heliostat/src/shaders/outline.gdshader
2024-07-21 23:36:07 -06:00

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/* Outline shader
* Adapted from https://godotshaders.com/shader/pixel-perfect-outline-shader/
*/
shader_type spatial;
render_mode cull_front, unshaded;
uniform vec4 color: source_color;
uniform float width = 1.0;
void vertex() {
vec4 clip_position = PROJECTION_MATRIX * (MODELVIEW_MATRIX * vec4(VERTEX, 1.0));
vec3 clip_normal = mat3(PROJECTION_MATRIX) * (mat3(MODELVIEW_MATRIX) * NORMAL);
vec2 offset = normalize(clip_normal.xy) / VIEWPORT_SIZE * clip_position.w * width * 2.0;
clip_position.xy += offset;
POSITION = clip_position;
}
void fragment() {
ALBEDO = color.rgb;
if (color.a < 1.0) {
ALPHA = color.a;
}
}