[gd_resource type="StandardMaterial3D" load_steps=8 format=3 uid="uid://dh0kv86unablo"]

[ext_resource type="Texture2D" uid="uid://csbbhpwfxa6vi" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Color.png" id="1_4atbb"]
[ext_resource type="Texture2D" uid="uid://c4cwawfg0jbdp" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Displacement.png" id="2_63dc1"]
[ext_resource type="Texture2D" uid="uid://hme2odj58vo3" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Metalness.png" id="3_pkkw2"]
[ext_resource type="Shader" path="res://src/shaders/spatial_threshold.gdshader" id="4_078v6"]
[ext_resource type="Texture2D" uid="uid://b63g40daehul" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_NormalGL.png" id="5_d7vkm"]
[ext_resource type="Texture2D" uid="uid://bjhtlrh1hij8x" path="res://assets/textures/Metal009_2K-PNG/Metal009_2K-PNG_Roughness.png" id="6_15ni8"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_52bij"]
render_priority = 0
shader = ExtResource("4_078v6")
shader_parameter/color_low = Color(0, 0, 0, 1)
shader_parameter/color_hi = Color(1, 1, 1, 1)
shader_parameter/threshold = 0.029
shader_parameter/contrast = 1.0
shader_parameter/offset = 0.0

[resource]
next_pass = SubResource("ShaderMaterial_52bij")
albedo_texture = ExtResource("1_4atbb")
metallic = 1.0
metallic_texture = ExtResource("3_pkkw2")
roughness_texture = ExtResource("6_15ni8")
normal_enabled = true
normal_texture = ExtResource("5_d7vkm")
heightmap_enabled = true
heightmap_scale = 1.0
heightmap_texture = ExtResource("2_63dc1")
uv1_scale = Vector3(20, 20, 20)
