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f7e1df1e9a
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Shambler particles
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2025-09-02 12:16:16 -06:00 |
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0e04f9d227
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Shambler-type beast
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2025-08-30 14:40:22 -06:00 |
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37a3e2e90a
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Using surface material override to preserve prop refs
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2025-04-21 13:23:09 -06:00 |
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c33efdf9ce
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The eyes of the slutch...
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2025-04-18 12:19:30 -06:00 |
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654a6118e2
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Medbay grayboxing
linting & formatting / build (push) Failing after 4s
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2025-03-21 00:33:33 -06:00 |
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0f9188476c
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Visual & level tweaks
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2025-03-12 10:29:31 -06:00 |
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e39066e978
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Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
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2025-03-12 00:18:27 -06:00 |
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f97a2da5c2
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Better particle beam effects
linting & formatting / build (push) Failing after 4s
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2025-03-06 15:37:54 -07:00 |
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98200e564e
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Added wall switch asset
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2025-03-03 15:06:30 -07:00 |
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a3d0fbe6b6
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Time discretization for the grunk!
linting & formatting / build (push) Failing after 4s
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2025-03-02 18:40:45 -07:00 |
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8b6ca73e54
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Delightful writhing & warping of the grunk
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2025-03-02 18:01:47 -07:00 |
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e0e5fdae2e
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Gunk emission
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2025-03-02 17:39:17 -07:00 |
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d1c15b9f9f
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Added pixellation to gunk1
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2025-03-02 16:54:22 -07:00 |
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a89f7e24c5
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Grunk writhes slowly
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2025-03-02 14:57:24 -07:00 |
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f1a9feca39
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Improved gunk material
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2025-03-02 14:40:01 -07:00 |
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0fee0a155f
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Using subviewport texture for gunk mask
linting & formatting / build (push) Failing after 3s
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2025-03-01 16:14:46 -07:00 |
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b0078c1bab
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Basics of washable 'gunk'
linting & formatting / build (push) Failing after 42s
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2025-03-01 14:40:02 -07:00 |
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