generated from krampus/template-godot4
Fixed linting error
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@ -10,7 +10,7 @@ class_name PursueTarget extends ActionLeaf
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@onready var nav_agent: NavigationAgent3D = %NavAgent
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func tick(actor: Node, blackboard: Blackboard) -> int:
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func tick(_actor: Node, blackboard: Blackboard) -> int:
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if not blackboard.has_value(blackboard_key):
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return FAILURE
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