[gd_scene load_steps=7 format=3 uid="uid://64kcxg3x6631"] [ext_resource type="Texture2D" uid="uid://dxdqqrwn2ghen" path="res://assets/particles/smoke_1.png" id="1_cuaej"] [sub_resource type="Curve" id="Curve_w7oba"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.303954), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_hx0vd"] curve = SubResource("Curve_w7oba") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_88aga"] angle_min = -15.0 angle_max = 15.0 direction = Vector3(0, 0, 1) spread = 5.0 initial_velocity_min = 4.5 initial_velocity_max = 4.5 gravity = Vector3(0, 1.4, 0) damping_min = 5.955 damping_max = 5.955 scale_over_velocity_curve = SubResource("CurveTexture_hx0vd") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4jho1"] transparency = 1 vertex_color_use_as_albedo = true albedo_color = Color(0.705882, 0.67451, 0.619608, 1) albedo_texture = ExtResource("1_cuaej") emission = Color(1, 1, 1, 1) texture_filter = 2 billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_bso71"] material = SubResource("StandardMaterial3D_4jho1") [node name="DustSpray" type="GPUParticles3D"] sorting_offset = 9.0 amount = 16 lifetime = 0.7 process_material = SubResource("ParticleProcessMaterial_88aga") draw_pass_1 = SubResource("QuadMesh_bso71")