generated from krampus/template-godot4
Adjustable debug fly speed (use mouse wheel)
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2c065a2663
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0714bc8122
@ -132,6 +132,16 @@ debug_4={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194335,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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debug_speed_up={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(160, 1),"global_position":Vector2(169, 47),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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debug_speed_down={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(145, 7),"global_position":Vector2(154, 53),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[layer_names]
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@ -2,17 +2,19 @@ class_name DebugMovement extends Node
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## Movement controller for debug flight
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const ACCELERATION := 10.0
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const SPEED_SCALE_FACTOR := 1.2
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@export var enabled := false
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@export var normal_speed := 160.0
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@export var fast_speed := 320.0
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@export var speed_scale := 1.0
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@onready var character: CharacterBody3D = get_parent()
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func get_speed() -> float:
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return fast_speed if Input.is_action_pressed("sprint") else normal_speed
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return speed_scale * (fast_speed if Input.is_action_pressed("sprint") else normal_speed)
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func _physics_process(delta: float) -> void:
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@ -30,3 +32,11 @@ func _physics_process(delta: float) -> void:
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character.velocity = character.velocity.lerp(motion, weight)
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character.move_and_slide()
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func _unhandled_input(event: InputEvent) -> void:
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if enabled:
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if event.is_action_pressed("debug_speed_up"):
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speed_scale *= SPEED_SCALE_FACTOR
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elif event.is_action_pressed("debug_speed_down"):
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speed_scale /= SPEED_SCALE_FACTOR
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@ -17,6 +17,9 @@ metadata/_custom_type_script = "uid://drk82eeqk2mjs"
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[node name="InnerPyramid" type="CSGCylinder3D" parent="."]
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transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 50000, 30000, 50000)
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visibility_range_end = 100000.0
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visibility_range_end_margin = 64.0
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visibility_range_fade_mode = 1
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use_collision = true
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radius = 60000.0
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height = 60000.0
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@ -6,7 +6,8 @@ const GRID_SIZE := Vector2(100000, 100000)
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@export var arcology_feature_scene: PackedScene
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@export var empty_feature_scene: PackedScene
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@export var arcology_probability := 0.2
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@export var sample_scale := 2.0
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@export var arcology_probability := 0.1
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var features: Dictionary[Vector2, GenerationFeature] = {}
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@ -30,7 +31,7 @@ func probe_grid(grid_pos: Vector2) -> void:
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# Generate if needed
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if grid_pos not in features:
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var feature: GenerationFeature
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var sample := absf(WorldGenManager.noise.get_noise_2dv(grid_pos))
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var sample := absf(WorldGenManager.noise.get_noise_2dv(sample_scale * grid_pos))
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print_debug("Sampled ", sample, " at ", grid_pos)
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if sample < arcology_probability:
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print_debug("Generating arcology at ", grid_pos)
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@ -3,7 +3,9 @@
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[ext_resource type="Script" uid="uid://7frynyj4vspc" path="res://src/world/generation/worldgen_manager/worldgen_manager.gd" id="1_7xvag"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_7xvag"]
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noise_type = 0
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frequency = 0.1
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offset = Vector3(1024, 1024, 1024)
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[node name="WorldGenManager" type="Node"]
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script = ExtResource("1_7xvag")
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@ -5,7 +5,7 @@
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[ext_resource type="PackedScene" uid="uid://cop4mkrv70yhc" path="res://src/world/generation/generated_world.tscn" id="3_jte2u"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6fy3g"]
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sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
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sky_curve = 0.39585283
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ground_bottom_color = Color(0.78, 0.78, 0.78, 1)
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ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
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ground_curve = 0.012311422
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@ -22,14 +22,19 @@ ssao_enabled = true
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ssil_enabled = true
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sdfgi_min_cell_size = 5.734082
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glow_enabled = true
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fog_enabled = true
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fog_mode = 1
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fog_density = 0.0447
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fog_sky_affect = 0.045
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fog_light_color = Color(0.85, 0.90749997, 1, 1)
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fog_density = 1.0
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fog_sky_affect = 0.129
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fog_depth_curve = 0.5
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fog_depth_begin = 0.0
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fog_depth_end = 10000.0
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.002
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volumetric_fog_albedo = Color(0.7, 0.83000004, 1, 1)
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volumetric_fog_length = 1024.0
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volumetric_fog_sky_affect = 0.3
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volumetric_fog_sky_affect = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jte2u"]
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albedo_color = Color(0.16, 0.16, 0.16, 1)
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