heliostat/assets/models/bipedal_mech/textures
Rob Kelly 06997afa28 Using spatial threshold shader rather than screen postprocessing.
This allows for something to potentially NOT be black & white.
2024-07-23 15:22:06 -06:00
..
Inside.tres Apply outline shader to player model 2024-07-22 16:55:21 -06:00
Inside_baseColor.png Added animated player model. 2024-07-22 15:23:32 -06:00
Inside_baseColor.png.import Added animated player model. 2024-07-22 15:23:32 -06:00
Inside_emissive.png Added animated player model. 2024-07-22 15:23:32 -06:00
Inside_emissive.png.import Added animated player model. 2024-07-22 15:23:32 -06:00
Inside_metallicRoughness.png Added animated player model. 2024-07-22 15:23:32 -06:00
Inside_metallicRoughness.png.import Added animated player model. 2024-07-22 15:23:32 -06:00
Inside_normal.png Added animated player model. 2024-07-22 15:23:32 -06:00
Inside_normal.png.import Added animated player model. 2024-07-22 15:23:32 -06:00
Material.tres Using spatial threshold shader rather than screen postprocessing. 2024-07-23 15:22:06 -06:00
Material_baseColor.png Added Sulfur symbol to mech cockpit 2024-07-22 17:33:05 -06:00
Material_baseColor.png.import Added animated player model. 2024-07-22 15:23:32 -06:00
Material_baseColor.xcf Added Sulfur symbol to mech cockpit 2024-07-22 17:33:05 -06:00
Material_emissive.png Added animated player model. 2024-07-22 15:23:32 -06:00
Material_emissive.png.import Added animated player model. 2024-07-22 15:23:32 -06:00
Material_metallicRoughness.png Added animated player model. 2024-07-22 15:23:32 -06:00
Material_metallicRoughness.png.import Added animated player model. 2024-07-22 15:23:32 -06:00
Material_normal.png Added animated player model. 2024-07-22 15:23:32 -06:00
Material_normal.png.import Added animated player model. 2024-07-22 15:23:32 -06:00