{ => square_prefabs}/hallway/hallway.mtl (100%) rename assets/level/{ => square_prefabs}/hallway/hallway.obj (100%) create mode 100644 assets/level/square_prefabs/hallway/hallway.obj.import rename assets/level/{ => square_prefabs}/hallway/hallway_1.mesh (100%) create mode 100644 assets/level/square_prefabs/hallway/hallway_1.mesh.depren rename assets/level/{ => square_prefabs}/hallway/hallway_1_C.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_1_C.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_1_M.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_1_M.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_1_N.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_1_N.png.import (70%) rename assets/level/{ => square_prefabs}/hallway/hallway_1_R.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_1_R.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_2.mesh (100%) create mode 100644 assets/level/square_prefabs/hallway/hallway_2.mesh.depren rename assets/level/{ => square_prefabs}/hallway/hallway_2_C.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_2_C.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_2_M.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_2_M.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_2_N.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_2_N.png.import (70%) rename assets/level/{ => square_prefabs}/hallway/hallway_2_R.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_2_R.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_3.mesh (100%) create mode 100644 assets/level/square_prefabs/hallway/hallway_3.mesh.depren rename assets/level/{ => square_prefabs}/hallway/hallway_3_C.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_3_C.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_3_M.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_3_M.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_3_N.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_3_N.png.import (70%) rename assets/level/{ => square_prefabs}/hallway/hallway_3_R.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_3_R.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_4.mesh (100%) create mode 100644 assets/level/square_prefabs/hallway/hallway_4.mesh.depren rename assets/level/{ => square_prefabs}/hallway/hallway_4_C.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_4_C.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_4_M.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_4_M.png.import (69%) rename assets/level/{ => square_prefabs}/hallway/hallway_4_N.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_4_N.png.import (70%) rename assets/level/{ => square_prefabs}/hallway/hallway_4_R.png (100%) rename assets/level/{ => square_prefabs}/hallway/hallway_4_R.png.import (69%) rename assets/level/{ => square_prefabs}/t-junction/t-junction.obj (100%) create mode 100644 assets/level/square_prefabs/t-junction/t-junction.obj.import rename assets/level/{ => square_prefabs}/t-junction/t-junction_1.mesh (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1.mesh.depren (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1_C.png (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1_C.png.import (68%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1_M.png (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1_M.png.import (68%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1_N.png (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1_N.png.import (70%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1_R.png (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_1_R.png.import (68%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2.mesh (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2.mesh.depren (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2_C.png (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2_C.png.import (68%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2_M.png (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2_M.png.import (68%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2_N.png (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2_N.png.import (70%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2_R.png (100%) rename assets/level/{ => square_prefabs}/t-junction/t-junction_2_R.png.import (68%) rename assets/level/{ => square_prefabs}/t-junction/t_junction.mtl (100%) rename assets/level/{ => square_prefabs}/wall/wall_1.mesh (100%) rename assets/level/{ => square_prefabs}/wall/wall_1_C.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_1_C.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_1_M.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_1_M.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_1_N.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_1_N.png.import (71%) rename assets/level/{ => square_prefabs}/wall/wall_1_R.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_1_R.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_2.mesh (100%) create mode 100644 assets/level/square_prefabs/wall/wall_2.mesh.depren rename assets/level/{ => square_prefabs}/wall/wall_2_C.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_2_C.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_2_M.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_2_M.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_2_N.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_2_N.png.import (71%) rename assets/level/{ => square_prefabs}/wall/wall_2_R.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_2_R.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_3.mesh (100%) rename assets/level/{ => square_prefabs}/wall/wall_3_C.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_3_C.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_3_M.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_3_M.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_3_N.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_3_N.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_3_R.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_3_R.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_4.mesh (100%) rename assets/level/{ => square_prefabs}/wall/wall_4_C.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_4_C.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_4_M.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_4_M.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_4_N.