generated from krampus/template-godot4
39 lines
914 B
GDScript
39 lines
914 B
GDScript
extends Node
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var _registered_trees: Dictionary
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var _active_tree
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func _enter_tree() -> void:
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EngineDebugger.register_message_capture("beehave", _on_debug_message)
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func _on_debug_message(message: String, data: Array) -> bool:
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if message == "activate_tree":
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_set_active_tree(data[0])
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return true
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if message == "visibility_changed":
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if _active_tree && is_instance_valid(_active_tree):
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_active_tree._can_send_message = data[0]
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return true
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return false
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func _set_active_tree(tree_id: int) -> void:
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var tree = _registered_trees.get(tree_id, null)
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if not tree:
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return
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if _active_tree && is_instance_valid(_active_tree):
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_active_tree._can_send_message = false
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_active_tree = tree
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_active_tree._can_send_message = true
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func register_tree(tree) -> void:
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_registered_trees[tree.get_instance_id()] = tree
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func unregister_tree(tree) -> void:
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_registered_trees.erase(tree.get_instance_id())
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