15 Commits

Author SHA1 Message Date
13f9ab1407 Disabled beast spawns on upper floors of crew hab
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2025-09-08 20:34:56 -06:00
2ca0b05105 Changed Listener to GunkListener to match naming scheme for other mechanics nodes 2025-09-07 13:41:44 -06:00
f7b104f751 Placed beast spawns around early map 2025-09-06 13:22:52 -06:00
e5ce84bec1 New grunk with fancy noise! 2025-09-04 11:06:44 -06:00
bafa92a7fa Visual test for grunk beast 2025-09-02 09:48:12 -06:00
0e04f9d227 Shambler-type beast 2025-08-30 14:40:22 -06:00
5c0bb110fd Embiggened the cargo elevator 2025-08-16 12:12:25 -06:00
685565ed27 Grunk dust is emitted from nodules too 2025-07-07 17:20:32 -06:00
4f236e9bf9 New listener intro puzzle in hallway before crew hab 2025-07-06 17:32:45 -06:00
87c747e3d5 Cleaner physics hitboxes, & added physics sofa 2025-07-06 16:50:54 -06:00
7493e3cd5a Starting redesign of crew hab 2025-07-06 15:22:39 -06:00
4ff1699fa5 Spread physics props throughout ghost ship
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linting & formatting / build (push) Successful in 26s
2025-07-04 01:47:17 -06:00
be398edd8a Migrated levels to Gunkable component system 2025-07-04 01:06:58 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
86b0fa842c Broke up ghost ship level into smaller room chunks 2025-06-17 17:54:27 -06:00