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_4_N.png.import (71%) rename assets/level/{ => square_prefabs}/wall/wall_4_R.png (100%) rename assets/level/{ => square_prefabs}/wall/wall_4_R.png.import (70%) rename assets/level/{ => square_prefabs}/wall/wall_9x9.mesh (100%) create mode 100644 assets/level/square_prefabs/wall/wall_9x9.mesh.depren delete mode 100644 assets/level/t-junction/t-junction.obj.import create mode 100644 assets/materials/level/ceiling_1.material.depren create mode 100644 assets/materials/level/ceiling_2.material.depren create mode 100644 assets/materials/level/floor_1.material.depren create mode 100644 assets/materials/level/floor_2.material.depren create mode 100644 assets/materials/level/t-junction_1.material.depren create mode 100644 assets/materials/level/t-junction_2.material.depren create mode 100644 assets/materials/level/wall_1.material.depren create mode 100644 assets/materials/level/wall_2.material.depren create mode 100644 assets/materials/level/wall_3.material.depren create mode 100644 assets/materials/level/wall_4.material.depren diff --git a/asset_dev/level/round_hallway/corner/corner.blend b/asset_dev/level/round_prefabs/corner/corner.blend similarity index 100% rename from asset_dev/level/round_hallway/corner/corner.blend rename to asset_dev/level/round_prefabs/corner/corner.blend diff --git a/asset_dev/level/round_hallway/corner/corner.blend1 b/asset_dev/level/round_prefabs/corner/corner.blend1 similarity index 100% rename from asset_dev/level/round_hallway/corner/corner.blend1 rename to asset_dev/level/round_prefabs/corner/corner.blend1 diff --git a/asset_dev/level/round_hallway/corner/corner.ubpd b/asset_dev/level/round_prefabs/corner/corner.ubpd similarity index 100% rename from asset_dev/level/round_hallway/corner/corner.ubpd rename to asset_dev/level/round_prefabs/corner/corner.ubpd diff --git a/asset_dev/level/round_hallway/hallway/facade.ubpd b/asset_dev/level/round_prefabs/hallway/facade.ubpd similarity index 100% rename from asset_dev/level/round_hallway/hallway/facade.ubpd rename to asset_dev/level/round_prefabs/hallway/facade.ubpd diff --git a/asset_dev/level/round_hallway/hallway/hallway.blend b/asset_dev/level/round_prefabs/hallway/hallway.blend similarity index 100% rename from asset_dev/level/round_hallway/hallway/hallway.blend rename to asset_dev/level/round_prefabs/hallway/hallway.blend diff --git a/asset_dev/level/round_hallway/hallway/hallway.blend1 b/asset_dev/level/round_prefabs/hallway/hallway.blend1 similarity index 100% rename from asset_dev/level/round_hallway/hallway/hallway.blend1 rename to asset_dev/level/round_prefabs/hallway/hallway.blend1 diff --git a/asset_dev/level/round_hallway/hallway/hallway1.blend b/asset_dev/level/round_prefabs/hallway/hallway1.blend similarity index 100% rename from asset_dev/level/round_hallway/hallway/hallway1.blend rename to asset_dev/level/round_prefabs/hallway/hallway1.blend diff --git a/asset_dev/level/round_hallway/hallway/round_hallway.ubpd b/asset_dev/level/round_prefabs/hallway/round_hallway.ubpd similarity index 100% rename from asset_dev/level/round_hallway/hallway/round_hallway.ubpd rename to asset_dev/level/round_prefabs/hallway/round_hallway.ubpd diff --git a/asset_dev/level/round_hallway/hallway/short_hallway.blend b/asset_dev/level/round_prefabs/hallway/short_hallway.blend similarity index 100% rename from asset_dev/level/round_hallway/hallway/short_hallway.blend rename to asset_dev/level/round_prefabs/hallway/short_hallway.blend diff --git a/asset_dev/level/round_hallway/hallway/short_hallway.blend1 b/asset_dev/level/round_prefabs/hallway/short_hallway.blend1 similarity index 100% rename from asset_dev/level/round_hallway/hallway/short_hallway.blend1 rename to asset_dev/level/round_prefabs/hallway/short_hallway.blend1 diff --git a/asset_dev/level/round_hallway/hallway/short_hallway_1.ubpd b/asset_dev/level/round_prefabs/hallway/short_hallway_1.ubpd similarity index 100% rename from asset_dev/level/round_hallway/hallway/short_hallway_1.ubpd rename to asset_dev/level/round_prefabs/hallway/short_hallway_1.ubpd diff --git a/asset_dev/level/round_hallway/hallway/short_hallway_textures.ubpd b/asset_dev/level/round_prefabs/hallway/short_hallway_textures.ubpd similarity index 100% rename from asset_dev/level/round_hallway/hallway/short_hallway_textures.ubpd rename to asset_dev/level/round_prefabs/hallway/short_hallway_textures.ubpd diff --git a/asset_dev/level/round_hallway/inset_light/inset_light.ubpd b/asset_dev/level/round_prefabs/inset_light/inset_light.ubpd similarity index 100% rename from asset_dev/level/round_hallway/inset_light/inset_light.ubpd rename to asset_dev/level/round_prefabs/inset_light/inset_light.ubpd diff --git a/asset_dev/level/round_hallway/t_junction/t_junction.blend b/asset_dev/level/round_prefabs/t_junction/t_junction.blend similarity index 100% rename from asset_dev/level/round_hallway/t_junction/t_junction.blend rename to asset_dev/level/round_prefabs/t_junction/t_junction.blend diff --git a/asset_dev/level/round_hallway/t_junction/t_junction.blend1 b/asset_dev/level/round_prefabs/t_junction/t_junction.blend1 similarity index 100% rename from asset_dev/level/round_hallway/t_junction/t_junction.blend1 rename to asset_dev/level/round_prefabs/t_junction/t_junction.blend1 diff --git a/asset_dev/level/round_hallway/t_junction/t_junction.ubpd b/asset_dev/level/round_prefabs/t_junction/t_junction.ubpd similarity index 100% rename from asset_dev/level/round_hallway/t_junction/t_junction.ubpd rename to asset_dev/level/round_prefabs/t_junction/t_junction.ubpd diff --git a/asset_dev/level/old_prefabs/2x2quad.blend b/asset_dev/level/square_prefabs/2x2quad.blend similarity index 100% rename from asset_dev/level/old_prefabs/2x2quad.blend rename to asset_dev/level/square_prefabs/2x2quad.blend diff --git a/asset_dev/level/old_prefabs/3x3quad.blend b/asset_dev/level/square_prefabs/3x3quad.blend similarity index 100% rename from asset_dev/level/old_prefabs/3x3quad.blend rename to asset_dev/level/square_prefabs/3x3quad.blend diff --git a/asset_dev/level/ceiling/ceiling_1.ubpd b/asset_dev/level/square_prefabs/ceiling/ceiling_1.ubpd similarity index 100% rename from asset_dev/level/ceiling/ceiling_1.ubpd rename to asset_dev/level/square_prefabs/ceiling/ceiling_1.ubpd diff --git a/asset_dev/level/ceiling/ceiling_1_C.png b/asset_dev/level/square_prefabs/ceiling/ceiling_1_C.png similarity index 100% rename from asset_dev/level/ceiling/ceiling_1_C.png rename to asset_dev/level/square_prefabs/ceiling/ceiling_1_C.png diff --git a/asset_dev/level/ceiling/ceiling_1_M.png b/asset_dev/level/square_prefabs/ceiling/ceiling_1_M.png similarity index 100% rename from asset_dev/level/ceiling/ceiling_1_M.png rename to 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rename to asset_dev/level/square_prefabs/corner/corner.blend diff --git a/asset_dev/level/old_prefabs/corner/corner.blend1 b/asset_dev/level/square_prefabs/corner/corner.blend1 similarity index 100% rename from asset_dev/level/old_prefabs/corner/corner.blend1 rename to asset_dev/level/square_prefabs/corner/corner.blend1 diff --git a/asset_dev/level/floor/floor_1.ubpd