Commit Graph

9 Commits

Author SHA1 Message Date
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
Rob Kelly 48b566d888 Added UI elements for heat, damage, structure 2024-07-23 14:23:45 -06:00
Rob Kelly 3b526fe84a Added compass 2024-07-22 23:03:03 -06:00
Rob Kelly 09e0b57387 Added crosshair, jostling 2024-07-22 19:37:26 -06:00
Rob Kelly 7e50d7238d Visual tweaks 2024-07-22 18:14:51 -06:00
Rob Kelly 7ed26a3120 Added brushed metal texture.
This texture (Metal 009) used with permission from ambientCG.com
Retrieved from https://ambientCG.com/a/Metal009
2024-07-22 18:13:17 -06:00
Rob Kelly 82f1ef5851 Using textures 2024-07-20 17:29:31 -06:00
Rob Kelly 53d8ee717f Basic placeholders for world and player 2024-07-20 13:12:55 -06:00
Rob Kelly b508569b96 Added texture assets.
The following textures are used here under a CC0 license:
- `metal_plate` by Rob Tuytel (https://polyhaven.com/a/metal_plate)
- `concrete_layers_02` by Rob Tuytel (https://polyhaven.com/a/concrete_layers_02)
2024-07-20 12:39:48 -06:00