|  | b2cba904c6 | Using compatibility renderer | 2024-07-31 01:43:22 -06:00 |  | 
			
				
					|  | 06997afa28 | Using spatial threshold shader rather than screen postprocessing. This allows for something to potentially NOT be black & white. | 2024-07-23 15:22:06 -06:00 |  | 
			
				
					|  | 7e50d7238d | Visual tweaks | 2024-07-22 18:14:51 -06:00 |  | 
			
				
					|  | 82f1ef5851 | Using textures | 2024-07-20 17:29:31 -06:00 |  | 
			
				
					|  | b508569b96 | Added texture assets. The following textures are used here under a CC0 license:
- `metal_plate` by Rob Tuytel (https://polyhaven.com/a/metal_plate)
- `concrete_layers_02` by Rob Tuytel (https://polyhaven.com/a/concrete_layers_02) | 2024-07-20 12:39:48 -06:00 |  |