b/asset_dev/level/square_prefabs/floor/floor_1.ubpd similarity index 100% rename from asset_dev/level/floor/floor_1.ubpd rename to asset_dev/level/square_prefabs/floor/floor_1.ubpd diff --git a/asset_dev/level/floor/floor_1_C.png b/asset_dev/level/square_prefabs/floor/floor_1_C.png similarity index 100% rename from asset_dev/level/floor/floor_1_C.png rename to asset_dev/level/square_prefabs/floor/floor_1_C.png diff --git a/asset_dev/level/floor/floor_1_M.png b/asset_dev/level/square_prefabs/floor/floor_1_M.png similarity index 100% rename from asset_dev/level/floor/floor_1_M.png rename to 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a/asset_dev/level/floor/floor_2_M.png b/asset_dev/level/square_prefabs/floor/floor_2_M.png similarity index 100% rename from asset_dev/level/floor/floor_2_M.png rename to asset_dev/level/square_prefabs/floor/floor_2_M.png diff --git a/asset_dev/level/floor/floor_2_N.png b/asset_dev/level/square_prefabs/floor/floor_2_N.png similarity index 100% rename from asset_dev/level/floor/floor_2_N.png rename to asset_dev/level/square_prefabs/floor/floor_2_N.png diff --git a/asset_dev/level/floor/floor_2_R.png b/asset_dev/level/square_prefabs/floor/floor_2_R.png similarity index 100% rename from asset_dev/level/floor/floor_2_R.png rename to asset_dev/level/square_prefabs/floor/floor_2_R.png diff --git a/asset_dev/level/old_prefabs/hallway/hallway.blend b/asset_dev/level/square_prefabs/hallway/hallway.blend similarity index 100% rename from asset_dev/level/old_prefabs/hallway/hallway.blend rename to asset_dev/level/square_prefabs/hallway/hallway.blend diff --git a/asset_dev/level/old_prefabs/hallway/hallway.blend1 b/asset_dev/level/square_prefabs/hallway/hallway.blend1 similarity index 100% rename from asset_dev/level/old_prefabs/hallway/hallway.blend1 rename to asset_dev/level/square_prefabs/hallway/hallway.blend1 diff --git a/asset_dev/level/old_prefabs/hallway/hallway_1.ubpd b/asset_dev/level/square_prefabs/hallway/hallway_1.ubpd similarity index 100% rename from asset_dev/level/old_prefabs/hallway/hallway_1.ubpd rename to asset_dev/level/square_prefabs/hallway/hallway_1.ubpd diff --git a/asset_dev/level/old_prefabs/hallway/hallway_2.ubpd b/asset_dev/level/square_prefabs/hallway/hallway_2.ubpd similarity index 100% rename from asset_dev/level/old_prefabs/hallway/hallway_2.ubpd rename to asset_dev/level/square_prefabs/hallway/hallway_2.ubpd diff --git a/asset_dev/level/old_prefabs/hallway/hallway_3.ubpd b/asset_dev/level/square_prefabs/hallway/hallway_3.ubpd similarity index 100% rename from asset_dev/level/old_prefabs/hallway/hallway_3.ubpd rename to asset_dev/level/square_prefabs/hallway/hallway_3.ubpd diff --git a/asset_dev/level/old_prefabs/hallway/hallway_4.ubpd b/asset_dev/level/square_prefabs/hallway/hallway_4.ubpd similarity index 100% rename from asset_dev/level/old_prefabs/hallway/hallway_4.ubpd rename to asset_dev/level/square_prefabs/hallway/hallway_4.ubpd diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway.blend b/asset_dev/level/square_prefabs/hallway_old/hallway.blend similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway.blend rename to asset_dev/level/square_prefabs/hallway_old/hallway.blend diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway.blend1 b/asset_dev/level/square_prefabs/hallway_old/hallway.blend1 similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway.blend1 rename to asset_dev/level/square_prefabs/hallway_old/hallway.blend1 diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway.mtl b/asset_dev/level/square_prefabs/hallway_old/hallway.mtl similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway.mtl rename to asset_dev/level/square_prefabs/hallway_old/hallway.mtl diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway.obj b/asset_dev/level/square_prefabs/hallway_old/hallway.obj similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway.obj rename to asset_dev/level/square_prefabs/hallway_old/hallway.obj diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_1.ubpd b/asset_dev/level/square_prefabs/hallway_old/hallway_1.ubpd similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_1.ubpd rename to asset_dev/level/square_prefabs/hallway_old/hallway_1.ubpd diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_1_C.png b/asset_dev/level/square_prefabs/hallway_old/hallway_1_C.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_1_C.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_1_C.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_1_E.png b/asset_dev/level/square_prefabs/hallway_old/hallway_1_E.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_1_E.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_1_E.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_1_M.png b/asset_dev/level/square_prefabs/hallway_old/hallway_1_M.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_1_M.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_1_M.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_1_N.png b/asset_dev/level/square_prefabs/hallway_old/hallway_1_N.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_1_N.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_1_N.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_1_R.png b/asset_dev/level/square_prefabs/hallway_old/hallway_1_R.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_1_R.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_1_R.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_2.ubpd b/asset_dev/level/square_prefabs/hallway_old/hallway_2.ubpd similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_2.ubpd rename to asset_dev/level/square_prefabs/hallway_old/hallway_2.ubpd diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_2_C.png b/asset_dev/level/square_prefabs/hallway_old/hallway_2_C.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_2_C.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_2_C.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_2_E.png b/asset_dev/level/square_prefabs/hallway_old/hallway_2_E.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_2_E.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_2_E.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_2_M.png b/asset_dev/level/square_prefabs/hallway_old/hallway_2_M.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_2_M.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_2_M.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_2_N.png b/asset_dev/level/square_prefabs/hallway_old/hallway_2_N.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_2_N.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_2_N.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_2_R.png b/asset_dev/level/square_prefabs/hallway_old/hallway_2_R.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_2_R.