diff --git a/addons/debug_draw_3d/LICENSE b/addons/debug_draw_3d/LICENSE new file mode 100644 index 0000000..617a15b --- /dev/null +++ b/addons/debug_draw_3d/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2024 DmitriySalnikov + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the Software), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, andor sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/addons/debug_draw_3d/README.md b/addons/debug_draw_3d/README.md new file mode 100644 index 0000000..3cd3961 --- /dev/null +++ b/addons/debug_draw_3d/README.md @@ -0,0 +1,157 @@ +![icon](/images/icon_3d_128.png) + +# Debug drawing utility for Godot + +This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in `C++` and can be used with `GDScript` or `C#`. + +Based on my previous addon, which was developed [only for C#](https://github.com/DmitriySalnikov/godot_debug_draw_cs), and which was inspired by [Zylann's GDScript addon](https://github.com/Zylann/godot_debug_draw) + +## [Documentation](https://dd3d.dmitriysalnikov.ru/docs/) + +## [Godot 3 version](https://github.com/DmitriySalnikov/godot_debug_draw_3d/tree/godot_3) + +## Support me + +Your support adds motivation to develop my public projects. + +Boosty + +USDT-TRC20 + +USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v + +## Features + +3D: + +* Arrow +* Billboard opaque square +* Box +* Camera Frustum +* Cylinder +* Gizmo +* Grid +* Line +* Line Path +* Line with Arrow +* Plane +* Points +* Position 3D (3 crossing axes) +* Sphere +* 3D Text + +2D: + +* **[Work in progress]** + +Overlay: + +* Text (with grouping and coloring) + +Precompiled for: + +* Windows +* Linux (built on Ubuntu 22.04) +* macOS (10.15+) +* Android (5.0+) +* iOS +* Web (Firefox is supported by Godot 4.3+) + +This addon supports working with several World3D and different Viewports. +There is also a no depth test mode and other settings that can be changed for each instance. + +This library supports double-precision builds, for more information, [see the documentation](https://dd3d.dmitriysalnikov.ru/docs/?page=md_docs_2DoublePrecision.html). + +## [Interactive Web Demo](https://dd3d.dmitriysalnikov.ru/demo/) + +[![screenshot_web](/images/screenshot_web.png)](https://dd3d.dmitriysalnikov.ru/demo/) + +## Download + +To download, use the [Godot Asset Library](https://godotengine.org/asset-library/asset/1766) or use one of the stable versions from the [GitHub Releases](https://github.com/DmitriySalnikov/godot_debug_draw_3d/releases) page. + +For versions prior to `1.4.5`, just download one of the `source codes` in the assets. For newer versions, download `debug-draw-3d_[version].zip`. + +### Installation + +* Close editor +* Copy `addons/debug_draw_3d` to your `addons` folder, create it if the folder doesn't exist +* Launch editor + +## Examples + +More examples can be found in the `examples_dd3d/` folder. + +Simple test: + +```gdscript +func _process(delta: float) -> void: + var _time = Time.get_ticks_msec() / 1000.0 + var box_pos = Vector3(0, sin(_time * 4), 0) + var line_begin = Vector3(-1, sin(_time * 4), 0) + var line_end = Vector3(1, cos(_time * 4), 0) + + DebugDraw3D.draw_box(box_pos, Quaternion.IDENTITY, Vector3(1, 2, 1), Color(0, 1, 0)) + DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0)) + DebugDraw2D.set_text("Time", _time) + DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn()) + DebugDraw2D.set_text("FPS", Engine.get_frames_per_second()) + DebugDraw2D.set_text("delta", delta) +``` + +![screenshot_1](/images/screenshot_1.png) + +An example of using scoped configs: + +```gdscript +@tool +extends Node3D + +func _ready(): + # Set the base scoped_config. + # Each frame will be reset to these scoped values. + DebugDraw3D.scoped_config().set_thickness(0.1).set_center_brightness(0.6) + +func _process(delta): + # Draw using the base scoped config. + DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE * 2, Color.CORNFLOWER_BLUE) + if true: + # Create a scoped config that will exist until exiting this if. + var _s = DebugDraw3D.new_scoped_config().set_thickness(0).set_center_brightness(0.1) + # Draw with a thickness of 0 + DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE, Color.RED) + # If necessary, the values inside this scope can be changed + # even before each call to draw_*. + _s.set_thickness(0.05) + DebugDraw3D.draw_box(Vector3(1,0,1), Quaternion.IDENTITY, Vector3.ONE * 1, Color.BLUE_VIOLET) +``` + +![screenshot_5](/images/screenshot_5.png) + +> [!TIP] +> +> If you want to use a non-standard Viewport for rendering a 3d scene, then do not forget to specify it in the scoped config! + +## API + +This project has a separate [documentation](https://dd3d.dmitriysalnikov.ru/docs/) page. + +Also, a list of all functions is available in the documentation inside the editor (see `DebugDraw3D` and `DebugDraw2D`). + +![screenshot_4](/images/screenshot_4.png) + +## Known issues and limitations + +The text in the keys and values of a text group cannot contain multi-line strings. + +The entire text overlay can only be placed in one corner. + +[Frustum of Camera3D does not take into account the window size from