The player's path is blocked by a large cluster of [[nodules]]. Beyond their reach, the player sees a very prominent [[alarm]], illuminated to draw attention. There is a [[trigger]] hidden in the nodule cluster with a long, winding relay trail leading to the alarm. ## mechanics - [[alarm]] - [[trigger]] - [[relay]] ## dynamics - When the trigger is activated, the signal visually propagates through the relay chain. - When the signal reaches the alarm, it activates with a strong audio-visual cue. ## aesthetics - Learning: there are grunk elements that react poorly to being destroyed. - The grunk doesn't want to be cleaned! - Learning: what alarms are, what they look like, that they should watch out.