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e5ce84bec1
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New grunk with fancy noise!
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2025-09-04 11:06:44 -06:00 |
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0e04f9d227
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Shambler-type beast
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2025-08-30 14:40:22 -06:00 |
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0edf520a21
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Rebalanced audio
linting & formatting / build (push) Successful in 25s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m16s
itch.io publish action / build (osx, app) (push) Successful in 2m24s
itch.io publish action / build (win64, exe) (push) Successful in 2m28s
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2025-08-16 19:28:07 -06:00 |
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f23611a39d
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Adjusted wall switch hitbox
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2025-07-06 17:35:07 -06:00 |
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7d04454737
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Modular interactive components
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2025-07-04 13:13:18 -06:00 |
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4ff1699fa5
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Spread physics props throughout ghost ship
linting & formatting / build (push) Successful in 26s
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2025-07-04 01:47:17 -06:00 |
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d301ff277f
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Extracted grunkable logic to component & extended to physical props as well
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2025-07-03 18:23:27 -06:00 |
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f8e35f6d79
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Prop testing level
linting & formatting / build (push) Successful in 21s
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2025-05-02 20:08:28 -06:00 |
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61d40721ee
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Prop tweaks
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2025-05-01 23:06:55 -06:00 |
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7957a47243
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Progress persistence
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2025-04-22 12:08:09 -06:00 |
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37a3e2e90a
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Using surface material override to preserve prop refs
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2025-04-21 13:23:09 -06:00 |
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42ec80f098
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Lighting tweaks
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2025-04-19 20:53:51 -06:00 |
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db2507048f
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UI tweaks & i18n
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2025-04-19 09:49:07 -06:00 |
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1d83c8bb79
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Gunk materials don't need to all be local to scene
linting & formatting / build (push) Successful in 31s
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2025-04-15 22:18:40 -06:00 |
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eb57362199
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Added framework for in-game sounds & listeners
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2025-04-04 14:40:42 -06:00 |
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3dc1011c6b
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Wall switch action SFX
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2025-04-02 21:03:36 -06:00 |
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1880273eeb
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bulkhead sfx
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2025-03-29 19:32:24 -06:00 |
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0ea73b1221
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Fixed light clean/enable logic
linting & formatting / build (push) Failing after 3s
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2025-03-20 17:46:01 -06:00 |
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710d0bf191
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Mechanic test level
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2025-03-13 12:25:04 -06:00 |
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bea891e786
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Bulkhead mechanical component
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2025-03-10 17:00:30 -06:00 |
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70f24c51b8
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More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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3c04a21b0d
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GunkBody instantiates its own gunk material
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2025-03-09 22:28:24 -06:00 |
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df1930a4a0
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Grunkmap scaling adjustments
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2025-03-09 16:40:19 -06:00 |
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c676393e6d
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Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature. This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
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2025-03-07 18:08:05 -07:00 |
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965605a002
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Added level elements
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2025-03-06 20:07:41 -07:00 |
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0eef878653
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Updated version to Godot 4.4
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2025-03-06 16:06:17 -07:00 |
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64bdc09b41
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the rumblerrrrrr
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2025-03-05 17:57:55 -07:00 |
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42f59962f5
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Interaction sequence for wall switch
linting & formatting / build (push) Failing after 4s
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2025-03-05 15:35:49 -07:00 |
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1204123705
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Interactive wall switch
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2025-03-05 14:46:13 -07:00 |
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