generated from krampus/template-godot4
Disabled SDFGI, reverted to soft shadows
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@ -143,5 +143,8 @@ debug_4={
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[rendering]
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lights_and_shadows/directional_shadow/size=8192
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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anti_aliasing/quality/msaa_3d=3
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/quality/use_debanding=true
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@ -19,7 +19,8 @@ sky = SubResource("Sky_jte2u")
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tonemap_mode = 2
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ssr_enabled = true
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ssao_enabled = true
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sdfgi_enabled = true
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ssil_enabled = true
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sdfgi_min_cell_size = 5.734082
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glow_enabled = true
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fog_mode = 1
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fog_density = 0.0447
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@ -57,7 +58,9 @@ environment = SubResource("Environment_bsf3i")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
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shadow_enabled = true
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directional_shadow_max_distance = 20.0
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directional_shadow_split_1 = 0.015
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directional_shadow_split_2 = 0.105
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directional_shadow_max_distance = 400.0
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[node name="GeneratedWorld" parent="." instance=ExtResource("2_jte2u")]
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