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_2_R.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_3.ubpd b/asset_dev/level/square_prefabs/hallway_old/hallway_3.ubpd similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_3.ubpd rename to asset_dev/level/square_prefabs/hallway_old/hallway_3.ubpd diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_3_C.png b/asset_dev/level/square_prefabs/hallway_old/hallway_3_C.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_3_C.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_3_C.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_3_E.png b/asset_dev/level/square_prefabs/hallway_old/hallway_3_E.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_3_E.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_3_E.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_3_M.png b/asset_dev/level/square_prefabs/hallway_old/hallway_3_M.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_3_M.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_3_M.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_3_N.png b/asset_dev/level/square_prefabs/hallway_old/hallway_3_N.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_3_N.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_3_N.png diff --git a/asset_dev/level/old_prefabs/hallway_old/hallway_3_R.png b/asset_dev/level/square_prefabs/hallway_old/hallway_3_R.png similarity index 100% rename from asset_dev/level/old_prefabs/hallway_old/hallway_3_R.png rename to asset_dev/level/square_prefabs/hallway_old/hallway_3_R.png diff --git a/asset_dev/level/old_prefabs/t-junction/t-junction_1.ubpd b/asset_dev/level/square_prefabs/t-junction/t-junction_1.ubpd similarity index 100% rename from asset_dev/level/old_prefabs/t-junction/t-junction_1.ubpd rename to 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index 0000000..b1846b2 --- /dev/null +++ b/assets/level/round_prefabs/corner/corner.obj.import @@ -0,0 +1,25 @@ +[remap] + +importer="wavefront_obj" +importer_version=1 +type="Mesh" +uid="uid://cti1by5jed8ts" +path="res://.godot/imported/corner.obj-b7598eb8e1431481327ef1b0bbfe61b5.mesh" + +[deps] + +files=["res://.godot/imported/corner.obj-b7598eb8e1431481327ef1b0bbfe61b5.mesh"] + +source_file="res://assets/level/round_prefabs/corner/corner.obj" +dest_files=["res://.godot/imported/corner.obj-b7598eb8e1431481327ef1b0bbfe61b5.mesh", "res://.godot/imported/corner.obj-b7598eb8e1431481327ef1b0bbfe61b5.mesh"] + +[params] + +generate_tangents=true +generate_lods=true +generate_shadow_mesh=true +generate_lightmap_uv2=false +generate_lightmap_uv2_texel_size=0.2 +scale_mesh=Vector3(1, 1, 1) +offset_mesh=Vector3(0, 0, 0) +force_disable_mesh_compression=false diff --git a/assets/level/round_hallway/corner/corner_C.png b/assets/level/round_prefabs/corner/corner_C.png similarity index 100% rename from assets/level/round_hallway/corner/corner_C.png rename to assets/level/round_prefabs/corner/corner_C.png diff --git a/assets/level/round_hallway/corner/corner_C.png.import b/assets/level/round_prefabs/corner/corner_C.png.import similarity index 70% rename from assets/level/round_hallway/corner/corner_C.png.import rename to assets/level/round_prefabs/corner/corner_C.png.import index 175a296..924512d 100644 --- a/assets/level/round_hallway/corner/corner_C.png.import +++ b/assets/level/round_prefabs/corner/corner_C.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cu7280xuvd15n" -path="res://.godot/imported/corner_C.png-4bcd54a1069b178912dd7d96d9e5222d.ctex" +path="res://.godot/imported/corner_C.png-8e94598fac945f138fa358cde292f14b.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/round_hallway/corner/corner_C.png" -dest_files=["res://.godot/imported/corner_C.png-4bcd54a1069b178912dd7d96d9e5222d.ctex"] 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assets/level/round_prefabs/corner/corner_N.png.import index f28028d..908f36e 100644 --- a/assets/level/round_hallway/corner/corner_N.png.import +++ b/assets/level/round_prefabs/corner/corner_N.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bo3vhoaevidie" -path="res://.godot/imported/corner_N.png-818a4ef4dada6962c8ea5966ed293950.ctex" +path="res://.godot/imported/corner_N.png-2c39efebeaabae28cecdef06ba341ace.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/round_hallway/corner/corner_N.png" -dest_files=["res://.godot/imported/corner_N.png-818a4ef4dada6962c8ea5966ed293950.ctex"] +source_file="res://assets/level/round_prefabs/corner/corner_N.png" +dest_files=["res://.godot/imported/corner_N.png-2c39efebeaabae28cecdef06ba341ace.ctex"] [params] diff --git a/assets/level/round_hallway/corner/corner_R.png b/assets/level/round_prefabs/corner/corner_R.png similarity index 100% rename from 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similarity index 100% rename from assets/level/corner/corner.obj rename to assets/level/square_prefabs/corner/corner.obj diff --git a/assets/level/square_prefabs/corner/corner.obj.import b/assets/level/square_prefabs/corner/corner.obj.import new file mode 100644 index 0000000..7a1e1a9 --- /dev/null +++ b/assets/level/square_prefabs/corner/corner.obj.import @@ -0,0 +1,25 @@ +[remap] + +importer="wavefront_obj" +importer_version=1 +type="Mesh" +uid="uid://bc6g748mjhv4" +path="res://.godot/imported/corner.obj-e9b7f2a4e46881f6e162dd17e63758a7.mesh" + +[deps] + +files=["res://.godot/imported/corner.obj-e9b7f2a4e46881f6e162dd17e63758a7.mesh"] + +source_file="res://assets/level/square_prefabs/corner/corner.obj" +dest_files=["res://.godot/imported/corner.obj-e9b7f2a4e46881f6e162dd17e63758a7.mesh", "res://.godot/imported/corner.obj-e9b7f2a4e46881f6e162dd17e63758a7.mesh"] + +[params] + +generate_tangents=true +generate_lods=true +generate_shadow_mesh=true +generate_lightmap_uv2=false +generate_lightmap_uv2_texel_size=0.2 +scale_mesh=Vector3(1, 1, 1) +offset_mesh=Vector3(0, 0, 0) +force_disable_mesh_compression=false diff --git a/assets/level/floor/floor_1.mesh b/assets/level/square_prefabs/floor/floor_1.mesh similarity index 100% rename from assets/level/floor/floor_1.mesh rename to assets/level/square_prefabs/floor/floor_1.mesh diff --git a/assets/level/floor/floor_1_C.png b/assets/level/square_prefabs/floor/floor_1_C.png similarity index 100% rename from assets/level/floor/floor_1_C.png rename to assets/level/square_prefabs/floor/floor_1_C.png diff --git a/assets/level/floor/floor_1_C.png.import b/assets/level/square_prefabs/floor/floor_1_C.png.import similarity index 70% rename from assets/level/floor/floor_1_C.png.import rename to assets/level/square_prefabs/floor/floor_1_C.png.import index a5a0364..bb7f585 100644 --- a/assets/level/floor/floor_1_C.png.import +++ b/assets/level/square_prefabs/floor/floor_1_C.png.import @@ -3,15 +3,15 @@ importer="texture" 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assets/level/square_prefabs/floor/floor_1_M.png.import index 6d7ca9f..75a9289 100644 --- a/assets/level/floor/floor_1_M.png.import +++ b/assets/level/square_prefabs/floor/floor_1_M.