|  | 06997afa28 | Using spatial threshold shader rather than screen postprocessing. This allows for something to potentially NOT be black & white. | 2024-07-23 15:22:06 -06:00 |  | 
			
				
					|  | 48b566d888 | Added UI elements for heat, damage, structure | 2024-07-23 14:23:45 -06:00 |  | 
			
				
					|  | 46dc536f5b | You've got boost power!! | 2024-07-23 00:47:38 -06:00 |  | 
			
				
					|  | 3b526fe84a | Added compass | 2024-07-22 23:03:03 -06:00 |  | 
			
				
					|  | 09e0b57387 | Added crosshair, jostling | 2024-07-22 19:37:26 -06:00 |  | 
			
				
					|  | 7e50d7238d | Visual tweaks | 2024-07-22 18:14:51 -06:00 |  | 
			
				
					|  | bb5c134aed | Increased ground-air animation crossfade | 2024-07-22 17:39:04 -06:00 |  | 
			
				
					|  | edc0c856c9 | Fixed camera movement vector transformation | 2024-07-22 17:37:09 -06:00 |  | 
			
				
					|  | c28793ddb5 | Added Sulfur symbol to mech cockpit | 2024-07-22 17:33:05 -06:00 |  | 
			
				
					|  | d792c5e929 | Smoother animation state blending | 2024-07-22 17:08:06 -06:00 |  | 
			
				
					|  | 185508cb5c | Apply outline shader to player model | 2024-07-22 16:55:21 -06:00 |  | 
			
				
					|  | 65ee836c43 | Player jump animation | 2024-07-22 16:45:54 -06:00 |  | 
			
				
					|  | 43b9059260 | Added animated player model. "Bipedal Mech" by nabonilo is used here under CC Attribution.
Retrieved from https://sketchfab.com/3d-models/bipedal-mech-9271b28473454a53bf037963a2878338 | 2024-07-22 15:23:32 -06:00 |  |