[gd_resource type="ShaderMaterial" load_steps=14 format=3 uid="uid://pr3m1n71vtof"] [ext_resource type="Shader" uid="uid://dawp27i0m5arl" path="res://src/shaders/glowing_rift.gdshader" id="1_cg36x"] [sub_resource type="Gradient" id="Gradient_c7m4v"] offsets = PackedFloat32Array(0, 0.166161, 0.240685, 0.514515, 0.734619, 0.816075, 1) colors = PackedColorArray(0, 0, 0, 1, 0.0627591, 0.0627591, 0.0627591, 1, 0.34, 0.34, 0.34, 1, 0.103744, 0.103744, 0.103744, 1, 0.328559, 0.328559, 0.328559, 1, 0.0643529, 0.0643529, 0.0643529, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_vru5p"] gradient = SubResource("Gradient_c7m4v") [sub_resource type="Gradient" id="Gradient_cp8sw"] offsets = PackedFloat32Array(0, 0.140165, 0.29961, 0.426127, 0.597704, 1) colors = PackedColorArray(0, 0, 0, 1, 0.0685576, 0.0685576, 0.0685576, 1, 0.295867, 0.295867, 0.295866, 1, 0.336608, 0.336608, 0.336608, 1, 0.0889882, 0.0889882, 0.0889882, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_c7m4v"] gradient = SubResource("Gradient_cp8sw") [sub_resource type="FastNoiseLite" id="FastNoiseLite_6bdpa"] seed = 1 frequency = 0.0052 fractal_type = 0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cp8sw"] seamless = true seamless_blend_skirt = 0.252 noise = SubResource("FastNoiseLite_6bdpa") [sub_resource type="FastNoiseLite" id="FastNoiseLite_10hsf"] noise_type = 4 frequency = 0.0105 fractal_octaves = 2 fractal_gain = 2.0 fractal_weighted_strength = 0.61 fractal_ping_pong_strength = 2.29 domain_warp_enabled = true domain_warp_frequency = 0.03 domain_warp_fractal_octaves = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0bwtl"] seamless = true seamless_blend_skirt = 0.4 noise = SubResource("FastNoiseLite_10hsf") [sub_resource type="Gradient" id="Gradient_6bdpa"] offsets = PackedFloat32Array(0, 0.095104, 0.490251, 0.940858, 1) colors = PackedColorArray(0, 0, 0, 1, 0.08, 0.08, 0.08, 1, 0.687215, 0.687215, 0.687215, 1, 0.0715679, 0.0715679, 0.0715679, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_cp8sw"] gradient = SubResource("Gradient_6bdpa") [sub_resource type="FastNoiseLite" id="FastNoiseLite_c7m4v"] noise_type = 2 frequency = 0.0381 fractal_octaves = 3 cellular_distance_function = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vru5p"] seamless = true seamless_blend_skirt = 0.4 noise = SubResource("FastNoiseLite_c7m4v") [resource] render_priority = 0 shader = ExtResource("1_cg36x") shader_parameter/rift_shape = SubResource("NoiseTexture2D_vru5p") shader_parameter/rift_scale = SubResource("GradientTexture1D_cp8sw") shader_parameter/rift_bias = SubResource("GradientTexture1D_c7m4v") shader_parameter/shape_scale = 0.4 shader_parameter/rift_speed = 0.2 shader_parameter/progress = 0.0 shader_parameter/smoothing = 0.02 shader_parameter/rift_offset = SubResource("NoiseTexture2D_0bwtl") shader_parameter/offset_scale = SubResource("GradientTexture1D_vru5p") shader_parameter/color = Color(0, 0.101961, 0.301961, 1) shader_parameter/emission = Color(0.51, 0.918333, 1, 1) shader_parameter/emission_strength = 1.0 shader_parameter/rift_noise = SubResource("NoiseTexture2D_cp8sw") shader_parameter/rift_noise_scale = 10.0 shader_parameter/rift_noise_bias = 0.4 shader_parameter/rift_noise_speed = 0.3