class_name OverlayEffects extends Control @onready var animation_player: AnimationPlayer = $"../../AnimationPlayer" func play_boost() -> void: animation_player.play("boost_lines") animation_player.seek(0) func play_destructure() -> void: animation_player.play("destructure_alert") animation_player.seek(0) func play_death() -> void: animation_player.play("death_overlay")