Commit Graph

3 Commits

Author SHA1 Message Date
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
Rob Kelly 7e50d7238d Visual tweaks 2024-07-22 18:14:51 -06:00
Rob Kelly 82f1ef5851 Using textures 2024-07-20 17:29:31 -06:00