generated from krampus/template-godot4
126 lines
3.4 KiB
GDScript
126 lines
3.4 KiB
GDScript
@tool
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class_name BeehaveDebuggerTab extends PanelContainer
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const BeehaveUtils := preload("res://addons/beehave/utils/utils.gd")
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signal make_floating
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const OldBeehaveGraphEdit := preload("old_graph_edit.gd")
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const NewBeehaveGraphEdit := preload("new_graph_edit.gd")
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const TREE_ICON := preload("../icons/tree.svg")
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var graph
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var container: HSplitContainer
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var item_list: ItemList
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var message: Label
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var active_trees: Dictionary
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var active_tree_id: int = -1
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var session: EditorDebuggerSession
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func _ready() -> void:
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container = HSplitContainer.new()
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add_child(container)
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item_list = ItemList.new()
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item_list.custom_minimum_size = Vector2(200, 0)
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item_list.item_selected.connect(_on_item_selected)
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container.add_child(item_list)
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if Engine.get_version_info().minor >= 2:
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graph = NewBeehaveGraphEdit.new(BeehaveUtils.get_frames())
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else:
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graph = OldBeehaveGraphEdit.new(BeehaveUtils.get_frames())
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container.add_child(graph)
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message = Label.new()
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message.text = "Run Project for debugging"
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message.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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message.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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message.set_anchors_preset(Control.PRESET_CENTER)
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add_child(message)
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var button := Button.new()
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button.flat = true
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button.name = "MakeFloatingButton"
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button.icon = get_theme_icon(&"ExternalLink", &"EditorIcons")
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button.pressed.connect(func(): make_floating.emit())
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button.tooltip_text = "Make floating"
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button.focus_mode = Control.FOCUS_NONE
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graph.get_menu_container().add_child(button)
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var toggle_button := Button.new()
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toggle_button.flat = true
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toggle_button.name = "TogglePanelButton"
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toggle_button.icon = get_theme_icon(&"Back", &"EditorIcons")
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toggle_button.pressed.connect(_on_toggle_button_pressed.bind(toggle_button))
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toggle_button.tooltip_text = "Toggle Panel"
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toggle_button.focus_mode = Control.FOCUS_NONE
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graph.get_menu_container().add_child(toggle_button)
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graph.get_menu_container().move_child(toggle_button, 0)
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stop()
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visibility_changed.connect(_on_visibility_changed)
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func start() -> void:
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container.visible = true
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message.visible = false
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func stop() -> void:
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container.visible = false
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message.visible = true
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active_trees.clear()
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item_list.clear()
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graph.beehave_tree = {}
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func register_tree(data: Dictionary) -> void:
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if not active_trees.has(data.id):
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var idx := item_list.add_item(data.name, TREE_ICON)
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item_list.set_item_tooltip(idx, data.path)
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item_list.set_item_metadata(idx, data.id)
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active_trees[data.id] = data
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if active_tree_id == data.id.to_int():
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graph.beehave_tree = data
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func unregister_tree(instance_id: int) -> void:
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var id := str(instance_id)
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for i in item_list.item_count:
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if item_list.get_item_metadata(i) == id:
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item_list.remove_item(i)
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break
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active_trees.erase(id)
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if graph.beehave_tree.get("id", "") == id:
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graph.beehave_tree = {}
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func _on_toggle_button_pressed(toggle_button: Button) -> void:
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item_list.visible = !item_list.visible
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toggle_button.icon = get_theme_icon(
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&"Back" if item_list.visible else &"Forward", &"EditorIcons"
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)
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func _on_item_selected(idx: int) -> void:
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var id: StringName = item_list.get_item_metadata(idx)
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graph.beehave_tree = active_trees.get(id, {})
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active_tree_id = id.to_int()
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if session != null:
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session.send_message("beehave:activate_tree", [active_tree_id])
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func _on_visibility_changed() -> void:
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if session != null:
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session.send_message("beehave:visibility_changed", [visible and is_visible_in_tree()])
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