[gd_scene load_steps=10 format=3 uid="uid://30o8ltnnxpxo"] [sub_resource type="Curve" id="Curve_w3xaq"] _limits = [0.0, 0.4, 0.0, 1.0] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.3, 0.4), 0.0, 0.0, 0, 0, Vector2(0.7, 0.4), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_ty63v"] curve = SubResource("Curve_w3xaq") [sub_resource type="Gradient" id="Gradient_yfel2"] offsets = PackedFloat32Array(0, 0.1, 0.4, 0.6, 1) colors = PackedColorArray(0.15, 0.15, 0.15, 1, 0.355313, 0.355314, 0.355313, 1, 0.356863, 0.356863, 0.356863, 1, 0.647059, 0.647059, 0.647059, 1, 0.15, 0.15, 0.15, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_w3xaq"] gradient = SubResource("Gradient_yfel2") [sub_resource type="Curve" id="Curve_yfel2"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.746094, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_w3xaq"] curve = SubResource("Curve_yfel2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ty63v"] emission_shape = 6 emission_ring_axis = Vector3(0, 1, 0) emission_ring_height = 3.0 emission_ring_radius = 8.0 emission_ring_inner_radius = 0.0 emission_ring_cone_angle = 90.0 direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qc6xg"] transparency = 1 vertex_color_use_as_albedo = true texture_filter = 2 billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_d5bw0"] material = SubResource("StandardMaterial3D_qc6xg") size = Vector2(0.02, 0.02) [node name="FloatingDust" type="GPUParticles3D"] amount = 32 lifetime = 12.0 preprocess = 12.0 fixed_fps = 8 interpolate = false fract_delta = false process_material = SubResource("ParticleProcessMaterial_ty63v") draw_pass_1 = SubResource("QuadMesh_d5bw0")