Rob Kelly
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06997afa28
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Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
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2024-07-23 15:22:06 -06:00 |
Rob Kelly
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c28793ddb5
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Added Sulfur symbol to mech cockpit
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2024-07-22 17:33:05 -06:00 |
Rob Kelly
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185508cb5c
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Apply outline shader to player model
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2024-07-22 16:55:21 -06:00 |
Rob Kelly
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43b9059260
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Added animated player model.
"Bipedal Mech" by nabonilo is used here under CC Attribution.
Retrieved from https://sketchfab.com/3d-models/bipedal-mech-9271b28473454a53bf037963a2878338
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2024-07-22 15:23:32 -06:00 |