Rob Kelly 784576c3fc
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Compute shader experiments
2025-08-29 16:04:56 -06:00

20 lines
486 B
GLSL

#[compute]
#version 450
layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
layout(set = 0, binding = 0, std430) restrict buffer outputBuffer {
uint sum_value;
} out_data;
layout(set = 0, binding = 1, r8ui) uniform readonly uimage2D inputTexture;
void main() {
ivec2 uv = ivec2(gl_GlobalInvocationID.xy);
uint value = imageLoad(inputTexture, uv).r + 1;
out_data.sum_value = atomicAdd(out_data.sum_value, value);
//out_data.sum_value += value;
}