Disabled SDFGI, reverted to soft shadows
All checks were successful
linting & formatting / build (push) Successful in 14s

This commit is contained in:
Rob Kelly 2025-09-30 11:10:01 -06:00
parent 1a65d8e048
commit e32dc050ac
2 changed files with 10 additions and 4 deletions

View File

@ -143,5 +143,8 @@ debug_4={
[rendering]
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
anti_aliasing/quality/msaa_3d=3
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_debanding=true

View File

@ -19,7 +19,8 @@ sky = SubResource("Sky_jte2u")
tonemap_mode = 2
ssr_enabled = true
ssao_enabled = true
sdfgi_enabled = true
ssil_enabled = true
sdfgi_min_cell_size = 5.734082
glow_enabled = true
fog_mode = 1
fog_density = 0.0447
@ -57,7 +58,9 @@ environment = SubResource("Environment_bsf3i")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
shadow_enabled = true
directional_shadow_max_distance = 20.0
directional_shadow_split_1 = 0.015
directional_shadow_split_2 = 0.105
directional_shadow_max_distance = 400.0
[node name="GeneratedWorld" parent="." instance=ExtResource("2_jte2u")]