generated from krampus/template-godot4
Fixed linting errors
This commit is contained in:
parent
2ca0b05105
commit
df8cf07708
@ -14,7 +14,7 @@ class_name SetNavTarget extends ActionLeaf
|
||||
@onready var navigation_update_cooldown: Timer = %NavigationUpdateCooldown
|
||||
|
||||
|
||||
func tick(actor: Node, blackboard: Blackboard) -> int:
|
||||
func tick(_actor: Node, blackboard: Blackboard) -> int:
|
||||
if not blackboard.has_value(blackboard_key):
|
||||
return FAILURE
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user