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e8e794fbe0
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Grunk visual tweaks
linting & formatting / build (push) Successful in 38s
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2025-09-04 00:24:18 -06:00 |
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969346ed44
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Separate iridescence and fresnel rim lighting
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2025-09-03 23:37:26 -06:00 |
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628a150757
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Refactored common gunk shader logic into common.gdshaderinc
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2025-09-03 23:03:09 -06:00 |
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3dc0a0985a
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Iridescent grunk types
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2025-09-03 18:50:28 -06:00 |
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acf5e8fec2
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Fixed grunk mask edge softening
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2025-09-03 15:35:27 -06:00 |
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61fb827435
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Fixed grunk shader normal maps & fresnel
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2025-09-03 14:51:33 -06:00 |
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8ae957817f
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Custom animation tracks should be saved for Shambler
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2025-09-02 18:41:27 -06:00 |
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bafa92a7fa
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Visual test for grunk beast
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2025-09-02 09:48:12 -06:00 |
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0e04f9d227
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Shambler-type beast
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2025-08-30 14:40:22 -06:00 |
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37a3e2e90a
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Using surface material override to preserve prop refs
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2025-04-21 13:23:09 -06:00 |
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42ec80f098
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Lighting tweaks
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2025-04-19 20:53:51 -06:00 |
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f2de25ab0f
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Diegetic grunk gauge
linting & formatting / build (push) Successful in 21s
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2025-04-18 18:36:19 -06:00 |
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1d83c8bb79
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Gunk materials don't need to all be local to scene
linting & formatting / build (push) Successful in 31s
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2025-04-15 22:18:40 -06:00 |
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394f23e7b8
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More props!
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2025-04-15 21:15:23 -06:00 |
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e39066e978
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Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
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2025-03-12 00:18:27 -06:00 |
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