diff --git a/src/world/generation/chunk/chunk.gd b/src/world/generation/chunk/chunk.gd index c1ab7b4..bee6881 100644 --- a/src/world/generation/chunk/chunk.gd +++ b/src/world/generation/chunk/chunk.gd @@ -15,13 +15,11 @@ func chunk_position() -> Vector2: func generate() -> void: # TODO: this - print_debug("Generating chunk at ", chunk_position()) # Let's generate a building... var construct_noise := WorldGenManager.noise.get_noise_2dv(chunk_position() + construct_offset) var construct_height := construct_noise * construct_height_factor if construct_height > construct_height_threshold: - print_debug("GENERATING CONSTRUCT") var construct := CSGBox3D.new() add_child(construct) construct.size = Vector3(60, construct_height, 60)