@tool @icon("../../icons/sequence_reactive.svg") class_name SequenceStarComposite extends Composite ## Sequence Star nodes will attempt to execute all of its children and report ## `SUCCESS` in case all of the children report a `SUCCESS` status code. ## If at least one child reports a `FAILURE` status code, this node will also ## return `FAILURE` and tick again. ## In case a child returns `RUNNING` this node will tick again. var successful_index: int = 0 func tick(actor: Node, blackboard: Blackboard) -> int: for c in get_children(): if c.get_index() < successful_index: continue if c != running_child: c.before_run(actor, blackboard) var response = c.tick(actor, blackboard) if can_send_message(blackboard): BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response) if c is ConditionLeaf: blackboard.set_value("last_condition", c, str(actor.get_instance_id())) blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) match response: SUCCESS: successful_index += 1 c.after_run(actor, blackboard) FAILURE: # Interrupt any child that was RUNNING before # but do not reset! super.interrupt(actor, blackboard) c.after_run(actor, blackboard) return FAILURE RUNNING: running_child = c if c is ActionLeaf: blackboard.set_value("running_action", c, str(actor.get_instance_id())) return RUNNING _reset() return SUCCESS func interrupt(actor: Node, blackboard: Blackboard) -> void: _reset() super(actor, blackboard) func _reset() -> void: successful_index = 0 func get_class_name() -> Array[StringName]: var classes := super() classes.push_back(&"SequenceStarComposite") return classes