Commit Graph

2 Commits

Author SHA1 Message Date
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
Rob Kelly 185508cb5c Apply outline shader to player model 2024-07-22 16:55:21 -06:00