Commit Graph

4 Commits

Author SHA1 Message Date
Rob Kelly 43acf885b5 Player death & respawning 2024-07-31 00:13:14 -06:00
Rob Kelly d2a3058fd6 Gravity is still applied when boosting, but is reduced 2024-07-24 11:38:33 -06:00
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
Rob Kelly 185508cb5c Apply outline shader to player model 2024-07-22 16:55:21 -06:00