generated from krampus/template-godot4
Added spawn island to world & placeholder for world generation
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52e70f8c14
commit
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@ -13,7 +13,6 @@ config_version=5
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config/name="Megalith"
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run/main_scene="uid://daxngklaqlyba"
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config/features=PackedStringArray("4.5", "Forward Plus")
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run/max_fps=60
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[autoload]
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@ -31,6 +30,7 @@ gdscript/warnings/unsafe_call_argument=2
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/vsync/vsync_mode=0
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[dotnet]
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11
src/world/generation/generated_world.gd
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11
src/world/generation/generated_world.gd
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@ -0,0 +1,11 @@
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class_name GeneratedWorld extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
src/world/generation/generated_world.gd.uid
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1
src/world/generation/generated_world.gd.uid
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@ -0,0 +1 @@
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uid://dka00cyvfr21t
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6
src/world/generation/generated_world.tscn
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6
src/world/generation/generated_world.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://cop4mkrv70yhc"]
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[ext_resource type="Script" uid="uid://dka00cyvfr21t" path="res://src/world/generation/generated_world.gd" id="1_m2u13"]
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[node name="GeneratedWorld" type="Node3D"]
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script = ExtResource("1_m2u13")
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