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generated from krampus/template-godot4
Code Issues 78 Pull Requests Actions Packages Projects 1 Releases 6 Wiki Activity
grunk/src
History
Rob Kelly 07a6da7d32 The shambler spawn rift is temporarily exempt from global illumination.
Would be really nice to have this in the future when we switch to
VoxelGI. The extreme emission can produce very incorrect results with
SDFGI.
2025-09-08 20:23:11 -06:00
..
effects
Refactored common gunk shader logic into common.gdshaderinc
2025-09-03 23:03:09 -06:00
equipment
Null check in laser-cast ID association
2025-09-08 19:59:59 -06:00
game
Avoid adding loaded scene to tree until all loading is finished.
2025-09-07 01:45:25 -06:00
items
Added items
2025-03-21 12:07:05 -06:00
player
Prevent tool from auto-firing after object is thrown
2025-09-07 13:31:23 -06:00
props
I don't wanna jinx it but I think I fixed the issue with the beast getting stuck on nav links
2025-09-06 21:51:34 -06:00
shaders
Gunk mask filtering & related shader uniform settings
2025-09-08 17:15:51 -06:00
ui
Player HUD clear alert should only play when the alert level was in the danger zone
2025-09-08 17:59:46 -06:00
util
Avoid adding loaded scene to tree until all loading is finished.
2025-09-07 01:45:25 -06:00
world
The shambler spawn rift is temporarily exempt from global illumination.
2025-09-08 20:23:11 -06:00
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