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://dxuxhlycaamcy" -path="res://.godot/imported/floor_1_M.png-c331f9e3ce71006e2f331ecd39e3e4bb.ctex" +path="res://.godot/imported/floor_1_M.png-5dd77bdf3057d917cd0c1b6cb2cf86b7.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/floor/floor_1_M.png" -dest_files=["res://.godot/imported/floor_1_M.png-c331f9e3ce71006e2f331ecd39e3e4bb.ctex"] +source_file="res://assets/level/square_prefabs/floor/floor_1_M.png" +dest_files=["res://.godot/imported/floor_1_M.png-5dd77bdf3057d917cd0c1b6cb2cf86b7.ctex"] [params] diff --git a/assets/level/floor/floor_1_N.png b/assets/level/square_prefabs/floor/floor_1_N.png similarity index 100% rename from assets/level/floor/floor_1_N.png rename to assets/level/square_prefabs/floor/floor_1_N.png diff --git a/assets/level/floor/floor_1_N.png.import b/assets/level/square_prefabs/floor/floor_1_N.png.import similarity index 71% rename from assets/level/floor/floor_1_N.png.import rename to assets/level/square_prefabs/floor/floor_1_N.png.import index 3f7b4c9..99873a3 100644 --- a/assets/level/floor/floor_1_N.png.import +++ b/assets/level/square_prefabs/floor/floor_1_N.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bgc8oqsnimb8i" -path="res://.godot/imported/floor_1_N.png-ddabca4a38e2697c8ba4a51752ab5a4d.ctex" +path="res://.godot/imported/floor_1_N.png-6c7cfdebb3a2a88cb57a74adc6116183.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/floor/floor_1_N.png" -dest_files=["res://.godot/imported/floor_1_N.png-ddabca4a38e2697c8ba4a51752ab5a4d.ctex"] +source_file="res://assets/level/square_prefabs/floor/floor_1_N.png" +dest_files=["res://.godot/imported/floor_1_N.png-6c7cfdebb3a2a88cb57a74adc6116183.ctex"] [params] diff --git a/assets/level/floor/floor_1_R.png b/assets/level/square_prefabs/floor/floor_1_R.png similarity index 100% rename from assets/level/floor/floor_1_R.png rename to assets/level/square_prefabs/floor/floor_1_R.png diff --git a/assets/level/floor/floor_1_R.png.import b/assets/level/square_prefabs/floor/floor_1_R.png.import similarity index 69% rename from assets/level/floor/floor_1_R.png.import rename to assets/level/square_prefabs/floor/floor_1_R.png.import index 5ab0b97..29399cc 100644 --- a/assets/level/floor/floor_1_R.png.import +++ b/assets/level/square_prefabs/floor/floor_1_R.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://23uupxc78b8n" -path="res://.godot/imported/floor_1_R.png-1717924459fe769e5f7573e0603c5521.ctex" +path="res://.godot/imported/floor_1_R.png-8768817f4a666b7a2e10edc218af6cba.ctex" metadata={ "vram_texture": false } [deps] 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index b5d5809..3e0754d 100644 --- a/assets/level/floor/floor_2_C.png.import +++ b/assets/level/square_prefabs/floor/floor_2_C.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ddxs8ktw6xxnp" -path="res://.godot/imported/floor_2_C.png-b53eeb2ad5193aa88a4b71da27e311e2.ctex" +path="res://.godot/imported/floor_2_C.png-f682310835f115125f21dca974fe75cd.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/floor/floor_2_C.png" -dest_files=["res://.godot/imported/floor_2_C.png-b53eeb2ad5193aa88a4b71da27e311e2.ctex"] +source_file="res://assets/level/square_prefabs/floor/floor_2_C.png" +dest_files=["res://.godot/imported/floor_2_C.png-f682310835f115125f21dca974fe75cd.ctex"] [params] diff --git a/assets/level/floor/floor_2_M.png b/assets/level/square_prefabs/floor/floor_2_M.png similarity index 100% rename from assets/level/floor/floor_2_M.png rename to assets/level/square_prefabs/floor/floor_2_M.png diff --git a/assets/level/floor/floor_2_M.png.import b/assets/level/square_prefabs/floor/floor_2_M.png.import similarity index 70% rename from assets/level/floor/floor_2_M.png.import rename to assets/level/square_prefabs/floor/floor_2_M.png.import index 229e560..af255f5 100644 --- a/assets/level/floor/floor_2_M.png.import +++ b/assets/level/square_prefabs/floor/floor_2_M.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cxbw8ey4o4bey" -path="res://.godot/imported/floor_2_M.png-30c3f8311a7f6a376a318181e9078a8c.ctex" +path="res://.godot/imported/floor_2_M.png-a8b60c84062b1e742fc28e7c3271474e.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/floor/floor_2_M.png" -dest_files=["res://.godot/imported/floor_2_M.png-30c3f8311a7f6a376a318181e9078a8c.ctex"] +source_file="res://assets/level/square_prefabs/floor/floor_2_M.png" +dest_files=["res://.godot/imported/floor_2_M.png-a8b60c84062b1e742fc28e7c3271474e.ctex"] [params] diff --git a/assets/level/floor/floor_2_N.png b/assets/level/square_prefabs/floor/floor_2_N.png similarity index 100% rename from assets/level/floor/floor_2_N.png rename to assets/level/square_prefabs/floor/floor_2_N.png diff --git a/assets/level/floor/floor_2_N.png.import b/assets/level/square_prefabs/floor/floor_2_N.png.import similarity index 71% rename from assets/level/floor/floor_2_N.png.import rename to assets/level/square_prefabs/floor/floor_2_N.png.import index 06a53ec..cdc0daa 100644 --- a/assets/level/floor/floor_2_N.png.import +++ b/assets/level/square_prefabs/floor/floor_2_N.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://crsiwxpj7d4t5" -path="res://.godot/imported/floor_2_N.png-f54cb84faaaed94922f6aca891b56886.ctex" +path="res://.godot/imported/floor_2_N.png-b1db42cffe41b9b6f95e84e03d11cccf.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/floor/floor_2_N.png" 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assets/level/square_prefabs/hallway/hallway_4_C.png.import index 15208bc..d6b0903 100644 --- a/assets/level/hallway/hallway_4_C.png.import +++ b/assets/level/square_prefabs/hallway/hallway_4_C.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://6vsv3ftvnx63" -path="res://.godot/imported/hallway_4_C.png-788d50e97ddc18470d8373f8380c6132.ctex" +path="res://.godot/imported/hallway_4_C.png-9937901a224e4add65da90b8f0aed7b6.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/hallway/hallway_4_C.png" -dest_files=["res://.godot/imported/hallway_4_C.png-788d50e97ddc18470d8373f8380c6132.ctex"] +source_file="res://assets/level/square_prefabs/hallway/hallway_4_C.png" +dest_files=["res://.godot/imported/hallway_4_C.png-9937901a224e4add65da90b8f0aed7b6.ctex"] [params] diff --git a/assets/level/hallway/hallway_4_M.png b/assets/level/square_prefabs/hallway/hallway_4_M.png similarity index 100% rename from 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a/assets/level/hallway/hallway_4_R.png.import +++ b/assets/level/square_prefabs/hallway/hallway_4_R.