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3c6b95b008
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Splitscreen
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2024-07-31 04:06:02 -06:00 |
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b2cba904c6
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Using compatibility renderer
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2024-07-31 01:43:22 -06:00 |
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6a9e0e1886
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Added death effect
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2024-07-31 00:56:29 -06:00 |
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d2a3058fd6
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Gravity is still applied when boosting, but is reduced
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2024-07-24 11:38:33 -06:00 |
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06997afa28
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Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
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2024-07-23 15:22:06 -06:00 |
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461281b3e2
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Adjustments to threshold luminance calculation
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2024-07-23 14:52:32 -06:00 |
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772eeba531
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Replaced old font with technoid by Beyond Design.
Technoid is licensed by the creator as freeware for personal & commercial use.
Retrieved from https://www.fontspace.com/technoid-font-f1590
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2024-07-23 14:38:13 -06:00 |
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48b566d888
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Added UI elements for heat, damage, structure
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2024-07-23 14:23:45 -06:00 |
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46dc536f5b
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You've got boost power!!
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2024-07-23 00:47:38 -06:00 |
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3b526fe84a
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Added compass
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2024-07-22 23:03:03 -06:00 |
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09e0b57387
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Added crosshair, jostling
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2024-07-22 19:37:26 -06:00 |
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7e50d7238d
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Visual tweaks
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2024-07-22 18:14:51 -06:00 |
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4d036d8b87
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Threshold shader
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2024-07-21 23:36:07 -06:00 |
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0f1ad758e8
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Hard-edge shader
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2024-07-21 14:17:35 -06:00 |
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