generated from krampus/template-godot4
36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://cf1o33mq2hxjx"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_s7rwx"]
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lifetime_randomness = 0.71
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direction = Vector3(0, 1, 0)
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initial_velocity_min = 3.0
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initial_velocity_max = 3.0
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attractor_interaction_enabled = false
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collision_mode = 1
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collision_friction = 1.0
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collision_bounce = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s7rwx"]
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vertex_color_use_as_albedo = true
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albedo_color = Color(0, 0.101961, 0.301961, 1)
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texture_filter = 0
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_vmxrd"]
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material = SubResource("StandardMaterial3D_s7rwx")
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size = Vector2(0.1, 0.1)
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[node name="ArmDebrisEmitter" type="GPUParticles3D"]
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process_mode = 3
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emitting = false
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lifetime = 2.0
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one_shot = true
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preprocess = 0.1
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explosiveness = 0.87
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process_material = SubResource("ParticleProcessMaterial_s7rwx")
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draw_pass_1 = SubResource("QuadMesh_vmxrd")
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