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bgbuev2yxi5k3" -path="res://.godot/imported/hallway_4_R.png-0204f5e9ce7aeaf7d929dc59e8383269.ctex" +path="res://.godot/imported/hallway_4_R.png-3447eda22edbadcf8c983bfbc698785b.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/hallway/hallway_4_R.png" -dest_files=["res://.godot/imported/hallway_4_R.png-0204f5e9ce7aeaf7d929dc59e8383269.ctex"] +source_file="res://assets/level/square_prefabs/hallway/hallway_4_R.png" +dest_files=["res://.godot/imported/hallway_4_R.png-3447eda22edbadcf8c983bfbc698785b.ctex"] [params] diff --git a/assets/level/t-junction/t-junction.obj b/assets/level/square_prefabs/t-junction/t-junction.obj similarity index 100% rename from assets/level/t-junction/t-junction.obj rename to assets/level/square_prefabs/t-junction/t-junction.obj diff --git a/assets/level/square_prefabs/t-junction/t-junction.obj.import b/assets/level/square_prefabs/t-junction/t-junction.obj.import new file mode 100644 index 0000000..e64151b --- /dev/null +++ b/assets/level/square_prefabs/t-junction/t-junction.obj.import @@ -0,0 +1,25 @@ +[remap] + +importer="wavefront_obj" +importer_version=1 +type="Mesh" +uid="uid://sc8r8lutlybm" +path="res://.godot/imported/t-junction.obj-afb8bd67134501df279a3c893f7f9aa9.mesh" + +[deps] + +files=["res://.godot/imported/t-junction.obj-afb8bd67134501df279a3c893f7f9aa9.mesh"] + +source_file="res://assets/level/square_prefabs/t-junction/t-junction.obj" +dest_files=["res://.godot/imported/t-junction.obj-afb8bd67134501df279a3c893f7f9aa9.mesh", "res://.godot/imported/t-junction.obj-afb8bd67134501df279a3c893f7f9aa9.mesh"] + +[params] + +generate_tangents=true +generate_lods=true +generate_shadow_mesh=true +generate_lightmap_uv2=false +generate_lightmap_uv2_texel_size=0.2 +scale_mesh=Vector3(1, 1, 1) +offset_mesh=Vector3(0, 0, 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a/assets/level/t-junction/t-junction_1_R.png.import b/assets/level/square_prefabs/t-junction/t-junction_1_R.png.import similarity index 68% rename from assets/level/t-junction/t-junction_1_R.png.import rename to assets/level/square_prefabs/t-junction/t-junction_1_R.png.import index 3dea638..2ea9d72 100644 --- a/assets/level/t-junction/t-junction_1_R.png.import +++ b/assets/level/square_prefabs/t-junction/t-junction_1_R.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://c385j3y8iyb3p" -path="res://.godot/imported/t-junction_1_R.png-7b913d22a5ee46a16a2abd78cd886b08.ctex" +path="res://.godot/imported/t-junction_1_R.png-5a504a297d5f7ae4d8926ae725cd08cc.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/t-junction/t-junction_1_R.png" -dest_files=["res://.godot/imported/t-junction_1_R.png-7b913d22a5ee46a16a2abd78cd886b08.ctex"] +source_file="res://assets/level/square_prefabs/t-junction/t-junction_1_R.png" 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b/assets/level/square_prefabs/t-junction/t-junction_2_C.png.import similarity index 68% rename from assets/level/t-junction/t-junction_2_C.png.import rename to assets/level/square_prefabs/t-junction/t-junction_2_C.png.import index b37e734..83ec1e8 100644 --- a/assets/level/t-junction/t-junction_2_C.png.import +++ b/assets/level/square_prefabs/t-junction/t-junction_2_C.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ckgmc6j7r0rh1" -path="res://.godot/imported/t-junction_2_C.png-b0b7a00eed4538c999da69c52847efe7.ctex" +path="res://.godot/imported/t-junction_2_C.png-5cabe327d7fa7c573393760725e1325f.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/t-junction/t-junction_2_C.png" -dest_files=["res://.godot/imported/t-junction_2_C.png-b0b7a00eed4538c999da69c52847efe7.ctex"] +source_file="res://assets/level/square_prefabs/t-junction/t-junction_2_C.png" +dest_files=["res://.godot/imported/t-junction_2_C.png-5cabe327d7fa7c573393760725e1325f.ctex"] [params] diff --git a/assets/level/t-junction/t-junction_2_M.png b/assets/level/square_prefabs/t-junction/t-junction_2_M.png similarity index 100% rename from assets/level/t-junction/t-junction_2_M.png rename to assets/level/square_prefabs/t-junction/t-junction_2_M.png diff --git a/assets/level/t-junction/t-junction_2_M.png.import b/assets/level/square_prefabs/t-junction/t-junction_2_M.png.import similarity index 68% rename from assets/level/t-junction/t-junction_2_M.png.import rename to assets/level/square_prefabs/t-junction/t-junction_2_M.png.import index f65222a..f48302f 100644 --- a/assets/level/t-junction/t-junction_2_M.png.import +++ b/assets/level/square_prefabs/t-junction/t-junction_2_M.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ckhslm3gb3xsk" -path="res://.godot/imported/t-junction_2_M.png-931f1fe555a68ae65df29223e79e3053.ctex" 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assets/level/square_prefabs/t-junction/t-junction_2_N.png.import index 3861d3f..014d5d7 100644 --- a/assets/level/t-junction/t-junction_2_N.png.import +++ b/assets/level/square_prefabs/t-junction/t-junction_2_N.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://c3nw2htq0gmit" -path="res://.godot/imported/t-junction_2_N.png-dd6bb0460e1412ce6b49fbf74663c623.ctex" +path="res://.godot/imported/t-junction_2_N.png-6829e0818114174e875dbedc3bfb3b1f.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/t-junction/t-junction_2_N.png" -dest_files=["res://.godot/imported/t-junction_2_N.png-dd6bb0460e1412ce6b49fbf74663c623.ctex"] +source_file="res://assets/level/square_prefabs/t-junction/t-junction_2_N.png" +dest_files=["res://.godot/imported/t-junction_2_N.png-6829e0818114174e875dbedc3bfb3b1f.ctex"] [params] diff --git a/assets/level/t-junction/t-junction_2_R.png b/assets/level/square_prefabs/t-junction/t-junction_2_R.png similarity index 100% rename from assets/level/t-junction/t-junction_2_R.png rename to assets/level/square_prefabs/t-junction/t-junction_2_R.png diff --git a/assets/level/t-junction/t-junction_2_R.png.import b/assets/level/square_prefabs/t-junction/t-junction_2_R.png.import similarity index 68% rename from assets/level/t-junction/t-junction_2_R.png.import rename to assets/level/square_prefabs/t-junction/t-junction_2_R.png.import index 2a80d59..06d8d8a 100644 --- a/assets/level/t-junction/t-junction_2_R.png.import +++ b/assets/level/square_prefabs/t-junction/t-junction_2_R.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://c8tkrddted8r2" -path="res://.godot/imported/t-junction_2_R.png-3cd4f2c0d51fe543744c6cd97418aa3b.ctex" +path="res://.godot/imported/t-junction_2_R.png-f9e634cb6f7067fca9bdcce7d3506b14.