ProjectSettings](https://github.com/godotengine/godot/issues/70362). + +## More screenshots + +`DebugDrawDemoScene.tscn` in editor +![screenshot_2](/images/screenshot_2.png) + +`DebugDrawDemoScene.tscn` in play mode +![screenshot_3](/images/screenshot_3.png) diff --git a/addons/debug_draw_3d/debug_draw_3d.gdextension b/addons/debug_draw_3d/debug_draw_3d.gdextension new file mode 100644 index 0000000..cead527 --- /dev/null +++ b/addons/debug_draw_3d/debug_draw_3d.gdextension @@ -0,0 +1,153 @@ +[configuration] + +entry_symbol = "debug_draw_3d_library_init" +compatibility_minimum = "4.2.2" +reloadable = false + +[dependencies] + +; example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", } +; ------------------------------------- +; debug + +macos = { } +windows.x86_64 = { } +linux.x86_64 = { } + +; by default godot is using threads +web.wasm32.nothreads = {} +web.wasm32 = {} + +android.arm32 = { } +android.arm64 = { } +android.x86_32 = { } +android.x86_64 = { } + +ios = {} + +; ------------------------------------- +; release no debug draw + +macos.template_release = { } +windows.template_release.x86_64 = { } +linux.template_release.x86_64 = { } + +web.template_release.wasm32.nothreads = { } +web.template_release.wasm32 = { } + +android.template_release.arm32 = { } +android.template_release.arm64 = { } +android.template_release.x86_32 = { } +android.template_release.x86_64 = { } + +ios.template_release = {} + +; ------------------------------------- +; release forced debug draw + +macos.template_release.forced_dd3d = { } +windows.template_release.x86_64.forced_dd3d = { } +linux.template_release.x86_64.forced_dd3d = { } + +web.template_release.wasm32.nothreads.forced_dd3d = { } +web.template_release.wasm32.forced_dd3d = { } + +ios.template_release.forced_dd3d = {} + +[libraries] + +; ------------------------------------- +; debug + +macos = "libs/libdd3d.macos.editor.universal.framework" +windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll" +linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so" + +web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm" +web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm" + +android.arm32 = "libs/libdd3d.android.template_debug.arm32.so" +android.arm64 = "libs/libdd3d.android.template_debug.arm64.so" +android.x86_32 = "libs/libdd3d.android.template_debug.x86_32.so" +android.x86_64 = "libs/libdd3d.android.template_debug.x86_64.so" + +ios = "libs/libdd3d.ios.template_debug.universal.dylib" + +; ------------------------------------- +; release no debug draw + +macos.template_release = "libs/libdd3d.macos.template_release.universal.framework" +windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll" +linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so" + +web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm" +web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm" + +android.template_release.arm32 = "libs/libdd3d.android.template_release.arm32.so" +android.template_release.arm64 = "libs/libdd3d.android.template_release.arm64.so" +android.template_release.x86_32 = "libs/libdd3d.android.template_release.x86_32.so" +android.template_release.x86_64 = "libs/libdd3d.android.template_release.x86_64.so" + +ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib" + +; ------------------------------------- +; release forced debug draw + +macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework" +windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll" +linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so" + +web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm" +web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm" + +ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.enabled.dylib" + +; ------------------------------------- +; DOUBLE PRECISION +; ------------------------------------- + +; ------------------------------------- +; debug + +macos.double = "libs/libdd3d.macos.editor.universal.double.framework" +windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll" +linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so" + +web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm" +web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm" + +android.arm32.double = "libs/libdd3d.android.template_debug.arm32.double.so" +android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so" +android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so" +android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so" + +ios.double = "libs/libdd3d.ios.template_debug.universal.dylib" + +; ------------------------------------- +; release no debug draw + +macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework" +windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll" +linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so" + +web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm" +web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm" + +android.template_release.arm32.double = "libs/libdd3d.android.template_release.arm32.double.so" +android.template_release.arm64.double = "libs/libdd3d.android.template_release.arm64.double.so" +android.template_release.x86_32.double = "libs/libdd3d.android.template_release.x86_32.double.so" +android.template_release.x86_64.double = "libs/libdd3d.android.template_release.x86_64.double.so" + +ios.template_release.double = "libs/libdd3d.ios.template_release.universal.double.dylib" + +; ------------------------------------- +; release forced debug draw + +macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework" +windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll" +linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so" + +web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm" +web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm" + +ios.template_release.forced_dd3d.double = "libs/libdd3d.ios.template_release.universal.enabled.double.dylib" diff --git a/addons/debug_draw_3d/debug_draw_3d.gdextension.uid b/addons/debug_draw_3d/debug_draw_3d.gdextension.uid new file mode 100644 index 0000000..15da0d3 --- /dev/null +++ b/addons/debug_draw_3d/debug_draw_3d.gdextension.uid @@ -0,0 +1 @@ +uid://svqaxfp5kyrl diff --git a/addons/debug_draw_3d/libs/.gdignore 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NSHumanReadableCopyright + Copyright (c) Dmitriy Salnikov. + CFBundleVersion + 1.5.1 + CFBundleShortVersionString + 1.5.1 + CFBundlePackageType + FMWK + CSResourcesFileMapped + + DTPlatformName + macosx + LSMinimumSystemVersion + 10.14 + CFBundleSupportedPlatforms + + MacOSX + + + + \ No newline at end of file diff --git a/addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/libdd3d.macos.editor.universal.dylib b/addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/libdd3d.macos.editor.universal.dylib new file mode 100644 index 0000000..e15b931 Binary files /dev/null and b/addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/libdd3d.macos.editor.universal.dylib differ diff --git a/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/Resources/Info.plist b/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/Resources/Info.plist new file mode 100644 index 0000000..33bf631 --- /dev/null +++ b/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/Resources/Info.plist @@ -0,0 +1,37 @@ + + + + + CFBundleInfoDictionaryVersion + 6.0 + CFBundleDevelopmentRegion + en + CFBundleExecutable + libdd3d.macos.template_release.universal.enabled.dylib + CFBundleName + Debug Draw 3D + CFBundleDisplayName + Debug Draw 3D + CFBundleIdentifier + ru.dmitriysalnikov.dd3d + NSHumanReadableCopyright + Copyright (c) Dmitriy Salnikov. + CFBundleVersion + 1.5.1 + CFBundleShortVersionString + 1.5.1 + CFBundlePackageType + FMWK + CSResourcesFileMapped + + DTPlatformName + macosx + LSMinimumSystemVersion + 10.14 + CFBundleSupportedPlatforms + + MacOSX + + + + \ No newline at end of file diff --git a/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/libdd3d.macos.template_release.universal.enabled.dylib 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ru.dmitriysalnikov.dd3d + NSHumanReadableCopyright + Copyright (c) Dmitriy Salnikov. + CFBundleVersion + 1.5.1 + CFBundleShortVersionString + 1.5.1 + CFBundlePackageType + FMWK + CSResourcesFileMapped + + DTPlatformName + macosx + LSMinimumSystemVersion + 10.14 + CFBundleSupportedPlatforms + + MacOSX + + + + \ No newline at end of file diff --git a/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.framework/libdd3d.macos.template_release.universal.dylib b/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.framework/libdd3d.macos.template_release.universal.dylib new file mode 100644 index 0000000..83d014e Binary files /dev/null and b/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.framework/libdd3d.macos.template_release.universal.dylib differ diff --git a/addons/debug_draw_3d/libs/libdd3d.web.template_debug.wasm32.threads.wasm b/addons/debug_draw_3d/libs/libdd3d.web.template_debug.wasm32.threads.wasm new file mode 100644 index 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a/addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.dll b/addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.dll new file mode 100644 index 0000000..37889ff Binary files /dev/null and b/addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.dll differ diff --git a/addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.enabled.dll b/addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.enabled.dll new file mode 100644 index 0000000..8a04f8b Binary files /dev/null and b/addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.enabled.dll differ diff --git a/project.godot b/project.godot index d39fd57..f194f27 100644 --- a/project.godot +++ b/project.godot @@ -27,6 +27,11 @@ gdscript/warnings/unsafe_method_access=2 gdscript/warnings/unsafe_cast=1 gdscript/warnings/unsafe_call_argument=2 +[debug_draw_3d] + +settings/addon_root_folder="res://addons/debug_draw_3d" +settings/updates/check_for_updates=false + [display] window/size/viewport_width=1920 @@ -145,7 +150,10 @@ debug_speed_down={ [layer_names] -3d_render/layer_1="Global Noise Layer" +3d_render/layer_1="High Detail" +3d_render/layer_2="Medium Detail" +3d_render/layer_3="Low Detail" +3d_render/layer_10="Global Noise Layer" 3d_physics/layer_1="World Geometry" 3d_physics/layer_2="Player" 3d_physics/layer_3="Layer 3"