|  | b519191e86 | Added player shutdown sequence | 2024-07-24 16:58:40 -06:00 |  | 
			
				
					|  | 06997afa28 | Using spatial threshold shader rather than screen postprocessing. This allows for something to potentially NOT be black & white. | 2024-07-23 15:22:06 -06:00 |  | 
			
				
					|  | 48b566d888 | Added UI elements for heat, damage, structure | 2024-07-23 14:23:45 -06:00 |  | 
			
				
					|  | 3b526fe84a | Added compass | 2024-07-22 23:03:03 -06:00 |  | 
			
				
					|  | 09e0b57387 | Added crosshair, jostling | 2024-07-22 19:37:26 -06:00 |  | 
			
				
					|  | 7e50d7238d | Visual tweaks | 2024-07-22 18:14:51 -06:00 |  | 
			
				
					|  | 7ed26a3120 | Added brushed metal texture. This texture (Metal 009) used with permission from ambientCG.com
Retrieved from https://ambientCG.com/a/Metal009 | 2024-07-22 18:13:17 -06:00 |  | 
			
				
					|  | 82f1ef5851 | Using textures | 2024-07-20 17:29:31 -06:00 |  | 
			
				
					|  | 53d8ee717f | Basic placeholders for world and player | 2024-07-20 13:12:55 -06:00 |  | 
			
				
					|  | b508569b96 | Added texture assets. The following textures are used here under a CC0 license:
- `metal_plate` by Rob Tuytel (https://polyhaven.com/a/metal_plate)
- `concrete_layers_02` by Rob Tuytel (https://polyhaven.com/a/concrete_layers_02) | 2024-07-20 12:39:48 -06:00 |  |