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/t-junction/t-junction_2_R.png" -dest_files=["res://.godot/imported/t-junction_2_R.png-3cd4f2c0d51fe543744c6cd97418aa3b.ctex"] +source_file="res://assets/level/square_prefabs/t-junction/t-junction_2_R.png" +dest_files=["res://.godot/imported/t-junction_2_R.png-f9e634cb6f7067fca9bdcce7d3506b14.ctex"] [params] diff --git a/assets/level/t-junction/t_junction.mtl b/assets/level/square_prefabs/t-junction/t_junction.mtl similarity index 100% rename from assets/level/t-junction/t_junction.mtl rename to assets/level/square_prefabs/t-junction/t_junction.mtl diff --git a/assets/level/wall/wall_1.mesh b/assets/level/square_prefabs/wall/wall_1.mesh similarity index 100% rename from assets/level/wall/wall_1.mesh rename to assets/level/square_prefabs/wall/wall_1.mesh diff --git a/assets/level/wall/wall_1_C.png b/assets/level/square_prefabs/wall/wall_1_C.png similarity index 100% rename from assets/level/wall/wall_1_C.png rename to assets/level/square_prefabs/wall/wall_1_C.png diff --git a/assets/level/wall/wall_1_C.png.import b/assets/level/square_prefabs/wall/wall_1_C.png.import similarity index 70% rename from assets/level/wall/wall_1_C.png.import rename to assets/level/square_prefabs/wall/wall_1_C.png.import index 8f31404..cea678a 100644 --- a/assets/level/wall/wall_1_C.png.import +++ b/assets/level/square_prefabs/wall/wall_1_C.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bn4nrclcovuej" -path="res://.godot/imported/wall_1_C.png-526f7fe8892c20166775d477ebd34d97.ctex" +path="res://.godot/imported/wall_1_C.png-a1bc47d5ed4c8c5b55354dab63458370.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_1_C.png" -dest_files=["res://.godot/imported/wall_1_C.png-526f7fe8892c20166775d477ebd34d97.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_1_C.png" +dest_files=["res://.godot/imported/wall_1_C.png-a1bc47d5ed4c8c5b55354dab63458370.ctex"] [params] diff --git a/assets/level/wall/wall_1_M.png b/assets/level/square_prefabs/wall/wall_1_M.png similarity index 100% rename from assets/level/wall/wall_1_M.png rename to assets/level/square_prefabs/wall/wall_1_M.png diff --git a/assets/level/wall/wall_1_M.png.import b/assets/level/square_prefabs/wall/wall_1_M.png.import similarity index 70% rename from assets/level/wall/wall_1_M.png.import rename to assets/level/square_prefabs/wall/wall_1_M.png.import index a4b4bbd..7e10df9 100644 --- a/assets/level/wall/wall_1_M.png.import +++ b/assets/level/square_prefabs/wall/wall_1_M.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://da3nqwmiwbu8s" -path="res://.godot/imported/wall_1_M.png-812661c4881c1b3f68d4d91c42b66467.ctex" +path="res://.godot/imported/wall_1_M.png-facff4b6ab7209b30f2175f7c40a8bbf.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_1_M.png" -dest_files=["res://.godot/imported/wall_1_M.png-812661c4881c1b3f68d4d91c42b66467.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_1_M.png" +dest_files=["res://.godot/imported/wall_1_M.png-facff4b6ab7209b30f2175f7c40a8bbf.ctex"] [params] diff --git a/assets/level/wall/wall_1_N.png b/assets/level/square_prefabs/wall/wall_1_N.png similarity index 100% rename from assets/level/wall/wall_1_N.png rename to assets/level/square_prefabs/wall/wall_1_N.png diff --git a/assets/level/wall/wall_1_N.png.import b/assets/level/square_prefabs/wall/wall_1_N.png.import similarity index 71% rename from assets/level/wall/wall_1_N.png.import rename to assets/level/square_prefabs/wall/wall_1_N.png.import index 15cc6f3..ab212ba 100644 --- a/assets/level/wall/wall_1_N.png.import +++ b/assets/level/square_prefabs/wall/wall_1_N.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bujelwt4b5d0s" -path="res://.godot/imported/wall_1_N.png-ced971003ec32c6ddf918a1393674925.ctex" +path="res://.godot/imported/wall_1_N.png-29be888411047e1918ea510979e74fbf.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_1_N.png" -dest_files=["res://.godot/imported/wall_1_N.png-ced971003ec32c6ddf918a1393674925.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_1_N.png" +dest_files=["res://.godot/imported/wall_1_N.png-29be888411047e1918ea510979e74fbf.ctex"] [params] diff --git a/assets/level/wall/wall_1_R.png b/assets/level/square_prefabs/wall/wall_1_R.png similarity index 100% rename from assets/level/wall/wall_1_R.png rename to assets/level/square_prefabs/wall/wall_1_R.png diff --git a/assets/level/wall/wall_1_R.png.import b/assets/level/square_prefabs/wall/wall_1_R.png.import similarity index 70% rename from assets/level/wall/wall_1_R.png.import rename to assets/level/square_prefabs/wall/wall_1_R.png.import index 3554787..f422765 100644 --- a/assets/level/wall/wall_1_R.png.import +++ b/assets/level/square_prefabs/wall/wall_1_R.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://dwi2opqp2s8ak" -path="res://.godot/imported/wall_1_R.png-6e51bc1dea545a93ebd2d97561868036.ctex" +path="res://.godot/imported/wall_1_R.png-a7ef7774e934091e24aa94d2b59190f6.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_1_R.png" -dest_files=["res://.godot/imported/wall_1_R.png-6e51bc1dea545a93ebd2d97561868036.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_1_R.png" +dest_files=["res://.godot/imported/wall_1_R.png-a7ef7774e934091e24aa94d2b59190f6.ctex"] [params] diff --git a/assets/level/wall/wall_2.mesh b/assets/level/square_prefabs/wall/wall_2.mesh similarity index 100% rename from assets/level/wall/wall_2.mesh rename to assets/level/square_prefabs/wall/wall_2.mesh diff --git a/assets/level/square_prefabs/wall/wall_2.mesh.depren b/assets/level/square_prefabs/wall/wall_2.mesh.depren new file mode 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b/assets/level/square_prefabs/wall/wall_2_M.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://begn6qloo0m1q" -path="res://.godot/imported/wall_2_M.png-702b6e455be1ccbb1a2e95d3cdc16210.ctex" +path="res://.godot/imported/wall_2_M.png-335954f0fd6ab3b156bc9b62ed3572c1.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_2_M.png" -dest_files=["res://.godot/imported/wall_2_M.png-702b6e455be1ccbb1a2e95d3cdc16210.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_2_M.png" +dest_files=["res://.godot/imported/wall_2_M.png-335954f0fd6ab3b156bc9b62ed3572c1.ctex"] [params] diff --git a/assets/level/wall/wall_2_N.png b/assets/level/square_prefabs/wall/wall_2_N.png similarity index 100% rename from assets/level/wall/wall_2_N.png rename to assets/level/square_prefabs/wall/wall_2_N.png diff --git a/assets/level/wall/wall_2_N.png.import b/assets/level/square_prefabs/wall/wall_2_N.png.import similarity index 71% rename from assets/level/wall/wall_2_N.png.import rename to assets/level/square_prefabs/wall/wall_2_N.png.import index 099a214..ae1b663 100644 --- a/assets/level/wall/wall_2_N.png.import +++ b/assets/level/square_prefabs/wall/wall_2_N.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cpdrvdu3qt62t" -path="res://.godot/imported/wall_2_N.png-dc25e92ef3112edd7b1b01b9efe1d316.ctex" +path="res://.godot/imported/wall_2_N.png-53f0ea60dc527caee540b81d33c977de.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_2_N.png" -dest_files=["res://.godot/imported/wall_2_N.png-dc25e92ef3112edd7b1b01b9efe1d316.