Added spawn island to world & placeholder for world generation

This commit is contained in:
Rob Kelly 2025-09-29 17:20:09 -06:00
parent 52e70f8c14
commit ed77a1afea
5 changed files with 53 additions and 21 deletions

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@ -13,7 +13,6 @@ config_version=5
config/name="Megalith"
run/main_scene="uid://daxngklaqlyba"
config/features=PackedStringArray("4.5", "Forward Plus")
run/max_fps=60
[autoload]
@ -31,6 +30,7 @@ gdscript/warnings/unsafe_call_argument=2
window/size/viewport_width=1920
window/size/viewport_height=1080
window/vsync/vsync_mode=0
[dotnet]

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@ -0,0 +1,11 @@
class_name GeneratedWorld extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1 @@
uid://dka00cyvfr21t

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cop4mkrv70yhc"]
[ext_resource type="Script" uid="uid://dka00cyvfr21t" path="res://src/world/generation/generated_world.gd" id="1_m2u13"]
[node name="GeneratedWorld" type="Node3D"]
script = ExtResource("1_m2u13")

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