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_2_N.png" +dest_files=["res://.godot/imported/wall_2_N.png-53f0ea60dc527caee540b81d33c977de.ctex"] [params] diff --git a/assets/level/wall/wall_2_R.png b/assets/level/square_prefabs/wall/wall_2_R.png similarity index 100% rename from assets/level/wall/wall_2_R.png rename to assets/level/square_prefabs/wall/wall_2_R.png diff --git a/assets/level/wall/wall_2_R.png.import b/assets/level/square_prefabs/wall/wall_2_R.png.import similarity index 70% rename from assets/level/wall/wall_2_R.png.import rename to assets/level/square_prefabs/wall/wall_2_R.png.import index 776cb93..b59996a 100644 --- a/assets/level/wall/wall_2_R.png.import +++ b/assets/level/square_prefabs/wall/wall_2_R.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ba5vvrx730go8" -path="res://.godot/imported/wall_2_R.png-00597607a5d83414ff5f80434dc2010e.ctex" +path="res://.godot/imported/wall_2_R.png-65390441b0dcd1ff6d088cb51ce14d89.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_2_R.png" -dest_files=["res://.godot/imported/wall_2_R.png-00597607a5d83414ff5f80434dc2010e.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_2_R.png" +dest_files=["res://.godot/imported/wall_2_R.png-65390441b0dcd1ff6d088cb51ce14d89.ctex"] [params] diff --git a/assets/level/wall/wall_3.mesh b/assets/level/square_prefabs/wall/wall_3.mesh similarity index 100% rename from assets/level/wall/wall_3.mesh rename to assets/level/square_prefabs/wall/wall_3.mesh diff --git a/assets/level/wall/wall_3_C.png b/assets/level/square_prefabs/wall/wall_3_C.png similarity index 100% rename from assets/level/wall/wall_3_C.png rename to assets/level/square_prefabs/wall/wall_3_C.png diff --git a/assets/level/wall/wall_3_C.png.import b/assets/level/square_prefabs/wall/wall_3_C.png.import similarity index 70% rename from assets/level/wall/wall_3_C.png.import rename to assets/level/square_prefabs/wall/wall_3_C.png.import index c8bb228..249c3e5 100644 --- a/assets/level/wall/wall_3_C.png.import +++ b/assets/level/square_prefabs/wall/wall_3_C.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://1mr7tplfxcrc" -path="res://.godot/imported/wall_3_C.png-c74a908fd9f3897ff043d1c0a4dd3624.ctex" +path="res://.godot/imported/wall_3_C.png-e430d923ffdb42b1c3097a0980de7a22.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_3_C.png" -dest_files=["res://.godot/imported/wall_3_C.png-c74a908fd9f3897ff043d1c0a4dd3624.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_3_C.png" +dest_files=["res://.godot/imported/wall_3_C.png-e430d923ffdb42b1c3097a0980de7a22.ctex"] [params] diff --git a/assets/level/wall/wall_3_M.png b/assets/level/square_prefabs/wall/wall_3_M.png similarity index 100% rename from assets/level/wall/wall_3_M.png rename to assets/level/square_prefabs/wall/wall_3_M.png diff --git a/assets/level/wall/wall_3_M.png.import b/assets/level/square_prefabs/wall/wall_3_M.png.import similarity index 70% rename from assets/level/wall/wall_3_M.png.import rename to assets/level/square_prefabs/wall/wall_3_M.png.import index 7f7bb6f..f1b6b23 100644 --- a/assets/level/wall/wall_3_M.png.import +++ b/assets/level/square_prefabs/wall/wall_3_M.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cwqr6plpp3aov" -path="res://.godot/imported/wall_3_M.png-9dea6977ef7f83fb3e5ab65d72ff5d81.ctex" +path="res://.godot/imported/wall_3_M.png-3d5522888f6aadbaf824efc124b035df.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_3_M.png" -dest_files=["res://.godot/imported/wall_3_M.png-9dea6977ef7f83fb3e5ab65d72ff5d81.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_3_M.png" +dest_files=["res://.godot/imported/wall_3_M.png-3d5522888f6aadbaf824efc124b035df.ctex"] [params] diff --git a/assets/level/wall/wall_3_N.png b/assets/level/square_prefabs/wall/wall_3_N.png similarity index 100% rename from assets/level/wall/wall_3_N.png rename to assets/level/square_prefabs/wall/wall_3_N.png diff --git a/assets/level/wall/wall_3_N.png.import b/assets/level/square_prefabs/wall/wall_3_N.png.import similarity index 70% rename from assets/level/wall/wall_3_N.png.import rename to assets/level/square_prefabs/wall/wall_3_N.png.import index b12a362..3c4dc4c 100644 --- a/assets/level/wall/wall_3_N.png.import +++ b/assets/level/square_prefabs/wall/wall_3_N.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://qw6yjgadiv5f" -path="res://.godot/imported/wall_3_N.png-3eeca58881f1ee4c9ba5ed60eb0a1b3a.ctex" +path="res://.godot/imported/wall_3_N.png-bb37a5bd123e5f650e296c2ee876dc50.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_3_N.png" -dest_files=["res://.godot/imported/wall_3_N.png-3eeca58881f1ee4c9ba5ed60eb0a1b3a.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_3_N.png" +dest_files=["res://.godot/imported/wall_3_N.png-bb37a5bd123e5f650e296c2ee876dc50.ctex"] [params] diff --git a/assets/level/wall/wall_3_R.png b/assets/level/square_prefabs/wall/wall_3_R.png similarity index 100% rename from assets/level/wall/wall_3_R.png rename to assets/level/square_prefabs/wall/wall_3_R.png diff --git a/assets/level/wall/wall_3_R.png.import b/assets/level/square_prefabs/wall/wall_3_R.png.import similarity index 70% rename from assets/level/wall/wall_3_R.png.import rename to assets/level/square_prefabs/wall/wall_3_R.png.import index e75aa72..bb5267f 100644 --- a/assets/level/wall/wall_3_R.png.import +++ b/assets/level/square_prefabs/wall/wall_3_R.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://dqkarguq5m5hn" -path="res://.godot/imported/wall_3_R.png-d7351f7a3a51923711f57c2f5922d863.ctex" +path="res://.godot/imported/wall_3_R.png-b7630395ff942f4804b766f30fe4e037.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_3_R.png" -dest_files=["res://.godot/imported/wall_3_R.png-d7351f7a3a51923711f57c2f5922d863.ctex"] 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type="CompressedTexture2D" uid="uid://d3ugxe0v84npr" -path="res://.godot/imported/wall_4_C.png-c077ccba8865489d8f0354b658198eab.ctex" +path="res://.godot/imported/wall_4_C.png-bacfab4d2ed49d52425a530a2f3e50db.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/level/wall/wall_4_C.png" -dest_files=["res://.godot/imported/wall_4_C.png-c077ccba8865489d8f0354b658198eab.ctex"] +source_file="res://assets/level/square_prefabs/wall/wall_4_C.png" +dest_files=["res://.godot/imported/wall_4_C.png-bacfab4d2ed49d52425a530a2f3e50db.ctex"] [params] diff --git a/assets/level/wall/wall_4_M.png b/assets/level/square_prefabs/wall/wall_4_M.png similarity index 100% rename from assets/level/wall/wall_4_M.png rename to assets/level/square_prefabs/wall/wall_4_M.png diff --git a/assets/level/wall/wall_4_M.png.import b/assets/level/square_prefabs/wall/wall_4_M.png.import similarity index 70% rename from assets/level/wall/wall_4_M.png.import rename to 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